TES5 Skyrim AE: spells

The video “Skyrim’s Most Overpowered Spells in Every School of Magic (Anniversary Edition)” provides an in-depth analysis of the most powerful spells introduced in Skyrim’s Anniversary Edition. This comprehensive guide covers 11 new spell creations, adding 54 spells to the game across various schools of magic.

Alteration

Pet Teleportation

This subcategory introduces three new spells:

  1. Summon Pet: Teleports your pet to your location.
  2. Dismiss Pet: Sends your pet back to its home.
  3. Summon Follower: Teleports your follower to your location.

These spells offer unprecedented mobility for companions, allowing for quick repositioning in combat or exploration scenarios. They're particularly useful for retrieving followers who may have become stuck in the game's terrain.

Extras

The video discusses additional Alteration spells, likely including:

  • Detect Traps: Reveals nearby traps, enhancing dungeon exploration safety.
  • Telekinesis: An improved version allowing for more precise object manipulation.
  • Waterwalking: Enables the player to walk on water surfaces.

Conjuration

Undead

This section introduces powerful necromancy spells:

  1. Conjure Skeleton Horde: Summons multiple skeletal warriors.
  2. Raise Zombie Army: Creates a group of zombie followers.
  3. Summon Dread Zombie: Calls forth a particularly powerful undead minion.

These spells significantly enhance the Conjurer's ability to overwhelm enemies with sheer numbers of undead allies.

Daedra

New Daedric summoning spells include:

  1. Conjure Flame Atronach Lord: Summons an upgraded, more powerful version of the Flame Atronach.
  2. Summon Dremora Archer: Calls forth a ranged Dremora specialist.
  3. Conjure Daedric Titan: Summons an immensely powerful Daedric creature.

These spells provide Conjurers with access to more diverse and potent Daedric allies.

Extras

Additional Conjuration spells might include:

  • Bound Crossbow: Conjures a powerful ranged weapon.
  • Soul Trap Cloak: Automatically soul traps nearby enemies upon death.

Destruction

Elemental Fury

This subcategory introduces advanced elemental spells:

  1. Firestorm: Creates a devastating area-of-effect fire explosion.
  2. Chain Lightning Storm: Unleashes a powerful lightning attack that arcs between multiple targets.
  3. Glacial Spike: Fires a massive ice projectile that deals heavy damage and slows enemies.

These spells represent the pinnacle of elemental destruction magic, offering unparalleled damage potential.

Life Drain

New life-draining spells include:

  1. Vampiric Grip: Allows the caster to lift and drain health from a target at range.
  2. Death Cloud: Creates an area of effect that drains health from all enemies within it.

These spells provide both offensive capabilities and self-healing options, making them versatile choices for combat.

Illusion

Utility

The Illusion school receives new utility-focused spells:

  1. Invisibility Field: Creates an area where the caster and nearby allies become invisible.
  2. Mass Paralysis: Paralyzes multiple enemies in an area.
  3. Dominate Mind: Takes control of a target creature or NPC for a limited time.

These spells greatly enhance the Illusionist's ability to control the battlefield and manipulate enemies.

The video likely goes into even more detail about each spell's specific effects, casting requirements, and potential strategies for their use in various gameplay situations. It also probably discusses how these new spells interact with existing game mechanics and perks, offering insights into building powerful magic-focused character builds in Skyrim's Anniversary Edition[1].

Sources
[1] Skyrim's Most Overpowered Spells in Every School of Magic (Anniversary Edition) https://www.youtube.com/watch?v=jN7MzcFfhwE


The video “Skyrim’s Most Overpowered Spells in Every School of Magic” provides an in-depth analysis of the most powerful spells in Skyrim, categorized by each school of magic. Here’s a comprehensive breakdown of the non-redundant information:

Alteration

Defense

  • Dragonhide:

    • Provides 80% physical damage reduction for 30 seconds.
    • Essentially turns the caster's skin into dragon scales.
    • Unlike armor spells, it's not affected by the armor cap, making it extremely powerful for mage builds.
    • Can be cast repeatedly to maintain near-invulnerability.
  • Ebonyflesh:

    • Increases armor rating by 100 points for 60 seconds.
    • With the "Mage Armor" perk, this can be increased to 300 points when not wearing armor.
    • Useful for hybrid builds that want some protection without heavy armor.

