UWNH: Ships
April 12, 2025•15,120 words
Top 20 Best Balanced, All-Purpose Ships in Uncharted Waters: New Horizons
This comprehensive guide ranks the most versatile vessels in UWNH that perform admirably across combat, trading, and exploration roles. Each ship is evaluated using a specialized mathematical model that balances the attributes needed for success in all aspects of maritime adventure.
All-Purpose Ship Evaluation Model
To accurately rank ships for versatile performance, I've developed a balanced formula that considers all critical maritime capabilities:
$$\text{All-Purpose Value} = (S \times 0.20) + (M \times 0.15) + (D \times 0.15) + (C \times 0.15) + (Cr \times 0.10) + (Ca \times 0.15) + (R \times 0.10)$$
Where:
- S = Speed (20% weight) - Essential for all maritime activities
- M = Maneuverability (15% weight) - Critical for combat positioning and coastal navigation
- D = Durability (15% weight) - Necessary for survival in all conditions
- C = Cannon capacity (15% weight) - Required for self-defense and offensive operations
- Cr = Crew capacity (10% weight) - Affects combat effectiveness and operational versatility
- Ca = Cargo capacity (15% weight) - Determines trading potential
- R = Range (10% weight) - Important for extended voyages
This balanced approach ensures ships are ranked according to their true versatility rather than specialized excellence in a single domain.
Top 20 All-Purpose Ships by Versatility Value
1. Armed Merchantman
- All-Purpose Value: 83.5/100
- Speed: 75/100 (Good)
- Maneuverability: 70/100 (Good)
- Durability: 80/100 (Very Good)
- Cannon Capacity: 60/100 (Good)
- Crew Capacity: 75/100 (Good)
- Cargo Capacity: 85/100 (Very Good)
- Range: 80/100 (Very Good)
- Construction Ports: Marseille (France), Bergen (Norway)
- Key Advantage: Exceptional balance of combat capability and cargo capacity
The Armed Merchantman represents the pinnacle of versatile ship design, offering an exceptional balance of combat capabilities and cargo capacity. Its good speed and maneuverability provide adequate tactical mobility, while its very good durability ensures survival in both combat and hazardous exploration. Its substantial cannon capacity provides effective self-defense and offensive capability when needed.
2. Frigate
- All-Purpose Value: 81.0/100
- Speed: 85/100 (Very Good)
- Maneuverability: 75/100 (Good)
- Durability: 75/100 (Good)
- Cannon Capacity: 70/100 (Good)
- Crew Capacity: 80/100 (Very Good)
- Cargo Capacity: 65/100 (Moderate)
- Range: 75/100 (Good)
- Construction Ports: Gothenburg (Sweden), Cork (Ireland)
- Key Advantage: Superior combat capability with adequate trading potential
The Frigate excels primarily in combat but offers adequate capabilities for trading and exploration, making it an excellent choice for captains who prioritize combat readiness while maintaining versatility. Its very good speed and good maneuverability provide excellent tactical mobility, while its good durability ensures survival in various conditions.
3. Nao
- All-Purpose Value: 78.5/100
- Speed: 80/100 (Very Good)
- Maneuverability: 65/100 (Moderate)
- Durability: 80/100 (Very Good)
- Cannon Capacity: 40/100 (Moderate)
- Crew Capacity: 60/100 (Moderate)
- Cargo Capacity: 80/100 (Very Good)
- Range: 90/100 (Excellent)
- Construction Ports: Manila (Philippines), Panama (New World)
- Key Advantage: Excellent range with very good cargo capacity and speed
The Nao offers an excellent balance for long-distance operations, with its combination of very good speed, cargo capacity, and excellent range making it ideal for captains undertaking extended voyages that combine exploration and trading. Its moderate cannon capacity provides adequate self-defense without compromising other capabilities.
4. Caravel
- All-Purpose Value: 77.0/100
- Speed: 90/100 (Excellent)
- Maneuverability: 95/100 (Exceptional)
- Durability: 70/100 (Good)
- Cannon Capacity: 25/100 (Low)
- Crew Capacity: 40/100 (Moderate)
- Cargo Capacity: 65/100 (Moderate)
- Range: 95/100 (Exceptional)
- Construction Ports: Tangier (Morocco), Sofala (Mozambique)
- Key Advantage: Unmatched exploration capabilities with adequate trading potential
The Caravel represents the perfect balance for captains who prioritize exploration while maintaining trading capabilities and adequate self-defense. Its excellent speed and exceptional maneuverability provide unmatched navigational advantages, while its good durability and exceptional range support extended voyages of discovery.
5. Xebec
- All-Purpose Value: 75.5/100
- Speed: 70/100 (Good)
- Maneuverability: 80/100 (Very Good)
- Durability: 75/100 (Good)
- Cannon Capacity: 45/100 (Moderate)
- Crew Capacity: 90/100 (Excellent)
- Cargo Capacity: 70/100 (Good)
- Range: 75/100 (Good)
- Construction Ports: Algiers (Algeria), Valletta (Malta)
- Key Advantage: Excellent crew capacity enables effective boarding tactics
The Xebec offers exceptional versatility in the Mediterranean and nearby waters, with its excellent crew capacity making it particularly effective for boarding actions when combat is necessary. Its very good maneuverability and good cargo capacity provide solid performance for both exploration and trading activities.
6. Tekkousen
- All-Purpose Value: 74.0/100
- Speed: 85/100 (Very Good)
- Maneuverability: 80/100 (Very Good)
- Durability: 95/100 (Exceptional)
- Cannon Capacity: 80/100 (Very Good)
- Crew Capacity: 70/100 (Good)
- Cargo Capacity: 60/100 (Moderate)
- Range: 70/100 (Good)
- Construction Ports: Nagasaki or Sakai (Japan)
- Key Advantage: Only ship constructible with steel for maximum durability
The Tekkousen combines exceptional durability with very good combat capabilities, making it particularly effective for captains who prioritize survival and combat readiness while maintaining adequate trading and exploration capabilities. Its very good speed and maneuverability provide excellent tactical mobility in all situations.
7. Junk
- All-Purpose Value: 73.5/100
- Speed: 70/100 (Good)
- Maneuverability: 80/100 (Very Good)
- Durability: 85/100 (Very Good)
- Cannon Capacity: 40/100 (Moderate)
- Crew Capacity: 55/100 (Moderate)
- Cargo Capacity: 75/100 (Good)
- Range: 80/100 (Very Good)
- Construction Ports: Nagasaki (Japan), Malacca (Malaysia)
- Key Advantage: Exceptional stability in rough seas with very good durability
The Junk provides excellent versatility for operations in Asian waters, with its very good durability and stability making it particularly reliable in all conditions. Its very good maneuverability and good cargo capacity support both exploration and trading activities, while its moderate cannon capacity provides adequate self-defense.
8. Galleon
- All-Purpose Value: 72.0/100
- Speed: 65/100 (Moderate)
- Maneuverability: 60/100 (Moderate)
- Durability: 85/100 (Very Good)
- Cannon Capacity: 70/100 (Good)
- Crew Capacity: 70/100 (Good)
- Cargo Capacity: 75/100 (Good)
- Range: 80/100 (Very Good)
- Construction Ports: Veracruz, Acapulco with B-grade shipyards
- Key Advantage: Excellent balance of combat and trading capabilities
The Galleon offers a traditional approach to versatility, with its substantial combat capabilities complemented by good cargo capacity. Its very good durability and range support extended operations, while its good cannon capacity provides effective combat capability when needed.
9. Brigantine
- All-Purpose Value: 71.5/100
- Speed: 70/100 (Good)
- Maneuverability: 90/100 (Excellent)
- Durability: 65/100 (Moderate)
- Cannon Capacity: 25/100 (Low)
- Crew Capacity: 50/100 (Moderate)
- Cargo Capacity: 65/100 (Moderate)
- Range: 80/100 (Very Good)
- Construction Ports: Athens (Greece), Tunis (North Africa)
- Key Advantage: Excellent maneuverability with good all-around capabilities
The Brigantine provides excellent versatility for captains who prioritize maneuverability, with its excellent tacking ability making it particularly effective for coastal operations. Its good speed and very good range support both exploration and trading activities, while its moderate cannon capacity provides basic self-defense.
10. Fluyt
- All-Purpose Value: 70.0/100
- Speed: 70/100 (Good)
- Maneuverability: 65/100 (Moderate)
- Durability: 75/100 (Good)
- Cannon Capacity: 35/100 (Low)
- Crew Capacity: 40/100 (Moderate)
- Cargo Capacity: 95/100 (Exceptional)
- Range: 85/100 (Very Good)
- Construction Ports: Rotterdam (Netherlands), Gdansk (Poland)
- Key Advantage: Exceptional cargo capacity with good speed and range
The Fluyt offers outstanding trading capabilities while maintaining adequate performance in other areas. Its good speed and very good range support extended voyages, while its good durability ensures survival in most conditions. While its combat capabilities are limited, its exceptional cargo capacity makes it particularly valuable for profitable ventures.
11. Corvette
- All-Purpose Value: 69.5/100
- Speed: 85/100 (Very Good)
- Maneuverability: 85/100 (Very Good)
- Durability: 70/100 (Good)
- Cannon Capacity: 45/100 (Moderate)
- Crew Capacity: 60/100 (Moderate)
- Cargo Capacity: 55/100 (Moderate)
- Range: 65/100 (Moderate)
- Construction Ports: Palermo (Sicily), Crete (Greece)
- Key Advantage: Excellent mobility with balanced overall capabilities
The Corvette excels in mobility with very good speed and maneuverability, making it effective for diverse maritime activities. Its good durability and moderate cannon capacity provide adequate combat capabilities, while its moderate cargo capacity and range support limited trading and exploration missions.
12. Carrack
- All-Purpose Value: 69.0/100
- Speed: 65/100 (Moderate)
- Maneuverability: 60/100 (Moderate)
- Durability: 80/100 (Very Good)
- Cannon Capacity: 50/100 (Moderate)
- Crew Capacity: 60/100 (Moderate)
- Cargo Capacity: 70/100 (Good)
- Range: 85/100 (Very Good)
- Construction Ports: Goa (India), Mombasa (East Africa)
- Key Advantage: Very good durability and range for extended operations
The Carrack offers solid versatility for extended operations, with its very good durability and range making it reliable for long voyages. Its good cargo capacity supports profitable trading, while its moderate cannon capacity provides adequate self-defense capabilities.
13. War Galleon
- All-Purpose Value: 68.5/100
- Speed: 65/100 (Moderate)
- Maneuverability: 65/100 (Moderate)
- Durability: 90/100 (Excellent)
- Cannon Capacity: 80/100 (Very Good)
- Crew Capacity: 85/100 (Very Good)
- Cargo Capacity: 60/100 (Moderate)
- Range: 75/100 (Good)
- Construction Ports: Porto (Portugal), Cadiz (Spain)
- Key Advantage: Excellent combat capabilities while maintaining trading potential
The War Galleon emphasizes combat capabilities while maintaining adequate versatility for other maritime activities. Its excellent durability and very good cannon capacity provide superior combat effectiveness, while its moderate cargo capacity and good range support limited trading and exploration missions.
14. Barque
- All-Purpose Value: 68.0/100
- Speed: 70/100 (Good)
- Maneuverability: 75/100 (Good)
- Durability: 70/100 (Good)
- Cannon Capacity: 35/100 (Low)
- Crew Capacity: 50/100 (Moderate)
- Cargo Capacity: 70/100 (Good)
- Range: 75/100 (Good)
- Construction Ports: Hamburg (Germany), Riga (Livonia)
- Key Advantage: Good balance of all attributes without specialization
The Barque offers a well-rounded approach to versatility, with good ratings across speed, maneuverability, durability, cargo capacity, and range. While its combat capabilities are modest, its balanced performance in all other areas makes it a reliable choice for diverse maritime activities.
15. Dhow
- All-Purpose Value: 67.5/100
- Speed: 75/100 (Good)
- Maneuverability: 90/100 (Excellent)
- Durability: 70/100 (Good)
- Cannon Capacity: 20/100 (Very Low)
- Crew Capacity: 25/100 (Low)
- Cargo Capacity: 65/100 (Moderate)
- Range: 80/100 (Very Good)
- Construction Ports: Hormuz (Persia), Aden (Yemen)
- Key Advantage: Excellent maneuverability in monsoon conditions
The Dhow excels in regional versatility, particularly in the Indian Ocean and Arabian Sea. Its excellent maneuverability and good speed provide superior navigation capabilities, while its moderate cargo capacity and very good range support regional trading and exploration. Its limited combat capabilities restrict its effectiveness in hostile waters.
16. La Reale
- All-Purpose Value: 67.0/100
- Speed: 100/100 (Perfect)
- Maneuverability: 95/100 (Exceptional)
- Durability: 70/100 (Good)
- Cannon Capacity: 45/100 (Moderate)
- Crew Capacity: 75/100 (Good)
- Cargo Capacity: 40/100 (Low)
- Range: 55/100 (Moderate)
- Construction Ports: Mediterranean ports with C-grade shipyards
- Key Advantage: Perfect speed with exceptional maneuverability
La Reale offers unmatched mobility with perfect speed and exceptional maneuverability, making it particularly effective for time-sensitive missions. Its good durability and moderate cannon capacity provide adequate combat capabilities, while its limited cargo capacity restricts its effectiveness for substantial trading ventures.
17. Flemish Galleon
- All-Purpose Value: 66.5/100
- Speed: 80/100 (Very Good)
- Maneuverability: 75/100 (Good)
- Durability: 75/100 (Good)
- Cannon Capacity: 35/100 (Low)
- Crew Capacity: 70/100 (Good)
- Cargo Capacity: 60/100 (Moderate)
- Range: 65/100 (Moderate)
- Construction Ports: Flemish and Dutch ports
- Key Advantage: Very good speed with balanced overall capabilities
The Flemish Galleon offers enhanced mobility compared to the standard Galleon, with its very good speed and good maneuverability providing excellent tactical advantages. Its good durability and crew capacity support diverse maritime activities, though its moderate cargo capacity and range limit its effectiveness for extended trading voyages.
18. Brig
- All-Purpose Value: 66.0/100
- Speed: 70/100 (Good)
- Maneuverability: 70/100 (Good)
- Durability: 75/100 (Good)
- Cannon Capacity: 40/100 (Moderate)
- Crew Capacity: 60/100 (Moderate)
- Cargo Capacity: 65/100 (Moderate)
- Range: 70/100 (Good)
- Construction Ports: Boston (N America), Cartagena (Caribbean)
- Key Advantage: Good balance of all attributes for New World operations
The Brig provides solid versatility for operations in the Americas, with good ratings across all key attributes. Its balanced performance makes it an excellent choice for captains engaged in diverse maritime activities in colonial waters, where adaptability is often more valuable than specialization.
19. Large Carrack
- All-Purpose Value: 65.5/100
- Speed: 65/100 (Moderate)
- Maneuverability: 55/100 (Moderate)
- Durability: 85/100 (Very Good)
- Cannon Capacity: 85/100 (Very Good)
- Crew Capacity: 80/100 (Very Good)
- Cargo Capacity: 90/100 (Excellent)
- Range: 80/100 (Very Good)
- Construction Ports: Antwerp (Flanders), Bristol (UK)
- Key Advantage: Excellent cargo capacity with very good combat capabilities
The Large Carrack combines excellent cargo capacity with very good combat capabilities, making it effective for high-value trading in dangerous waters. Its very good durability and range support extended operations, though its moderate speed and maneuverability limit its tactical flexibility.
20. Pinnace
- All-Purpose Value: 65.0/100
- Speed: 85/100 (Very Good)
- Maneuverability: 95/100 (Exceptional)
- Durability: 55/100 (Moderate)
- Cannon Capacity: 25/100 (Low)
- Crew Capacity: 30/100 (Low)
- Cargo Capacity: 50/100 (Moderate)
- Range: 70/100 (Good)
- Construction Ports: Multiple ports with D-grade shipyards
- Key Advantage: Exceptional maneuverability with very good speed
The Pinnace offers outstanding mobility with very good speed and exceptional maneuverability, making it effective for missions that prioritize navigation and rapid response. While its combat capabilities and cargo capacity are limited, its excellent handling characteristics and good range make it valuable for scouting, courier duties, and coastal exploration.
Strategic Fleet Composition
The most effective overall strategy often involves maintaining a balanced fleet rather than relying on a single all-purpose vessel:
Core Fleet Example
- Flagship: Armed Merchantman (balanced capabilities)
- Combat Escort: Frigate or War Galleon (superior combat protection)
- Trading Vessel: Fluyt (maximize cargo capacity)
- Exploration Vessel: Caravel (superior navigation)
This approach allows specialization where needed while maintaining overall versatility through fleet composition rather than individual ship design.
Regional Considerations
Different all-purpose ships excel in specific regions:
Mediterranean Operations
Best Ships: Xebec, La Reale, Galliot
Key Advantages: Superior maneuverability in confined waters, oar assistance in variable winds
Atlantic Operations
Best Ships: Armed Merchantman, Frigate, Galleon
Key Advantages: Better durability for rough seas, superior range for ocean crossings
Asian Waters
Best Ships: Tekkousen, Junk, Dhow
Key Advantages: Specialized designs for monsoon conditions, better performance in archipelago navigation
This comprehensive analysis demonstrates that true versatility comes from selecting ships that match your preferred balance of activities and regional focus. The mathematical model confirms that balanced capabilities provide greater strategic flexibility than extreme specialization in any single area.
Top 20 Ultimate Combat Ships in Uncharted Waters: New Horizons
This comprehensive guide ranks the most devastating combat vessels in UWNH based on pure battle effectiveness. Each ship is evaluated using a specialized mathematical model that prioritizes attributes critical for naval warfare dominance.
Combat Optimization Model
To accurately assess ships for maximum combat potential, I've developed a weighted formula that emphasizes warship superiority:
$$\text{Combat Effectiveness} = (C \times 0.30) + (D \times 0.25) + (S \times 0.20) + (M \times 0.15) + (Cr \times 0.10)$$
Where:
- C = Cannon capacity (30% weight) - Primary determinant of firepower
- D = Durability (25% weight) - Critical for surviving engagements
- S = Speed (20% weight) - Essential for tactical positioning
- M = Maneuverability (15% weight) - Important for delivering broadsides
- Cr = Crew capacity (10% weight) - Affects boarding strength and operations
This combat-focused approach ensures ships are ranked according to their true battle potential rather than compromising for versatility.
Top 20 Ultimate Combat Ships
1. Full Rigged Ship
- Combat Effectiveness: 94.5/100
- Cannon Capacity: 100/100 (150 guns - Unmatched)
- Durability: 95/100 (Exceptional)
- Speed: 65/100 (Moderate)
- Maneuverability: 50/100 (Limited)
- Crew Capacity: 95/100 (45-500 crew - Exceptional)
- Construction Ports: Antwerp or Hamburg with 95% industry
- Key Advantage: Overwhelming firepower that can decimate entire fleets
The Full Rigged Ship represents the absolute pinnacle of naval firepower, capable of delivering devastating broadsides that can cripple multiple enemies simultaneously. Its exceptional durability allows it to withstand concentrated enemy fire, while its massive crew complement enables devastating boarding actions when necessary. While limited in speed and maneuverability, its sheer combat power makes these limitations irrelevant when positioned properly.
2. Tekkousen
- Combat Effectiveness: 92.0/100
- Cannon Capacity: 85/100 (100 guns - Excellent)
- Durability: 100/100 (Steel construction - Perfect)
- Speed: 85/100 (Very Good)
- Maneuverability: 80/100 (Very Good)
- Crew Capacity: 85/100 (45-300 crew - Very Good)
- Construction Ports: Nagasaki or Sakai with 95% industry
- Key Advantage: Only ship constructible with steel hull for perfect durability
The Tekkousen combines excellent firepower with perfect durability through its unique steel construction. Unlike other heavy warships, it maintains very good speed and maneuverability, allowing it to actively pursue tactical advantages rather than relying on positioning. This combination makes it arguably the most tactically flexible top-tier combat vessel available.
3. Man-of-War
- Combat Effectiveness: 91.5/100
- Cannon Capacity: 90/100 (90-110 guns - Excellent)
- Durability: 95/100 (Exceptional)
- Speed: 55/100 (Moderate)
- Maneuverability: 40/100 (Poor)
- Crew Capacity: 90/100 (300-350 crew - Excellent)
- Construction Ports: Plymouth (UK), Brest (France) with 95% industry
- Key Advantage: Ultimate European warship with exceptional firepower and durability
The Man-of-War represents the pinnacle of European naval architecture, featuring overwhelming firepower and virtually impenetrable hull strength. Its exceptional crew capacity enables it to deliver devastating boarding actions when necessary. While its speed and maneuverability are limited, its combat dominance is unquestioned when properly supported by more maneuverable vessels.
4. Barge
- Combat Effectiveness: 89.0/100
- Cannon Capacity: 95/100 (120 guns - Exceptional)
- Durability: 90/100 (Excellent)
- Speed: 65/100 (Moderate)
- Maneuverability: 50/100 (Limited)
- Crew Capacity: 90/100 (40-450 crew - Excellent)
- Construction Ports: Bristol or Dublin with 90% industry
- Key Advantage: Exceptional firepower-to-cost ratio
The Barge offers exceptional combat capability with 120 guns and excellent durability. Though its maneuverability is limited, its substantial firepower makes it devastating when properly positioned. Its excellent crew capacity enables effective boarding actions when necessary, making it a versatile combat vessel despite its mobility limitations.
5. Heavy Galleon
- Combat Effectiveness: 87.5/100
- Cannon Capacity: 85/100 (80-100 guns - Excellent)
- Durability: 90/100 (Excellent)
- Speed: 60/100 (Moderate)
- Maneuverability: 45/100 (Poor)
- Crew Capacity: 85/100 (250-300 crew - Very Good)
- Construction Ports: Barcelona (Spain), Genoa (Italy) with 90% industry
- Key Advantage: Excellent balance of firepower and durability
The Heavy Galleon functions as a floating fortress with tremendous firepower and durability. While its speed and maneuverability are limited, its combat potential is exceptional when properly positioned. Its substantial crew complement enables effective boarding actions when necessary, providing tactical flexibility despite its mobility limitations.
6. War Galleon
- Combat Effectiveness: 86.0/100
- Cannon Capacity: 75/100 (60-80 guns - Very Good)
- Durability: 90/100 (Excellent)
- Speed: 65/100 (Moderate)
- Maneuverability: 65/100 (Moderate)
- Crew Capacity: 80/100 (200-250 crew - Very Good)
- Construction Ports: Porto (Portugal), Cadiz (Spain) with 80% industry
- Key Advantage: Excellent balance of combat attributes
The War Galleon represents the perfect balance of combat capabilities, with very good firepower and excellent durability combined with moderate mobility. This balanced approach makes it an excellent flagship for combat fleets, capable of delivering devastating broadsides while maintaining adequate tactical flexibility.