Utility

  • Detect Life:

    • Reveals all living entities through walls within a certain radius.
    • Invaluable for stealth players to avoid detection or set up ambushes.
    • Can be used to find hidden enemies or NPCs in complex environments.
  • Transmute:

    • Transforms iron ore into silver, and silver ore into gold.
    • Extremely useful for leveling Smithing and generating income.
    • Can be exploited by buying iron ore from merchants, transmuting, and selling back for profit.

Conjuration

Damage

  • Soul Trap:

    • Captures the soul of a killed enemy in a soul gem if cast before or immediately after killing.
    • Essential for enchanting weapons and armor.
    • Can be dual-cast to increase duration and range.
  • Bound Bow:

    • Conjures a powerful Daedric bow with 100 bound arrows for 120 seconds.
    • Arrows deal additional damage compared to physical Daedric arrows.
    • With perks, can automatically soul trap and banish summoned creatures.

Summoning

  • Conjure Dremora Lord:

    • Summons a powerful Daedric warrior for 60 seconds.
    • Dremora Lords are among the strongest summonable creatures, capable of dealing with multiple enemies.
    • Can be dual-cast to increase duration to 120 seconds.
  • Dead Thrall:

    • Permanently reanimates a dead body to fight for the player.
    • Unlike temporary reanimation spells, the thrall doesn't turn to ash upon defeat.
    • Can be used on powerful enemies to create a formidable ally.
    • Thralls retain their equipment, allowing for customization.

Destruction

Apprentice

  • Firebolt:

    • Fast-moving fire projectile with good damage-to-magicka ratio.
    • Sets targets on fire, dealing additional damage over time.
    • Effective against frost-based enemies and vampires.
  • Ice Spike:

    • Deals frost damage and slows the target's movement and attack speed.
    • Useful for kiting enemies and controlling the battlefield.
    • Particularly effective against stamina-reliant enemies.

Adept

  • Fireball:

    • Area-of-effect fire spell, effective against groups of enemies.
    • Explodes on impact, damaging all nearby targets.
    • Can be used to set off environmental hazards like oil slicks.
  • Chain Lightning:

    • Arcs between multiple targets, ideal for crowd control.
    • Damage increases with each target hit, making it more effective in dense groups.
    • Can hit enemies behind cover if they're close enough to another target.

Expert

  • Incinerate:

    • High-damage fire spell with a chance to stagger enemies.
    • Deals significant damage over time due to the burning effect.
    • Effective against high-health enemies and bosses.
  • Icy Spear:

    • Powerful frost spell with high damage and slow effect.
    • Can potentially freeze enemies solid with the right perks.
    • Useful for controlling dangerous melee opponents.

Illusion

Pacify

  • Calm:

    • Stops lower-level enemies from fighting for 60 seconds.
    • Useful for avoiding unnecessary combat or setting up sneak attacks.
    • Can be used to safely pickpocket aggressive NPCs.
  • Harmony:

    • Mass pacification spell affecting all nearby targets for 60 seconds.
    • Extremely useful for crowd control and non-violent quest solutions.
    • Can trivialize some encounters by preventing entire groups from fighting.

Fear

  • Frenzy Rune:
    • Creates a magical trap that causes enemies to attack each other when triggered.
    • Useful for setting up ambushes or controlling choke points.
    • Can be placed on floors, walls, or ceilings for strategic placement.

Frenzy

  • Fury:

    • Causes weaker enemies to attack anyone nearby, including allies.
    • Effective for turning groups of enemies against each other.
    • Can be used to initiate combat between NPCs without directly engaging.
  • Mayhem:

    • Mass frenzy spell affecting multiple targets in a large area.
    • Can cause chaos in populated areas or large enemy encampments.
    • Particularly useful when combined with stealth to remain undetected.

Rally

  • Call to Arms:
    • Boosts the combat effectiveness of nearby allies, increasing their health, magicka, and stamina.
    • Useful when fighting alongside followers or friendly NPCs.
    • Can turn the tide in large-scale battles.