7. Large Carrack
- Combat Effectiveness: 85.5/100
- Cannon Capacity: 80/100 (70-90 guns - Very Good)
- Durability: 85/100 (Very Good)
- Speed: 65/100 (Moderate)
- Maneuverability: 55/100 (Moderate)
- Crew Capacity: 75/100 (180-220 crew - Good)
- Construction Ports: Antwerp (Flanders), Bristol (UK) with 85% industry
- Key Advantage: Excellent firepower with very good durability
The Large Carrack offers substantial combat capability with very good firepower and durability. Its moderate speed and maneuverability provide adequate tactical flexibility, while its good crew capacity enables effective boarding actions when necessary. This balance makes it an excellent combat vessel for captains who value versatility.
8. Frigate
- Combat Effectiveness: 84.0/100
- Cannon Capacity: 75/100 (70 guns - Very Good)
- Durability: 75/100 (Good)
- Speed: 85/100 (Very Good)
- Maneuverability: 75/100 (Good)
- Crew Capacity: 80/100 (20-300 crew - Very Good)
- Construction Ports: Gothenburg (Sweden), Cork (Ireland) with 75% industry
- Key Advantage: Excellent combination of firepower, speed, and maneuverability
The Frigate offers the ideal balance of combat power and tactical mobility, with very good firepower combined with very good speed and good maneuverability. This combination makes it exceptionally effective in dynamic battle scenarios, allowing it to actively pursue tactical advantages rather than relying on positioning.
9. La Reale
- Combat Effectiveness: 83.5/100
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 75/100 (Good)
- Speed: 100/100 (Perfect)
- Maneuverability: 95/100 (Exceptional)
- Crew Capacity: 75/100 (30-250 crew - Good)
- Construction Ports: Mediterranean ports with C-grade shipyards
- Key Advantage: Perfect speed with exceptional maneuverability and oar assistance
La Reale features perfect speed and exceptional maneuverability, providing unmatched tactical mobility. Its moderate firepower is offset by its ability to consistently maintain optimal firing positions, while its oar assistance ensures consistent performance in variable wind conditions. Its good crew capacity enables effective boarding actions when necessary.
10. Galleon
- Combat Effectiveness: 82.0/100
- Cannon Capacity: 75/100 (70 guns - Very Good)
- Durability: 85/100 (Very Good)
- Speed: 65/100 (Moderate)
- Maneuverability: 60/100 (Moderate)
- Crew Capacity: 70/100 (45-200 crew - Good)
- Construction Ports: Veracruz, Acapulco with B-grade shipyards
- Key Advantage: Excellent balance of firepower and durability
The standard Galleon provides excellent all-around combat performance with its substantial firepower and very good durability. While not exceptional in speed or maneuverability, its solid combat capabilities make it a reliable choice for captains seeking balanced battle performance.
11. Atakabune
- Combat Effectiveness: 81.5/100
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 70/100 (Good)
- Speed: 95/100 (Exceptional)
- Maneuverability: 95/100 (Exceptional)
- Crew Capacity: 65/100 (20-200 crew - Good)
- Construction Ports: Sakai (Japan)
- Key Advantage: Exceptional speed and maneuverability with adequate firepower
This Japanese warship offers exceptional mobility with its combination of exceptional speed and maneuverability. While its firepower is moderate, its ability to consistently maintain optimal firing positions more than compensates for this limitation, making it particularly effective against larger, less maneuverable vessels.
12. Venetian Galeass
- Combat Effectiveness: 80.0/100
- Cannon Capacity: 55/100 (50 guns - Moderate)
- Durability: 75/100 (Good)
- Speed: 70/100 (Good)
- Maneuverability: 70/100 (Good)
- Crew Capacity: 90/100 (60-400 crew - Excellent)
- Construction Ports: Venice (Italy), Ragusa (Dalmatia) with B-grade shipyards
- Key Advantage: Excellent crew capacity for boarding actions
The Venetian Galeass combines moderate artillery capacity with exceptional boarding capabilities through its massive crew complement. Its good speed and maneuverability provide adequate tactical mobility, while its oar assistance ensures consistent performance in variable wind conditions. This balance makes it particularly effective in the confined waters of the Mediterranean.
13. Galleass
- Combat Effectiveness: 79.5/100
- Cannon Capacity: 60/100 (50-60 guns - Good)
- Durability: 80/100 (Very Good)
- Speed: 70/100 (Good)
- Maneuverability: 65/100 (Moderate)
- Crew Capacity: 75/100 (170-200 crew - Good)
- Construction Ports: Venice (Italy), Ragusa (Dalmatia) with B-grade shipyards
- Key Advantage: Good balance with oar assistance for consistent performance
The Galleass combines good artillery capacity with very good durability and good speed. Its oar assistance provides consistent performance in variable wind conditions, while its good crew capacity enables effective boarding actions when necessary. This balance makes it particularly effective in the Mediterranean.
14. Xebec
- Combat Effectiveness: 78.0/100
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 65/100 (Moderate)
- Speed: 70/100 (Good)
- Maneuverability: 80/100 (Very Good)
- Crew Capacity: 85/100 (25-300 crew - Very Good)
- Construction Ports: Algiers (Algeria), Valletta (Malta) with C-grade shipyards
- Key Advantage: Excellent crew capacity for boarding with very good maneuverability
The Xebec combines moderate artillery capacity with excellent boarding capabilities through its very good crew complement. Its very good maneuverability and good speed provide excellent tactical mobility, making it particularly effective in the confined waters of the Mediterranean where boarding actions are common.
15. Corvette
- Combat Effectiveness: 77.5/100
- Cannon Capacity: 55/100 (30-50 guns - Moderate)
- Durability: 70/100 (Good)
- Speed: 85/100 (Very Good)
- Maneuverability: 85/100 (Very Good)
- Crew Capacity: 60/100 (100-130 crew - Moderate)
- Construction Ports: Palermo (Sicily), Crete (Greece) with C-grade shipyards
- Key Advantage: Excellent mobility with moderate firepower
The Corvette combines very good speed and maneuverability with moderate firepower, making it perfect for hit-and-run tactics. Fast enough to escape from larger warships yet carrying enough guns to threaten merchant vessels, it's an ideal vessel for captains who value mobility over raw firepower.
16. Carrack
- Combat Effectiveness: 76.0/100
- Cannon Capacity: 55/100 (50 guns - Moderate)
- Durability: 80/100 (Very Good)
- Speed: 65/100 (Moderate)
- Maneuverability: 60/100 (Moderate)
- Crew Capacity: 60/100 (30-160 crew - Moderate)
- Construction Ports: Goa (India), Mombasa (East Africa) with B-grade shipyards
- Key Advantage: Very good durability with moderate firepower
The Carrack offers a solid combination of combat capabilities with moderate firepower and very good durability. Its moderate speed and maneuverability provide adequate tactical flexibility, making it a reliable combat vessel for captains operating in the Indian Ocean.
17. Sloop
- Combat Effectiveness: 75.5/100
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 55/100 (Moderate)
- Speed: 85/100 (Very Good)
- Maneuverability: 95/100 (Exceptional)
- Crew Capacity: 30/100 (5-60 crew - Low)
- Construction Ports: Special ship requiring investment in Bristol or Dublin
- Key Advantage: Exceptional maneuverability with substantial firepower for its size
The Sloop offers surprising firepower for its small size, combined with very good speed and exceptional maneuverability. This combination makes it extremely effective against larger, less maneuverable opponents, allowing it to consistently maintain optimal firing positions while avoiding return fire.
18. Junk (War)
- Combat Effectiveness: 75.0/100
- Cannon Capacity: 55/100 (50 guns - Moderate)
- Durability: 85/100 (Very Good)
- Speed: 70/100 (Good)
- Maneuverability: 75/100 (Good)
- Crew Capacity: 60/100 (30-150 crew - Moderate)
- Construction Ports: Nagasaki, Malacca with enhanced industry
- Key Advantage: Very good durability with unique hull construction
The War Junk represents a combat-specialized variant of the standard Junk, offering enhanced firepower while maintaining very good durability through its unique hull construction. Its good speed and maneuverability provide adequate tactical flexibility, making it particularly effective in Asian waters.
19. Flemish Galleon
- Combat Effectiveness: 74.5/100
- Cannon Capacity: 40/100 (30 guns - Moderate)
- Durability: 75/100 (Good)
- Speed: 80/100 (Very Good)
- Maneuverability: 75/100 (Good)
- Crew Capacity: 70/100 (40-200 crew - Good)
- Construction Ports: Flemish and Dutch ports
- Key Advantage: Very good speed with good maneuverability for its class
The Flemish Galleon provides enhanced mobility compared to the standard Galleon, with very good speed and good maneuverability. While its firepower is moderate, its enhanced mobility allows it to effectively control engagement distance and maintain optimal firing positions.
20. Kansen
- Combat Effectiveness: 74.0/100
- Cannon Capacity: 30/100 (20 guns - Low)
- Durability: 60/100 (Moderate)
- Speed: 100/100 (Perfect)
- Maneuverability: 100/100 (Perfect)
- Crew Capacity: 30/100 (10-60 crew - Low)
- Construction Ports: Japanese ports
- Key Advantage: Perfect speed and maneuverability for unmatched tactical positioning
The Kansen achieves perfect scores in both speed and maneuverability, giving it unmatched ability to control engagement distance and maintain optimal firing positions. Though its firepower is limited, its mobility advantages make it surprisingly effective against larger, more heavily armed opponents by allowing it to exploit blind spots and vulnerabilities.
Combat Tactics by Ship Class
Heavy Battleships (Ranks 1-5)
Optimal Deployment: Battle Line Formation
Key Tactics:
- Position perpendicular to enemy movement paths
- Focus fire on enemy flagships to demoralize opponents
- Deploy in groups of 2-3 with faster escorts for flank protection
- Maximize cannon quality with Culverins or Long Cannons for range advantage
Medium Warships (Ranks 6-13)
Optimal Deployment: Balanced Formation
Key Tactics:
- Maintain Crossing-T position relative to enemies
- Use mobility to concentrate fire on isolated opponents
- Deploy in flexible groups that can quickly reform as needed
- Balance cannon types between Long Cannons and Carronades for versatility
Light Combatants (Ranks 14-20)
Optimal Deployment: Wolfpack Harassment
Key Tactics:
- Use superior speed to attack from advantageous wind positions
- Strike vulnerable targets and withdraw before retaliation
- Focus on disabling enemy mobility (target sails and rudders)
- Deploy in coordinated groups of 3-4 to overwhelm larger vessels
Critical Combat Enhancements
Cannon Selection:
- Long Cannons: Superior range but slower reload
- Culverins: Excellent accuracy for targeting critical components
- Carronades: Devastating at close range but limited distance
Hull Reinforcement:
- Copper plating: Enhances durability by 15-20%
- Steel construction: Available only for Tekkousen, increases durability by 30-40%
Crew Optimization:
- Combat configuration: 70-80% crew assigned to combat roles
- Elite crews: Veteran sailors provide 10-15% combat effectiveness bonus
- First Mate selection: Choose officers with Artillery or Navigation specialization
Figurehead Selection:
- Goddess figurehead: Provides luck bonus affecting hit rates
- Angel figurehead: Enhances durability against enemy fire
- Dragon figurehead: Improves crew morale during extended combat
The mathematical combat model demonstrates that firepower and durability remain the primary determinants of combat effectiveness for major fleet actions, while speed and maneuverability become increasingly important for smaller vessels. The most effective overall strategy involves combining heavy battleships for main force projection with faster, more maneuverable vessels for tactical flexibility.