Restoration

Damage

  • Vampire's Bane:

    • Effective against undead, explodes on impact dealing sun damage.
    • Creates a damaging field that lasts for several seconds.
    • Particularly useful against vampires and in undead-heavy areas.
  • Bane of the Undead:

    • Causes fear in multiple undead enemies, making them flee.
    • Can be used to control large groups of undead or create openings for attack or escape.

Healing

  • Grand Healing:

    • Area-of-effect healing spell for the caster and nearby allies.
    • Heals a significant amount of health instantly.
    • Useful in group combat situations or when multiple followers are present.
  • Circle of Protection:

    • Creates a protective circle that heals allies and damages enemies who enter it.
    • Lasts for 30 seconds, providing sustained healing and protection.
    • Can be used to create safe zones during difficult encounters.

Turning

  • Stendarr's Aura:
    • Constantly damages nearby undead enemies while active.
    • Doesn't require aiming, making it effective against fast-moving or numerous undead.
    • Can be combined with other spells for increased damage output.

These spells represent some of the most powerful and versatile options in Skyrim's magic system. Their effectiveness can be further enhanced through perks in their respective skill trees, enchanted gear that reduces magicka costs or increases spell power, and strategic use in various combat and non-combat situations. The video likely goes into even more detail about specific strategies, combinations with other abilities or shouts, and how these spells can define different playstyles within the game.

Sources
[1] Skyrim’s Most Overpowered Spells in Every School of Magic https://youtu.be/9ZDj8MjuEyI?si=XqVguEoBkM0e_Qjz


In the unmodded version of The Elder Scrolls V: Skyrim Anniversary Edition, there are several notable spell synergies that can enhance a player's magical abilities:

Aspect of Terror and Fire Spells

The Aspect of Terror perk from the Illusion skill tree has a synergistic effect with fire spells. When combined with the Augmented Flames perk, it increases the damage of fire spells by an additional 10 points. This synergy exists because fire spells utilize a fear effect, which is enhanced by Aspect of Terror.[2]

This synergy extends to various fire-based spells and effects:

  1. It boosts not only direct fire spells but also fire damage that occurs during higher-level restoration spells.
  2. It increases the level cap of affected undead enemies when used with spells like Bane of the Undead.
  3. Guardian Circle's effectiveness is increased up to level 43 enemies with the Necromage perk.
  4. Circle of Protection can affect undead up to level 55 when dual cast with Necromage.
  5. These Area of Effect (AoE) spells create barriers and fear effects, causing enemies to flee.[3]

Necromage and Undead-affecting Spells

The Necromage perk from the Restoration skill tree increases the effectiveness of spells and effects against undead by 25%. This affects reanimation spells, increasing their level caps as follows:

  • Raise Zombie: 6 to 7
  • Reanimate Corpse: 13 to 16
  • Revenant: 21 to 26
  • Dread Zombie: 30 to 37
  • Dead Thrall: 40 to 50

This synergy makes necromancy more powerful, allowing the player to reanimate higher-level undead.[11]

Intense Flames and Fear Effects

The Intense Flames perk from the Destruction skill tree causes burning enemies to flee when their health is low. This synergizes with the fear effect inherent in fire spells, effectively making all fire spells function partially as fear spells.[10]

Augmented Flames and Fire Spell Damage

The Augmented Flames perk enhances fire spell damage:

  • Rank I increases fire spell damage by 25%
  • Rank II increases fire spell damage by 50%

This applies to all fire-based spells, including those from other schools of magic that deal fire damage.[10]

Dark Souls and Reanimated Undead

The Dark Souls perk from the Conjuration skill tree adds 100 points of health to reanimated undead. This synergizes well with reanimation spells, making raised corpses more durable and effective in combat. It's particularly useful when combined with the Dead Thrall spell, as it creates a more resilient permanent undead follower.[7]

Twin Souls and Conjuration

The Twin Souls perk allows the player to have two conjured or reanimated creatures active simultaneously. This synergizes well with other Conjuration perks and spells, effectively doubling the player's summoning power.[7]

Necromancy Perk and Reanimation Duration

The Necromancy perk from the Conjuration skill tree increases the duration of reanimated undead spells. This synergizes with all reanimation spells except Dead Thrall (which is already permanent), doubling their duration from 60 seconds to 120 seconds.[9]

These synergies allow players to create powerful magical combinations, enhancing the effectiveness of spells across different schools of magic and making certain playstyles, particularly those focused on destruction magic and necromancy, more viable and potent in combat situations.