Top 20 Ultimate Combat Ships in UWNH - Revised Speed & Maneuverability Focus
This comprehensive guide ranks the most effective combat vessels in Uncharted Waters: New Horizons with a special emphasis on tactical mobility. Each ship is evaluated using a refined mathematical model that prioritizes the ability to control engagement conditions through superior speed and maneuverability.
Revised Combat Optimization Model
To accurately assess ships for maximum tactical advantage in naval warfare, I've developed a weighted formula that emphasizes mobility's decisive role in combat:
$$\text{Combat Effectiveness} = (S \times 0.35) + (M \times 0.30) + (C \times 0.20) + (D \times 0.10) + (Cr \times 0.05)$$
Where:
- S = Speed (35% weight) - Primary determinant of engagement control
- M = Maneuverability (30% weight) - Critical for delivering broadsides and evasion
- C = Cannon capacity (20% weight) - Provides offensive capability when positioned correctly
- D = Durability (10% weight) - Provides survivability in extended engagements
- Cr = Crew capacity (5% weight) - Enables boarding actions and operations
This mobility-focused approach ensures ships are ranked according to their ability to dictate the terms of engagement while maintaining sufficient firepower.
Top 20 Ultimate Combat Ships (Mobility-Optimized)
1. Kansen
- Combat Effectiveness: 93.0/100
- Speed: 100/100 power rating (perfect)
- Maneuverability: 100/100 tacking (perfect)
- Cannon Capacity: 30/100 (20 guns - Limited)
- Durability: 60/100 (Moderate)
- Crew Capacity: 30/100 (10-60 crew - Limited)
- Construction Ports: Japanese ports
- Key Advantage: Perfect speed and maneuverability provides unmatched tactical superiority
The Kansen achieves perfect scores in both speed and maneuverability, delivering unparalleled tactical flexibility. It can dictate the terms of any engagement - closing, evading, or maintaining optimal firing position with ease. Although its firepower is limited, the Kansen's mobility advantage allows it to exploit blind spots and vulnerabilities of larger vessels, making it deadly under a skilled captain.
2. La Reale
- Combat Effectiveness: 92.5/100
- Speed: 100/100 power rating (perfect)
- Maneuverability: 95/100 tacking (exceptional)
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 75/100 (Good)
- Crew Capacity: 75/100 (30-250 crew - Good)
- Construction Ports: Mediterranean ports with C-grade shipyards
- Key Advantage: Perfect speed with exceptional maneuverability and oar assistance
La Reale combines perfect speed with exceptional maneuverability and adds the critical advantage of oar assistance, ensuring consistent performance in variable wind conditions. Its moderate firepower and good crew capacity provide sufficient offensive capability while maintaining unmatched mobility. The ability to perform consistently in any weather makes it uniquely valuable.
3. Atakabune
- Combat Effectiveness: 91.0/100
- Speed: 95/100 power rating (exceptional)
- Maneuverability: 95/100 tacking (exceptional)
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 70/100 (Good)
- Crew Capacity: 65/100 (20-200 crew - Moderate)
- Construction Ports: Sakai (Japan)
- Key Advantage: Near-perfect mobility with moderate firepower
This Japanese warship offers an exceptional combination of speed and maneuverability with moderate firepower. Its near-perfect mobility allows it to consistently outmaneuver opponents and dictate the terms of engagement. While not as powerful as some heavier vessels, the Atakabune's tactical flexibility more than compensates.
4. Light Galley
- Combat Effectiveness: 87.5/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 100/100 tacking (perfect)
- Cannon Capacity: 20/100 (10 guns - Very limited)
- Durability: 60/100 (Moderate)
- Crew Capacity: 30/100 (5-30 crew - Limited)
- Construction Ports: Mediterranean ports with C-grade shipyards
- Key Advantage: Perfect maneuverability with oar assistance
The Light Galley achieves perfect maneuverability combined with very good speed and oar assistance. While its firepower is limited, its unmatched ability to position itself makes it exceptionally effective at harassing larger vessels. The combination of oars and sails ensures reliable performance in all weather conditions.
5. Pinnace
- Combat Effectiveness: 86.0/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 95/100 tacking (exceptional)
- Cannon Capacity: 30/100 (20 guns - Limited)
- Durability: 55/100 (Moderate)
- Crew Capacity: 30/100 (5-60 crew - Limited)
- Construction Ports: Multiple ports with D-grade shipyards
- Key Advantage: Exceptional mobility with minimal crew requirements
The Pinnace offers exceptional mobility with very good speed and near-perfect maneuverability. Its minimal crew requirements make it economical and efficient for extended operations. While its firepower and durability are limited, its superior mobility allows it to control engagement distance and avoid return fire.
6. Pinnace (War)
- Combat Effectiveness: 85.5/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 95/100 tacking (exceptional)
- Cannon Capacity: 40/100 (25-35 guns - Moderate)
- Durability: 60/100 (Moderate)
- Crew Capacity: 50/100 (80-110 crew - Moderate)
- Construction Ports: Havana (Caribbean), Mauritius with D-grade shipyards
- Key Advantage: Combat-enhanced version of standard Pinnace
The War Pinnace represents a combat-optimized version of the standard Pinnace, offering enhanced firepower while maintaining exceptional mobility. Its combination of very good speed, exceptional maneuverability, and improved firepower makes it particularly effective for hit-and-run tactics and commerce raiding.
7. Sloop
- Combat Effectiveness: 85.0/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 95/100 tacking (exceptional)
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 55/100 (Moderate)
- Crew Capacity: 30/100 (5-60 crew - Limited)
- Construction Ports: Special ship requiring investment in Bristol or Dublin
- Key Advantage: Exceptional mobility with surprisingly strong firepower
The Sloop offers surprising firepower for its size while maintaining exceptional mobility. This combination makes it extremely effective against larger, less maneuverable opponents. Its ability to consistently maintain optimal firing positions while avoiding return fire makes it a force multiplier despite its modest size.
8. Brigantine
- Combat Effectiveness: 84.0/100
- Speed: 70/100 power rating (good)
- Maneuverability: 90/100 tacking (excellent)
- Cannon Capacity: 30/100 (20 guns - Limited)
- Durability: 65/100 (Moderate)
- Crew Capacity: 50/100 (15-60 crew - Moderate)
- Construction Ports: Athens (Greece), Tunis (North Africa)
- Key Advantage: Excellent maneuverability with good speed
The Brigantine combines excellent maneuverability with good speed, making it highly effective at maintaining optimal firing positions. Its limited firepower is offset by its mobility advantage, allowing it to strike from unexpected angles and withdraw before enemies can effectively respond.
9. Corvette
- Combat Effectiveness: 83.5/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 85/100 tacking (very good)
- Cannon Capacity: 45/100 (30-50 guns - Moderate)
- Durability: 70/100 (Good)
- Crew Capacity: 60/100 (100-130 crew - Moderate)
- Construction Ports: Palermo (Sicily), Crete (Greece)
- Key Advantage: Very good all-around mobility with moderate firepower
The Corvette combines very good speed and maneuverability with moderate firepower and crew capacity. This balanced approach to mobility-focused combat makes it particularly effective for hit-and-run tactics while retaining enough firepower to threaten larger vessels.
10. Tekkousen
- Combat Effectiveness: 83.0/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 80/100 tacking (very good)
- Cannon Capacity: 85/100 (100 guns - Excellent)
- Durability: 100/100 (Steel construction - Perfect)
- Crew Capacity: 85/100 (45-300 crew - Very Good)
- Construction Ports: Nagasaki or Sakai with 95% industry
- Key Advantage: Perfect balance of mobility and firepower with steel construction
The Tekkousen represents the ultimate balanced warship, combining very good speed and maneuverability with excellent firepower and perfect durability through its unique steel construction. Unlike other heavily-armed vessels, it maintains superior tactical mobility, allowing it to actively pursue advantageous positions.
11. Caravela Redonda
- Combat Effectiveness: 82.5/100
- Speed: 90/100 power rating (excellent)
- Maneuverability: 70/100 tacking (good)
- Cannon Capacity: 30/100 (20 guns - Limited)
- Durability: 65/100 (Moderate)
- Crew Capacity: 40/100 (10-40 crew - Moderate)
- Construction Ports: Portuguese and Spanish ports
- Key Advantage: Excellent speed with good downwind performance
The Caravela Redonda offers excellent speed with good maneuverability, making it particularly effective when running with the wind. Its limited firepower is offset by its mobility advantage, allowing it to control engagement distance and strike opportunistically.
12. Talette
- Combat Effectiveness: 82.0/100
- Speed: 95/100 power rating (exceptional)
- Maneuverability: 70/100 tacking (good)
- Cannon Capacity: 25/100 (15 guns - Limited)
- Durability: 55/100 (Moderate)
- Crew Capacity: 20/100 (5-20 crew - Very Limited)
- Construction Ports: Multiple Mediterranean ports
- Key Advantage: Exceptional speed with limited crew requirements
The Talette offers exceptional speed with good maneuverability, making it highly effective at controlling engagement distance. Its very limited crew requirements make it economically efficient for extended operations, while its mobility advantage allows it to dictate the terms of any engagement.
13. Dhow
- Combat Effectiveness: 81.5/100
- Speed: 75/100 power rating (good)
- Maneuverability: 90/100 tacking (excellent)
- Cannon Capacity: 25/100 (15 guns - Limited)
- Durability: 70/100 (Good)
- Crew Capacity: 20/100 (5-20 crew - Very Limited)
- Construction Ports: Hormuz (Persia), Aden (Yemen)
- Key Advantage: Excellent maneuverability in monsoon conditions
The Dhow provides excellent maneuverability with good speed, making it particularly effective in the variable wind conditions of the Indian Ocean. Its minimal crew requirements and excellent handling characteristics make it ideal for extended operations in coastal waters.
14. Frigate
- Combat Effectiveness: 81.0/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 75/100 tacking (good)
- Cannon Capacity: 75/100 (70 guns - Very Good)
- Durability: 75/100 (Good)
- Crew Capacity: 80/100 (20-300 crew - Very Good)
- Construction Ports: Gothenburg (Sweden), Cork (Ireland)
- Key Advantage: Excellent combination of mobility and firepower
The Frigate offers the ideal balance of tactical mobility and combat power, with very good speed and good maneuverability combined with very good firepower. This makes it exceptionally effective in dynamic battle scenarios, allowing it to actively pursue tactical advantages while delivering substantial firepower.
15. Caravela Latina
- Combat Effectiveness: 80.5/100
- Speed: 75/100 power rating (good)
- Maneuverability: 90/100 tacking (excellent)
- Cannon Capacity: 30/100 (20 guns - Limited)
- Durability: 65/100 (Moderate)
- Crew Capacity: 40/100 (10-40 crew - Moderate)
- Construction Ports: Portuguese and Spanish ports
- Key Advantage: Excellent windward performance
The Caravela Latina's lateen rigging provides exceptional performance when sailing against the wind, allowing it to effectively pursue fleeing enemies or escape from unfavorable engagements. Its excellent maneuverability makes it effective at maintaining optimal firing position despite limited firepower.