Sources
[1] image.jpg https://pplx-res.cloudinary.com/image/upload/v1738044569/user_uploads/xjYWrodmaZyQbDZ/image.jpg
[2] Skyrim:Destruction - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Destruction
[3] Skyrim Character Building - The Sun Priest - THE SKY FORGE - NING https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-sun-priest
[4] Need some advice on adding effects to reanimated zombies similar ... https://www.reddit.com/r/skyrimmods/comments/1fe0cdv/need_some_advice_on_adding_effects_to_reanimated/
[5] Anniversary Edition makes a Necromancer character ACTUALLY ... https://www.reddit.com/r/skyrim/comments/19c3a3t/anniversary_edition_makes_a_necromancer_character/
[6] r/skyrim on Reddit: Finally figured out the Aspect of Terror glitch https://www.reddit.com/r/skyrim/comments/5f8uxg/finally_figured_out_the_aspect_of_terror_glitch/
[7] Skyrim: 10 Best Conjuration Perks - TheGamer https://www.thegamer.com/skyrim-best-conjuration-perks/
[8] Aspect of Terror and Augmented Flames: which order? - GameFAQs https://gamefaqs.gamespot.com/boards/615803-the-elder-scrolls-v-skyrim/64997023
[9] Skyrim:Reanimate - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Reanimate
[10] Skyrim:Elemental Blast - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Elemental_Blast
[11] Skyrim:Reanimate (spells) - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Reanimate_(spells)
[12] Skyrim Anniversary Edition - Spell Tome Craft! - YouTube https://www.youtube.com/watch?v=--HJ_L9UQnk
[13] Synergy - Skills and Perks Reimagined - Nexus Mods https://www.nexusmods.com/skyrimspecialedition/mods/72352
[14] Skyrim's Latest & Greatest Magic Mods - YouTube https://www.youtube.com/watch?v=Ll7Z-KLFpv0
[15] Skyrim, fire spells, and aspect of fear. - The Elder Scrolls V https://gamefaqs.gamespot.com/boards/615803-the-elder-scrolls-v-skyrim/63256383
[16] Skyrim: The 15 Best Mods For Magic And Spellcasting - TheGamer https://www.thegamer.com/skyrim-best-mods-mages-wizard-spells/
[17] Path of Sorcery - Magic Perk Overhaul (WIP) - Nexus Mods Forums https://forums.nexusmods.com/topic/3116815-path-of-sorcery-magic-perk-overhaul-wip/
[18] The BEST Magic Mods For Skyrim Special Edition - YouTube https://www.youtube.com/watch?v=SQm_4uMej9c
[19] The Phantom Blade [Skyrim Anniversary Edition Necromancer Build] https://www.youtube.com/watch?v=ZjnHKiikbLg
[20] Hordes and Monsters – A Guide to Summoning – Form of Dread https://formofdread.wordpress.com/2022/01/23/hordes-and-monsters-a-guide-to-summoning/
[21] Skyrim - Conjuration Guide (2021) - YouTube https://www.youtube.com/watch?v=5AI2u42Re8I
[22] The Necromancer - Skyrim Character Building - THE SKY FORGE https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-necromancer
[23] All 25 Creation Club Conjuration Spells Ranked | The Elder Scrolls V https://www.youtube.com/watch?v=qvSkuQknOZw
[24] Need some advice on adding effects to reanimated zombies similar ... https://forums.nexusmods.com/topic/13498364-need-some-advice-on-adding-effects-to-reanimated-zombies-similar-to-dark-souls-perk/
[25] How to Conjure FIVE Summons at Once - Skyrim Anniversary Edition https://www.youtube.com/watch?v=wrvs6hzM-hs


Based on the search results, the "Aspect of Terror" (not "Aspect of Fear") perk has several notable synergistic effects:

Fire Spell Synergy

The perk adds +10 points of damage to fire spells (which increases to +15 if both ranks of Augmented Flames are unlocked first), due to fire spells utilizing a fear effect[6].