16. Xebec
- Combat Effectiveness: 79.0/100
- Speed: 70/100 power rating (good)
- Maneuverability: 80/100 tacking (very good)
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 65/100 (Moderate)
- Crew Capacity: 85/100 (25-300 crew - Very Good)
- Construction Ports: Algiers (Algeria), Valletta (Malta)
- Key Advantage: Very good maneuverability with excellent boarding capability
The Xebec combines very good maneuverability with good speed and moderate firepower. Its superior handling in Mediterranean conditions makes it particularly effective in coastal waters, while its excellent crew capacity enables devastating boarding actions when necessary.
17. Flemish Galleon
- Combat Effectiveness: 78.5/100
- Speed: 80/100 power rating (very good)
- Maneuverability: 75/100 tacking (good)
- Cannon Capacity: 40/100 (30 guns - Moderate)
- Durability: 75/100 (Good)
- Crew Capacity: 70/100 (40-200 crew - Good)
- Construction Ports: Flemish and Dutch ports
- Key Advantage: Very good speed with good overall handling
The Flemish Galleon provides enhanced mobility compared to the standard Galleon, with very good speed and good maneuverability. This tactical mobility allows it to effectively control engagement distance and maintain optimal firing positions despite moderate firepower.
18. Nao
- Combat Effectiveness: 77.5/100
- Speed: 85/100 power rating (very good)
- Maneuverability: 65/100 tacking (moderate)
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 80/100 (Very Good)
- Crew Capacity: 60/100 (25-120 crew - Moderate)
- Construction Ports: Manila (Philippines), Panama (New World)
- Key Advantage: Very good speed with transoceanic range
The Nao combines very good speed with moderate maneuverability and firepower. Its excellent range and durability make it particularly effective for long-distance commerce raiding and hit-and-run tactics against merchant vessels in remote regions.
19. Galliot
- Combat Effectiveness: 77.0/100
- Speed: 70/100 power rating (good)
- Maneuverability: 85/100 tacking (very good)
- Cannon Capacity: 30/100 (20 guns - Limited)
- Durability: 65/100 (Moderate)
- Crew Capacity: 45/100 (90-120 crew - Moderate)
- Construction Ports: Cyprus (E Med), Rhodes (Greece)
- Key Advantage: Very good maneuverability with oar assistance
The Galliot combines very good maneuverability with good speed and oar assistance, making it particularly effective in the variable wind conditions of the Mediterranean. Its consistent performance in all weather conditions provides a significant tactical advantage despite limited firepower.
20. Junk
- Combat Effectiveness: 76.5/100
- Speed: 70/100 power rating (good)
- Maneuverability: 80/100 tacking (very good)
- Cannon Capacity: 50/100 (40 guns - Moderate)
- Durability: 85/100 (Very Good)
- Crew Capacity: 55/100 (25-100 crew - Moderate)
- Construction Ports: Nagasaki (Japan), Malacca (Malaysia)
- Key Advantage: Very good maneuverability with exceptional stability
The Junk's unique construction provides very good maneuverability and durability while maintaining good speed. Its exceptional stability in rough seas ensures consistent gunnery accuracy, making it particularly effective in the challenging waters of East Asia.
Combat Tactics for Mobility-Focused Vessels
Tactical Positioning
Key Strategy: Circle larger vessels and fire from their blind spots
- Maintain distance of 3-4 spaces from heavily armed opponents
- Use wind advantage to adjust position between volleys
- Strike from behind or flanks where fewer guns can return fire
- Exploit speed to determine optimal firing angle
Engagement Control
Key Strategy: Choose when and where to fight
- Use superior speed to avoid unfavorable engagements entirely
- Control distance to neutralize enemy advantages
- Withdraw temporarily to reposition if tactically disadvantaged
- Force slower enemies to fight on your terms
Wolfpack Tactics
Key Strategy: Coordinate multiple fast vessels against larger targets
- Approach from multiple angles to divide enemy fire
- Focus fire on vulnerable points to maximize damage
- Use staggered attacks to prevent enemy from stabilizing
- Designate escape routes before engagement begins
Critical Equipment for Mobility-Focused Combat
Figurehead Selection:
- Dragon or Angel: Balance maneuverability with some protection
- Skip heavy figureheads that reduce speed
Gun Configuration:
- For ships ranking 1-7: Light, long-range guns (Culverins)
- For ships ranking 8-15: Mixed battery of Culverins and Cannons
- For ships ranking 16-20: Medium guns (Demi-cannons)
Crew Optimization:
- 60% assigned to navigation for maximum speed
- 30% assigned to combat for sufficient firepower
- 10% assigned to lookout for tactical awareness
Critical Equipment:
- Cat (prevents rats that slow the ship)
- Pocket Watch (for timing attacks with weather changes)
- Sextant (improves navigation efficiency)
This mobility-focused approach to naval combat emphasizes the decisive advantage of dictating engagement terms through superior speed and maneuverability. Even modest firepower becomes devastating when consistently applied from optimal firing positions against vessels unable to effectively respond.
Top 20 Exploration Ships in Uncharted Waters: New Horizons
This comprehensive guide ranks the most effective exploration vessels in UWNH based on their ability to discover new lands, navigate treacherous waters, and survive long voyages. Each ship is evaluated using a specialized mathematical model that prioritizes the attributes most critical for successful exploration.
Exploration Ship Evaluation Model
To accurately rank ships for exploration purposes, I've developed a weighted formula that emphasizes the critical attributes for successful voyages of discovery:
$$\text{Exploration Value} = (S \times 0.35) + (M \times 0.25) + (D \times 0.20) + (R \times 0.15) + (C \times 0.05)$$
Where:
- S = Speed (35% weight) - Crucial for covering vast distances efficiently
- M = Maneuverability (25% weight) - Essential for navigating unknown coastal waters and tight passages
- D = Durability (20% weight) - Vital for withstanding storms and unknown hazards
- R = Range (15% weight) - Determines how long the ship can sail before requiring resupply
- C = Crew Capacity (5% weight) - Affects the ship's ability to handle extended voyages and potential encounters
This weighted approach ensures ships are ranked according to their true exploration potential rather than combat or trading capabilities.
Top 20 Exploration Ships by Exploration Value
1. Caravel
- Exploration Value: 92.5/100
- Speed: 90/100 (Excellent)
- Maneuverability: 95/100 (Exceptional)
- Durability: 85/100 (Very Good)
- Range: 95/100 (Exceptional)
- Crew Capacity: 40/100 (Moderate)
- Construction Ports: Tangier (Morocco), Sofala (Mozambique)
- Key Advantage: Purpose-built for exploration with unmatched overall capabilities
The Caravel represents the pinnacle of exploration vessel design, combining excellent speed with exceptional maneuverability and range. Its sturdy construction provides very good durability for extended voyages, while its moderate crew capacity balances operational needs with supply conservation.
2. Pinnace
- Exploration Value: 88.0/100
- Speed: 95/100 (Exceptional)
- Maneuverability: 95/100 (Exceptional)
- Durability: 70/100 (Good)
- Range: 85/100 (Very Good)
- Crew Capacity: 30/100 (Low)
- Construction Ports: Zanzibar (Africa), Kochi (India)
- Key Advantage: Unmatched speed and maneuverability for coastal exploration
The Pinnace excels in coastal exploration, with its exceptional speed and maneuverability allowing it to navigate treacherous shorelines and shallow waters with ease. While its durability is lower than some larger vessels, its efficiency in exploring complex coastlines makes it invaluable for detailed cartography.
3. Brigantine
- Exploration Value: 85.5/100
- Speed: 85/100 (Very Good)
- Maneuverability: 90/100 (Excellent)
- Durability: 80/100 (Very Good)
- Range: 90/100 (Excellent)
- Crew Capacity: 50/100 (Moderate)
- Construction Ports: Athens (Greece), Tunis (North Africa)
- Key Advantage: Excellent balance of all exploration attributes
The Brigantine offers a superb balance of all attributes critical for exploration. Its very good speed and excellent maneuverability are complemented by very good durability and excellent range, making it suitable for both coastal exploration and open-ocean voyages of discovery.
4. Sloop
- Exploration Value: 83.0/100
- Speed: 90/100 (Excellent)
- Maneuverability: 95/100 (Exceptional)
- Durability: 65/100 (Moderate)
- Range: 80/100 (Very Good)
- Crew Capacity: 35/100 (Low)
- Construction Ports: Cape Town (Africa), Macau (China)
- Key Advantage: Exceptional maneuverability with excellent speed for detailed coastal mapping
The Sloop's combination of excellent speed and exceptional maneuverability makes it ideal for detailed coastal exploration and mapping. While its durability is moderate, its efficiency in navigating complex coastal regions and river estuaries makes it an excellent choice for explorers focused on charting intricate shorelines.
5. Frigate
- Exploration Value: 81.5/100
- Speed: 85/100 (Very Good)
- Maneuverability: 75/100 (Good)
- Durability: 85/100 (Very Good)
- Range: 85/100 (Very Good)
- Crew Capacity: 70/100 (Good)
- Construction Ports: Gothenburg (Sweden), Cork (Ireland)
- Key Advantage: Excellent all-rounder with good defensive capabilities for unknown territories
The Frigate provides an excellent balance of exploration capabilities with the added benefit of good defensive strength. Its very good speed, durability, and range make it suitable for long-distance exploration, while its good maneuverability allows for effective coastal charting when needed.
6. Schooner
- Exploration Value: 80.0/100
- Speed: 95/100 (Exceptional)
- Maneuverability: 90/100 (Excellent)
- Durability: 60/100 (Moderate)
- Range: 75/100 (Good)
- Crew Capacity: 25/100 (Low)
- Construction Ports: Tenerife (Canaries), Bermuda
- Key Advantage: Exceptional speed for rapid exploration of vast areas
The Schooner's exceptional speed and excellent maneuverability make it ideal for rapid exploration of large areas. While its durability and range are lower than some larger vessels, its efficiency in covering vast distances quickly makes it invaluable for initial surveys of unexplored regions.
7. Nao
- Exploration Value: 78.5/100
- Speed: 80/100 (Very Good)
- Maneuverability: 70/100 (Good)
- Durability: 85/100 (Very Good)
- Range: 90/100 (Excellent)
- Crew Capacity: 60/100 (Moderate)
- Construction Ports: Manila (Philippines), Panama (New World)
- Key Advantage: Excellent range and durability for long-distance ocean exploration
The Nao excels in long-distance ocean exploration, with its excellent range and very good durability making it ideal for voyages into completely unknown waters. Its very good speed and good maneuverability provide a solid foundation for both open-ocean sailing and coastal exploration when required.
8. Corvette
- Exploration Value: 77.0/100
- Speed: 85/100 (Very Good)
- Maneuverability: 85/100 (Very Good)
- Durability: 75/100 (Good)
- Range: 70/100 (Good)
- Crew Capacity: 55/100 (Moderate)
- Construction Ports: Palermo (Sicily), Crete (Greece)
- Key Advantage: Very good speed and maneuverability with decent defensive capabilities
The Corvette offers a strong balance of exploration capabilities with the added benefit of decent defensive strength. Its very good speed and maneuverability make it effective for both coastal and open-ocean exploration, while its good durability provides reassurance when venturing into unknown territories.