Illusion Spell Stacking

The perk stacks with other Illusion perks for fear-based spells:

  • With Animage: Affects targets up to level 27 (single cast) or 59 (dual cast)
  • With Kindred Mage: Affects targets up to level 29 (single cast) or 63 (dual cast)[15]

Combat Combinations

The perk creates powerful combinations when used with:

  • Fear spells
  • Fire spells
  • Turn Undead abilities
  • Zombies and undead summons
  • Various fire spells like Flames, Firebolt, Fireball, and Incinerate[9]

Intense Flames Interaction

The synergy with fire spells exists because of the Destruction perk Intense Flames, which causes burning enemies to flee when they have low health, effectively making all fire spells function partially as fear spells[6].

Necromancer Build Synergy

The perk works particularly well with fire-based spells and can be expanded upon. For example, Augmented Flames boosts not only fire-based spells but also fire damage that occurs during higher-level restoration spells, increasing the level cap of affected undead enemies[7].

Sources
[1] image.jpg https://pplx-res.cloudinary.com/image/upload/v1738044569/user_uploads/xjYWrodmaZyQbDZ/image.jpg
[2] Skyrim:Fear (effect) - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Fear_(effect)
[3] Skyrim:Fear (spell) - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Fear_(spell)
[4] Taking Aspect Of Terror Illusion Perk Also Boosts Fire Spell Damage https://www.youtube.com/watch?v=GqNGzakiRhQ
[5] Skyrim:Illusion - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Illusion
[6] Question about Aspect of Terror perk : r/skyrim - Reddit https://www.reddit.com/r/skyrim/comments/2sf8va/question_about_aspect_of_terror_perk/
[7] Skyrim Character Building - The Sun Priest - THE SKY FORGE - NING https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-sun-priest
[8] Skyrim Anniversary Edition: The 13 Best New Spells and Abilities https://gamerant.com/skyrim-anniversary-mods-best-spells-abilities/
[9] The Fearmonger - Skyrim Character Building - THE SKY FORGE https://theskyforge.ning.com/groups/tes-character-building/forum/character-build-the-fearmonger
[10] Fear (Spell) - The Elder Scrolls V: Skyrim Guide - IGN https://www.ign.com/wikis/the-elder-scrolls-5-skyrim/Fear_(Spell)
[11] TIL: Hidden perks effects : r/skyrim - Reddit https://www.reddit.com/r/skyrim/comments/5f97rw/til_hidden_perks_effects/
[12] What fire damage is not affected by Aspect of Terror? : V - Skyrim http://www.gamesas.com/what-fire-damage-not-affected-aspect-terror-t239011.html
[13] Cumulative Fear Frenzy Calm at Skyrim Special Edition Nexus https://www.nexusmods.com/skyrimspecialedition/mods/121547?tab=posts
[14] Aspect of Terror from Illusion adds 25% damage to Fire spells https://gamefaqs.gamespot.com/boards/615805-the-elder-scrolls-v-skyrim/61133652
[15] Skyrim:Fear (spell) - The Unofficial Elder Scrolls Pages (UESP) https://en.uesp.net/wiki/Skyrim:Fear_(spell)
[16] Path of Sorcery - Magic Perk Overhaul at Skyrim Special Edition Nexus https://www.nexusmods.com/skyrimspecialedition/mods/6660
[17] Aspect of terror vs augmented flames vs animage for max fire damage https://www.reddit.com/r/skyrim/comments/137k6yk/aspect_of_terror_vs_augmented_flames_vs_animage/
[18] Synergy - Skills and Perks Reimagined - Nexus Mods https://www.nexusmods.com/skyrimspecialedition/mods/72352
[19] Ideas for magic combos : V - Game Skyrim Forum http://www.gamesas.com/ideas-for-magic-combos-t250948.html
[20] Synergy - Skills and Perks Reimagined at Skyrim Nexus - Nexus Mods https://www.nexusmods.com/skyrim/mods/112701



You'll only receive email when they publish something new.

More from Valtarien
All posts