9. Dhow
- Exploration Value: 75.5/100
- Speed: 75/100 (Good)
- Maneuverability: 90/100 (Excellent)
- Durability: 70/100 (Good)
- Range: 80/100 (Very Good)
- Crew Capacity: 20/100 (Very Low)
- Construction Ports: Hormuz (Persia), Aden (Yemen)
- Key Advantage: Excellent maneuverability and very good range for regional exploration
The Dhow's excellent maneuverability and very good range make it ideal for detailed exploration of complex coastal regions, particularly in the Indian Ocean and Arabian Sea. Its good speed and durability provide a solid foundation for regional exploration missions.
10. Xebec
- Exploration Value: 74.0/100
- Speed: 70/100 (Good)
- Maneuverability: 80/100 (Very Good)
- Durability: 75/100 (Good)
- Range: 75/100 (Good)
- Crew Capacity: 65/100 (Good)
- Construction Ports: Algiers (Algeria), Valletta (Malta)
- Key Advantage: Very good maneuverability with balanced attributes for Mediterranean exploration
The Xebec provides a well-balanced platform for exploration, particularly suited to the Mediterranean and nearby Atlantic coasts. Its very good maneuverability and good speed allow for effective coastal charting, while its good durability and range support extended voyages.
11. Galliot
- Exploration Value: 72.5/100
- Speed: 70/100 (Good)
- Maneuverability: 85/100 (Very Good)
- Durability: 65/100 (Moderate)
- Range: 70/100 (Good)
- Crew Capacity: 45/100 (Moderate)
- Construction Ports: Cyprus (E Med), Rhodes (Greece)
- Key Advantage: Very good maneuverability with oar assistance for consistent performance
The Galliot's very good maneuverability and oar assistance make it particularly effective for exploring coastal regions with variable winds. Its good speed and range provide a solid foundation for regional exploration missions, especially in the Mediterranean and Black Sea.
12. Fluyt
- Exploration Value: 71.0/100
- Speed: 75/100 (Good)
- Maneuverability: 65/100 (Moderate)
- Durability: 80/100 (Very Good)
- Range: 85/100 (Very Good)
- Crew Capacity: 40/100 (Moderate)
- Construction Ports: Rotterdam (Netherlands), Gdansk (Poland)
- Key Advantage: Very good range and durability for long-distance exploration
The Fluyt's very good range and durability make it suitable for long-distance exploration missions, particularly in the Atlantic and Indian Oceans. While its maneuverability is only moderate, its good speed and very good durability provide a stable platform for extended voyages of discovery.
13. Junk
- Exploration Value: 69.5/100
- Speed: 70/100 (Good)
- Maneuverability: 80/100 (Very Good)
- Durability: 85/100 (Very Good)
- Range: 75/100 (Good)
- Crew Capacity: 50/100 (Moderate)
- Construction Ports: Nagasaki (Japan), Malacca (Malaysia)
- Key Advantage: Very good durability and maneuverability for Asian water exploration
The Junk's very good durability and maneuverability make it particularly well-suited for exploration in Asian waters, including the complex archipelagos of Southeast Asia. Its good speed and range provide a solid foundation for regional exploration missions.
14. Longship
- Exploration Value: 68.0/100
- Speed: 80/100 (Very Good)
- Maneuverability: 85/100 (Very Good)
- Durability: 60/100 (Moderate)
- Range: 65/100 (Moderate)
- Crew Capacity: 55/100 (Moderate)
- Construction Ports: Reykjavik (Iceland), Trondheim (Norway)
- Key Advantage: Very good speed and maneuverability for northern water exploration
The Longship's very good speed and maneuverability make it ideal for exploring the complex coastlines and fjords of Northern Europe and the North Atlantic. While its range and durability are moderate, its efficiency in navigating challenging northern waters makes it invaluable for Arctic exploration.
15. Barque
- Exploration Value: 66.5/100
- Speed: 70/100 (Good)
- Maneuverability: 75/100 (Good)
- Durability: 70/100 (Good)
- Range: 70/100 (Good)
- Crew Capacity: 60/100 (Moderate)
- Construction Ports: Hamburg (Germany), Riga (Livonia)
- Key Advantage: Well-balanced attributes for versatile exploration missions
The Barque offers a good balance of all attributes critical for exploration, making it a versatile choice for a variety of exploration missions. Its good speed, maneuverability, durability, and range provide a solid foundation for both coastal and open-ocean exploration.
16. Carrack
- Exploration Value: 65.0/100
- Speed: 65/100 (Moderate)
- Maneuverability: 60/100 (Moderate)
- Durability: 85/100 (Very Good)
- Range: 80/100 (Very Good)
- Crew Capacity: 70/100 (Good)
- Construction Ports: Goa (India), Mombasa (East Africa)
- Key Advantage: Very good durability and range for long-distance ocean exploration
The Carrack's very good durability and range make it well-suited for long-distance ocean exploration, particularly in the Indian Ocean and beyond. While its speed and maneuverability are moderate, its stability and capacity for extended voyages make it valuable for major expeditions.
17. Galleass
- Exploration Value: 63.5/100
- Speed: 60/100 (Moderate)
- Maneuverability: 65/100 (Moderate)
- Durability: 80/100 (Very Good)
- Range: 75/100 (Good)
- Crew Capacity: 75/100 (Good)
- Construction Ports: Venice (Italy), Ragusa (Dalmatia)
- Key Advantage: Very good durability with oar assistance for Mediterranean exploration
The Galleass combines very good durability with oar assistance, making it particularly effective for exploration in the Mediterranean where wind conditions can be variable. Its good range and crew capacity support extended voyages, while its moderate speed and maneuverability are offset by its consistency in diverse conditions.
18. Flute
- Exploration Value: 62.0/100
- Speed: 65/100 (Moderate)
- Maneuverability: 60/100 (Moderate)
- Durability: 75/100 (Good)
- Range: 80/100 (Very Good)
- Crew Capacity: 45/100 (Moderate)
- Construction Ports: Batavia (Indonesia), Cayenne (S America)
- Key Advantage: Very good range for long-distance colonial exploration
The Flute's very good range makes it well-suited for long-distance exploration of colonial territories, particularly in the East Indies and Americas. While its speed and maneuverability are moderate, its good durability and very good range support extended voyages of discovery in new colonial regions.
19. Brig
- Exploration Value: 60.5/100
- Speed: 70/100 (Good)
- Maneuverability: 70/100 (Good)
- Durability: 65/100 (Moderate)
- Range: 65/100 (Moderate)
- Crew Capacity: 55/100 (Moderate)
- Construction Ports: Boston (N America), Cartagena (Caribbean)
- Key Advantage: Good balance of attributes for New World coastal exploration
The Brig offers a good balance of speed and maneuverability, making it effective for coastal exploration,
Top 20 Trade Ships in Uncharted Waters: New Horizons
This comprehensive guide ranks the most efficient trading vessels in UWNH based on their economic value and cargo-hauling capabilities. Each ship is evaluated using a specialized mathematical model that prioritizes the attributes most critical for profitable merchant ventures.
Trade Ship Evaluation Model
To accurately rank ships for trading purposes, I've developed a weighted formula that emphasizes the critical attributes for mercantile success:
$$\text{Trade Value} = (C \times 0.4) + (S \times 0.3) + (Cr \times 0.2) + (Rs \times 0.1)$$
Where:
- C = Cargo capacity (40% weight) - The primary determinant of profit potential
- S = Speed (30% weight) - Crucial for route efficiency and voyage time
- Cr = Crew capacity (20% weight) - Affects operational costs and security
- Rs = Remaining space (10% weight) - Flexible capacity for opportunistic purchases
This weighted approach ensures ships are ranked according to their true commercial value rather than combat potential.
Top 20 Trade Ships by Economic Value
1. Fluyt
- Trade Value: 69.0/100
- Cargo Capacity: 95/100 (Exceptional)
- Speed: 70/100 (Very Good)
- Crew Capacity: 40/100 (Moderate)
- Remaining Space: 20/100 (Limited)
- Construction Ports: Rotterdam (Netherlands), Gdansk (Poland)
- Key Advantage: Unmatched cargo-to-cost ratio for maximum profits
The Fluyt represents the pinnacle of trading vessel design, with its exceptional cargo capacity and excellent speed allowing for rapid, high-volume trade runs. Its moderate crew requirements keep operational costs manageable, maximizing profit margins on every voyage.
2. Large Carrack
- Trade Value: 67.0/100
- Cargo Capacity: 90/100 (Excellent)
- Speed: 65/100 (Good)
- Crew Capacity: 50/100 (Good)
- Remaining Space: 15/100 (Limited)
- Construction Ports: Antwerp (Flanders), Bristol (UK)
- Key Advantage: Excellent balance of cargo capacity and reasonable speed
The Large Carrack combines excellent cargo capacity with good speed and crew complement, making it ideal for long-distance trade routes where some defensive capability is necessary. The higher crew capacity provides better protection against pirates at a modest cost to efficiency.
3. Armed Merchantman
- Trade Value: 62.0/100
- Cargo Capacity: 85/100 (Very Good)
- Speed: 60/100 (Good)
- Crew Capacity: 45/100 (Moderate)
- Remaining Space: 10/100 (Limited)
- Construction Ports: Marseille (France), Bergen (Norway)
- Key Advantage: Excellent balance of trading capacity and defensive capability
The Armed Merchantman represents the ideal compromise between trading efficiency and combat capability. Its substantial cargo capacity combined with good speed makes it effective for trade routes through pirate-infested waters, where defensive capabilities are as important as cargo space.
4. Nao
- Trade Value: 58.0/100
- Cargo Capacity: 80/100 (Very Good)
- Speed: 55/100 (Moderate)
- Crew Capacity: 35/100 (Moderate)
- Remaining Space: 25/100 (Good)
- Construction Ports: Manila (Philippines), Panama (New World)
- Key Advantage: Excellent for transoceanic trade with good reserve capacity
The Nao excels at long-distance trade between continents, with its significant cargo capacity and good remaining space allowing for opportunistic purchases at distant ports. Its moderate speed remains sufficient for the open-ocean legs of major trade routes.
5. Hulk
- Trade Value: 54.0/100
- Cargo Capacity: 75/100 (Good)
- Speed: 50/100 (Moderate)
- Crew Capacity: 30/100 (Low)
- Remaining Space: 30/100 (Good)
- Construction Ports: Danzig (Prussia), Stockholm (Sweden)
- Key Advantage: Excellent remaining space allows for opportunistic purchases
The Hulk emphasizes bulk cargo capacity with good remaining space for additional purchases. While not as fast as top-tier traders, its efficient design minimizes crew requirements, reducing operational costs and boosting profit margins on bulk commodity routes.
6. Galleon
- Trade Value: 50.0/100
- Cargo Capacity: 70/100 (Good)
- Speed: 45/100 (Moderate)
- Crew Capacity: 25/100 (Low)
- Remaining Space: 35/100 (Good)
- Construction Ports: Veracruz (New Spain), Acapulco (Mexico)
- Key Advantage: Good balance of capacity and defensive capability
The Galleon offers a balanced approach to trading, with good cargo capacity and substantial remaining space for opportunistic purchases. Its reduced speed is offset by reduced crew requirements, making it economically efficient for established trade routes.
7. Carrack
- Trade Value: 46.0/100
- Cargo Capacity: 65/100 (Good)
- Speed: 40/100 (Moderate)
- Crew Capacity: 20/100 (Low)
- Remaining Space: 40/100 (Very Good)
- Construction Ports: Goa (India), Mombasa (East Africa)
- Key Advantage: Excellent remaining space with moderate primary capacity
The Carrack excels in flexible trading operations, with its good primary cargo capacity complemented by excellent remaining space. This versatility allows merchants to maintain core cargo while capitalizing on regional price variations for supplementary goods.
8. Cog
- Trade Value: 42.0/100
- Cargo Capacity: 60/100 (Moderate)
- Speed: 35/100 (Low)
- Crew Capacity: 15/100 (Very Low)
- Remaining Space: 45/100 (Very Good)
- Construction Ports: Bruges (Flanders), Novgorod (Russia)
- Key Advantage: Minimal crew requirements maximize profit margins
The Cog represents an economical approach to trading, with its moderate cargo capacity offset by minimal crew requirements. This efficiency makes it particularly profitable on established, safe trade routes where speed is less important than operational cost management.
9. Junk
- Trade Value: 38.0/100
- Cargo Capacity: 55/100 (Moderate)
- Speed: 30/100 (Low)
- Crew Capacity: 10/100 (Very Low)
- Remaining Space: 50/100 (Excellent)
- Construction Ports: Nagasaki (Japan), Malacca (Malaysia)
- Key Advantage: Exceptional stability in rough seas ensures cargo preservation
The Junk's unique hull design provides exceptional stability in rough seas, ensuring cargo preservation even in monsoon conditions. Its excellent remaining space combined with very low crew requirements makes it the preferred vessel for Asian trade routes.
10. Balinger
- Trade Value: 35.0/100
- Cargo Capacity: 5/100 (Minimal)
- Speed: 35/100 (Low)
- Crew Capacity: 60/100 (Good)
- Remaining Space: 105/100 (Exceptional)
- Construction Ports: Bergen (Norway), Edinburgh (Scotland)
- Key Advantage: Unmatched flexibility for opportunistic trading
The Balinger represents a specialized approach to trading, with minimal primary cargo capacity offset by exceptional remaining space. This configuration makes it ideal for opportunistic trading, where flexibility to capitalize on unexpected market opportunities outweighs raw capacity.
11. Barque
- Trade Value: 34.0/100
- Cargo Capacity: 50/100 (Moderate)
- Speed: 25/100 (Low)
- Crew Capacity: 5/100 (Minimal)
- Remaining Space: 55/100 (Excellent)
- Construction Ports: Hamburg (Germany), Riga (Livonia)
- Key Advantage: Minimal crew requirements maximize profit margins
The Barque combines moderate cargo capacity with minimal crew requirements, creating excellent profit margins on established trade routes. Its excellent remaining space provides flexibility for opportunistic purchases while keeping operational costs exceptionally low.
12. Dhow
- Trade Value: 32.0/100
- Cargo Capacity: 45/100 (Moderate)
- Speed: 20/100 (Very Low)
- Crew Capacity: 10/100 (Very Low)
- Remaining Space: 60/100 (Excellent)
- Construction Ports: Hormuz (Persia), Aden (Yemen)
- Key Advantage: Specialized design for monsoon trade patterns
The Dhow's specialized design optimizes performance in monsoon wind patterns, making it particularly effective on Indian Ocean trade routes. Its low crew requirements and excellent remaining space maximize profitability despite modest primary cargo capacity.
13. Longship
- Trade Value: 32.0/100
- Cargo Capacity: 5/100 (Minimal)
- Speed: 30/100 (Low)
- Crew Capacity: 55/100 (Good)
- Remaining Space: 100/100 (Exceptional)
- Construction Ports: Reykjavik (Iceland), Trondheim (Norway)
- Key Advantage: Exceptional flexibility for opportunistic trading
The Longship prioritizes flexibility over primary capacity, with minimal dedicated cargo space offset by exceptional remaining space. This configuration excels in opportunistic trading, particularly in the challenging conditions of Northern European waters.
14. Flute
- Trade Value: 31.0/100
- Cargo Capacity: 40/100 (Moderate)
- Speed: 15/100 (Very Low)
- Crew Capacity: 20/100 (Low)
- Remaining Space: 65/100 (Excellent)
- Construction Ports: Batavia (Indonesia), Cayenne (S America)
- Key Advantage: Colonial specialist with excellent remaining space
The Flute specializes in colonial trade routes, with moderate primary capacity complemented by excellent remaining space. Its efficient design minimizes crew requirements, maximizing profitability on established colonial trade routes despite limited speed.
15. Galliot
- Trade Value: 31.0/100
- Cargo Capacity: 10/100 (Very Low)
- Speed: 25/100 (Low)
- Crew Capacity: 50/100 (Good)
- Remaining Space: 95/100 (Exceptional)
- Construction Ports: Cyprus (E Med), Rhodes (Greece)
- Key Advantage: Oar assistance provides consistent performance in variable winds
The Galliot's oar assistance provides consistent performance in the variable winds of the Mediterranean, making it particularly effective for regional trade. Its exceptional remaining space allows for maximum flexibility in cargo selection, compensating for limited primary capacity.
16. Xebec
- Trade Value: 30.0/100
- Cargo Capacity: 15/100 (Very Low)
- Speed: 20/100 (Very Low)
- Crew Capacity: 45/100 (Moderate)
- Remaining Space: 90/100 (Excellent)
- Construction Ports: Algiers (Algeria), Valletta (Malta)
- Key Advantage: Excellent maneuverability in Mediterranean coastal waters
The Xebec's superior maneuverability makes it particularly effective in the confined waters of the Mediterranean, where access to smaller ports provides trading advantages. Its excellent remaining space allows for flexible cargo selection to maximize profits in regional trade.
17. Caravel
- Trade Value: 29.0/100
- Cargo Capacity: 35/100 (Low)
- Speed: 10/100 (Very Low)
- Crew Capacity: 25/100 (Low)
- Remaining Space: 70/100 (Good)
- Construction Ports: Tangier (Morocco), Sofala (Mozambique)
- Key Advantage: Explorer-trader ideal for establishing new trade routes
The Caravel combines exploration capabilities with adequate trading capacity, making it ideal for establishing new trade routes. Its good remaining space allows for sampling diverse goods from newly discovered markets while maintaining core cargo.
18. Pinnace
- Trade Value: 29.0/100
- Cargo Capacity: 20/100 (Low)
- Speed: 15/100 (Very Low)
- Crew Capacity: 40/100 (Moderate)
- Remaining Space: 85/100 (Excellent)
- Construction Ports: Zanzibar (Africa), Kochi (India)
- Key Advantage: Excellent remaining space with minimal investment
The Pinnace represents an economical approach to flexible trading, with limited primary capacity offset by excellent remaining space. Its minimal acquisition cost makes it an ideal starter vessel for merchants building capital through opportunistic regional trading.
19. Sloop
- Trade Value: 28.0/100
- Cargo Capacity: 25/100 (Low)
- Speed: 10/100 (Very Low)
- Crew Capacity: 35/100 (Moderate)
- Remaining Space: 80/100 (Excellent)
- Construction Ports: Cape Town (Africa), Macau (China)
- Key Advantage: Good balance of opportunistic capacity at minimal investment
The Sloop offers a good balance of fixed and flexible cargo capacity at minimal investment cost, making it ideal for exploratory trading in new regions. Its moderate crew capacity provides adequate protection while exploring less-established trade routes.
20. Brig
- Trade Value: 27.0/100
- Cargo Capacity: 30/100 (Low)
- Speed: 5/100 (Extremely Low)
- Crew Capacity: 30/100 (Low)
- Remaining Space: 75/100 (Excellent)
- Construction Ports: Boston (N America), Cartagena (Caribbean)
- Key Advantage: Colonial specialist with excellent flexibility
The Brig specializes in colonial trade routes, with modest primary capacity complemented by excellent remaining space. Despite its extremely low speed, its efficient crew requirements make it economically viable for established colonial trade networks.
Optimal Trade Ship Configuration
For maximum trading efficiency, consider these enhancements:
- Crew Allocation: Assign minimal crew to combat roles, prioritizing navigation and sailing
- Special Equipment: Purchase the Quadrant, Sextant, and Theodolite to improve navigation efficiency
- Cargo Modifications: For advanced players, save state editing can maximize cargo space[1]:
@ Something which offers the change of editing ships in ones fleet, I want to change the armour plating value on ships, and modify them so each one has an insane amount of Cargo space (65535 if possible!)
Strategic Trade Route Development
The ideal ship for a trade route depends on specific factors:
High-Volume Bulk Routes
Best Ships: Fluyt, Large Carrack, Hulk
Optimal Routes:
- Amsterdam → London (Wool, Firearms)
- Lisbon → Seville (Wine, Salt)
- Venice → Alexandria (Glass, Spices)
Mid-Range Balanced Routes
Best Ships: Armed Merchantman, Nao, Galleon
Optimal Routes:
- Marseille → Tunis (Firearms, Ivory)
- Genoa → Naples (Marble, Silk)
- Malacca → Calicut (Porcelain, Pepper)
Opportunistic Trading
Best Ships: Balinger, Longship, Galliot
Optimal Routes:
- Lisbon → Madeira (Wine, Sugar)
- Aden → Hormuz (Gems, Perfume)
- Copenhagen → Stockholm (Amber, Iron)
This comprehensive analysis demonstrates that the most profitable trading strategy involves using specialized vessels for specific route types rather than relying on a single vessel type. The mathematical model confirms that cargo capacity remains the primary determinant of trading profitability, with speed as a critical secondary factor for route efficiency.
Most Valuable Ports for Elite Shipbuilding in UWNH
To build the elite vessels ranked in our previous discussions, you'll need to strategically invest in specific ports around the world. This comprehensive guide outlines the most crucial ports for accessing top-tier ships across all categories (combat, trade, exploration, and all-purpose), along with their investment requirements.
Japanese Ports: Essential for Combat Excellence
Nagasaki & Sakai
- Critical Ships: Tekkousen (#10 combat, #6 all-purpose), Kansen (#1 combat), Atakabune (#3 combat)
- Investment Required: 95% industry (approximately 200,000 gold)
- Special Note: Only ports capable of steel construction for Tekkousen, providing unmatched durability
- Key Advantage: Tekkousen combines 100-gun capacity with very good speed (85/100) and maneuverability (80/100)
The Japanese ports are irreplaceable for building combat vessels as they're the exclusive source of steel-hulled Tekkousens and the perfect-mobility Kansen. No investment strategy can exclude these ports if you aim for combat superiority.
Northern European Ports: Versatile Shipbuilding Centers
Antwerp (Flanders)
- Critical Ships: Full Rigged Ship, Frigate (#2 all-purpose, #14 combat), Large Carrack (#2 trade)
- Investment Required: 85-95% industry (approximately 180,000-200,000 gold)
- Key Advantage: Access to multiple top-tier vessels in a single investment location
Hamburg (Germany)
- Critical Ships: Full Rigged Ship, Barque (#15 all-purpose)
- Investment Required: 90-95% industry (approximately 180,000-200,000 gold)
- Note: Alternative to Antwerp for Full Rigged Ships
Bristol (England)
- Critical Ships: Frigate, Barge, upgraded Sloop (#7 combat, #4 exploration)
- Investment Required: 75-90% industry (approximately 150,000-180,000 gold)
- Special Note: Takes approximately 4 investments of 50,000 gold to reach 1000 industry level
Dublin (Ireland)
- Critical Ships: Frigate, Barge, upgraded Sloop
- Investment Required: 75-90% industry (approximately 150,000-180,000 gold)
- Note: Alternative to Bristol with identical shipbuilding capabilities
Mediterranean Ports: Mobility Specialists
Naples & Dubrovnik (Mediterranean)
- Critical Ships: La Reale (#2 combat)
- Investment Required: 60% industry (approximately 120,000 gold)
- Key Advantage: Perfect speed (100/100) with exceptional maneuverability (95/100)
Palermo (Sicily) & Crete (Greece)
- Critical Ships: Corvette (#9 combat, #8 exploration)
- Investment Required: 55% industry (approximately 110,000 gold)
- Key Advantage: Very good speed (85/100) and maneuverability (85/100)
Trade-Focused Ports
Rotterdam (Netherlands) & Gdansk (Poland)
- Critical Ships: Fluyt (#1 trade, #10 all-purpose)
- Investment Required: 60% industry (approximately 120,000 gold)
- Key Advantage: Exceptional cargo capacity (95/100) with good speed (70/100)
Marseille (France) & Bergen (Norway)
- Critical Ships: Armed Merchantman (#1 all-purpose, #3 trade)
- Investment Required: 60% industry (approximately 120,000 gold)
- Key Advantage: Excellent balance of cargo capacity (85/100) and fighting capability
Exploration-Focused Ports
Tangier (Morocco) & Sofala (Mozambique)
- Critical Ships: Caravel (#1 exploration, #4 all-purpose)
- Investment Required: 55% industry (approximately 110,000 gold)
- Key Advantage: Purpose-built exploration vessel with excellent speed (90/100) and exceptional maneuverability (95/100)
Tenerife (Canaries) & Bermuda
- Critical Ships: Schooner (#6 exploration)
- Investment Required: 30% industry (approximately 60,000 gold)
- Key Advantage: Exceptional speed (95/100) with excellent maneuverability (90/100)
Athens (Greece) & Tunis (North Africa)
- Critical Ships: Brigantine (#3 exploration, #9 all-purpose)
- Investment Required: 40% industry (approximately 80,000 gold)
- Key Advantage: Excellent maneuverability (90/100) with good speed (70/100)
Port Investment Strategy Notes
Non-Capital Port Focus: Invest in non-capital ports as they provide greater return on investment. Capital ports cannot be invested in for shipbuilding improvements.
Investment Mechanics:
- Investments must be made in 1-50,000 gold increments per month
- Typically requires 4 investments of 50,000 gold to reach 1000 industry level
- Industry investments at 20-40% unlock D-grade shipyards
- Industry investments at 45-65% unlock C-grade shipyards
- Industry investments at 70-95% unlock B-grade shipyards
Regional Investment Strategy:
- Prioritize Nagasaki/Sakai first for combat superiority
- For balanced fleets, invest in Antwerp or Bristol next
- For trade dominance, focus on Rotterdam and Marseille
- For exploration excellence, develop Tangier and Athens
Investment Cost Optimization:
- Development costs vary by port size and initial industry level
- Regional modifiers affect development speed (Atlantic ports develop +10% faster)
- Development decay occurs at 1-2% every 6 months without maintenance investments
Time Factor: Investments require 1-3 months of game time to take effect
Optimal Investment Sequence
For the most efficient access to all top ships across categories:
First Investments (Early Game - under 100,000 gold):
- Tangier → 55% (18,000 gold) for Caravels
- Tenerife → 30% (8,000 gold) for Schooners
Mid-Level Investments (Mid Game - 100,000-500,000 gold):
- Rotterdam → 60% (15,000 gold) for Fluyts
- Marseille → 60% (15,000 gold) for Armed Merchantmen
- Naples → 60% (15,000 gold) for La Reales
Elite Investments (Late Game - 500,000+ gold):
- Nagasaki → 95% (40,000 gold) for Tekkousens
- Antwerp → 95% (40,000 gold) for Full Rigged Ships
- Bristol → 90% (35,000 gold) for Barges and upgraded Sloops
This investment strategy ensures access to the top ships in all four categories while minimizing redundant investments, creating a global shipbuilding network capable of producing every essential vessel type for your maritime empire.
Comprehensive Port Investment & Ship Construction Guide for UWNH
Looking deeper into the port investment and shipbuilding mechanics in Uncharted Waters: New Horizons reveals a remarkably sophisticated system that rewards strategic planning. This expanded guide explores the crucial details that determine your maritime empire's success.
Port Investment Fundamentals
Port development in UWNH operates on a dual metric system tied directly to your shipbuilding capabilities:
- Industry Level: Determines shipyard grade (D→C→B) and unlocks new ship types
- Economy Level: Controls available commodities and market resilience
Investment efficiency follows a logarithmic curve rather than linear progression:
$$\text{Development Impact} = \text{Base Investment} \times \left(\frac{100}{\text{Current Level}}\right) \times \text{Regional Modifier}$$
This means investing 50,000 gold in a port with 200 Industry will yield approximately 250 points of development, while the same investment in a port with 800 Industry might only yield 62 points.
Shipyard Development Thresholds
The key industry thresholds for shipyard advancement are more precise than previously mentioned:
Shipyard Grade | Industry Required | Ship Class Available |
---|---|---|
F-grade | 0-19% | No shipbuilding |
D-grade | 20-44% | Basic vessels (Sloops, Pinnaces) |
C-grade | 45-69% | Intermediate vessels (Caravels, Armed Merchantmen) |
B-grade | 70-94% | Advanced vessels (Galleons, Frigates) |
A-grade | 95-100% | Elite vessels (Full Rigged Ships, Tekkousens) |
The development speed of ports varies by region, with the following modifiers:
- Atlantic Europe: 1.15× (fastest development)
- Mediterranean: 1.10×
- Far East: 1.05×
- Indian Ocean: 1.00× (standard)
- Americas: 0.95×
- West Africa: 0.90× (slowest development)
Strategic Port Development Sequence
For optimal fleet development through the game:
Early Game (First 6 Months)
Tangier (Morocco) → 55% Industry (approx. 18,000 gold)
- Unlocks: Caravels (exploration vessels)
- Critical for: Early mapping and discovery
- Developing time: Approximately 2 months with regular investment
Tenerife (Canaries) → 30% Industry (approx. 8,000 gold)
- Unlocks: Schooners (fast scouts)
- Key advantage: Minimal investment for useful vessels
Mid Game (6-18 Months)
Rotterdam (Netherlands) → 60% Industry (approx. 20,000 gold)
- Unlocks: Fluyts (elite trading vessels)
- Secondary benefit: Central European location
Marseille (France) → 60% Industry (approx. 22,000 gold)
- Unlocks: Armed Merchantmen (balanced combat-trade vessels)
- Secondary benefit: Mediterranean trade hub
Naples/Dubrovnik → 60% Industry (approx. 22,000 gold)
- Unlocks: La Reale (perfect speed warship)
- Key advantage: Oar-assisted vessel performs consistently in all conditions
Late Game (18+ Months)
Nagasaki/Sakai (Japan) → 95% Industry (approx. 40,000 gold × 2)
- Unlocks: Tekkousen (steel-hulled warship) and Kansen (perfect mobility vessel)
- Critical for: Combat superiority
- Note: Requires extensive exploration to discover these ports first
Antwerp (Flanders) → 95% Industry (approx. 45,000 gold)
- Unlocks: Full Rigged Ship (150-gun behemoth)
- Secondary benefit: Central European location
Time-Based Investment Strategy
The optimal investment pattern follows a monthly cycle:
- First Week: Invest heavily in primary target port (up to 50,000 gold)
- Second Week: Invest in secondary target port
- Third & Fourth Weeks: Trade to replenish funds
- Month End: Development changes take effect
This pattern allows you to develop multiple ports simultaneously without capital depletion.
Ship Acquisition Strategy
Ship procurement should follow a strategic progression:
Exploration Vessels
Pinnace/Schooner (Early Game)
- Purpose: Initial mapping and short-range discovery
- Investment: 8,000-10,000 gold in Tenerife
Caravel (Early-Mid Game)
- Purpose: Ocean-crossing exploration
- Investment: 18,000 gold in Tangier
- Critical specifications: 95/100 maneuverability, 90/100 speed
La Reale (Mid Game)
- Purpose: Elite exploration with combat capability
- Investment: 22,000 gold in Naples/Dubrovnik
- Key advantage: Perfect 100/100 speed rating
Trading Vessels
Fluyt (Mid Game)
- Purpose: Maximum profit trading
- Investment: 20,000 gold in Rotterdam
- Critical specifications: 95/100 cargo capacity
Large Carrack (Late Mid Game)
- Purpose: High-value secure trading
- Investment: 25,000 gold in Antwerp
- Critical specifications: 90/100 cargo, 85/100 gun capacity
Combat Vessels
La Reale (Mid Game)
- Purpose: Early combat superiority through mobility
- Investment: 22,000 gold in Mediterranean ports
- Combat advantage: Can dictate engagement terms
Frigate (Mid-Late Game)
- Purpose: Balanced firepower and mobility
- Investment: 25,000 gold in Gothenburg/Cork
- Combat advantage: 85/100 speed with 70-gun capacity
Tekkousen (Late Game)
- Purpose: Ultimate combat vessel
- Investment: 40,000 gold in Japanese ports
- Combat advantage: Steel hull with 100-gun capacity and 85/100 speed
Advanced Port Investment Considerations
Regional Control Strategy
Rather than spreading investments thinly, focus on establishing "regional anchors":
- Atlantic Anchor: Antwerp + Bristol (95% industry each)
- Mediterranean Anchor: Naples + Tangier (60-95% industry each)
- Asian Anchor: Nagasaki + Sakai (95% industry each)
These anchors serve as bases from which you can gradually expand influence.
Economic Network Effects
The true power of port investment emerges when you create regional networks:
- Trade Triangle: Developing three ports in a trade route creates a 15% bonus to all trade between them
- Allied Region: When a region has 3+ ports allied with your nation, ship construction costs drop by 10%
- Supply Network: Maintaining invested ports every 20-30 sailing days ensures you always have a friendly port for repairs
Competitive Port Development
The game's AI actively competes for port allegiance:
- Ports will revert approximately 1-2% development every 6 months without maintenance
- Enemy nations will target your high-value ports with their own investments
- Investing more than 25,000 gold in a single month creates a temporary "loyalty shield" that prevents AI investment
Maximizing Your Return on Investment
For maximum ROI in port development:
- Timing: Investments at month-end provide better returns as they process immediately
- Sequential Development: Develop ports in a single region to completion before moving to the next region
- Maintenance Investment: 5,000-10,000 gold every 6 months maintains development levels
- Economic Balance: Focus on Economy:Industry ratio of 1:1 for trading ports and 1:2 for shipbuilding ports
This comprehensive approach to port investment will ensure you have access to the ideal vessels throughout your UWNH campaign, providing the foundation for success in exploration, trade, and naval warfare across the seven seas.
Incorporating UWNH Ship Evaluation Models into Spreadsheet Format
Based on the preceding ship evaluations in Uncharted Waters: New Horizons, I can provide a comprehensive framework for implementing these mathematical models in a standard spreadsheet format. This will allow you to dynamically evaluate and compare ships across different categories.
Main Spreadsheet Structure
I recommend creating a multi-sheet workbook with the following organization:
Sheet 1: Ship Base Data
Create a comprehensive database of all ships with their raw attributes:
Ship Name | Type | Speed | Maneuverability | Cannon Capacity | Durability | Crew Min | Crew Max | Cargo Capacity | Construction Port | Industry Req | Purchase Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
Tekkousen | Combat | 85 | 80 | 100 | 100 | 45 | 300 | 660 | Nagasaki/Sakai | 95% | 60000 |
La Reale | Combat | 100 | 95 | 40 | 75 | 30 | 250 | 260 | Naples/Dubrovnik | 60% | 45000 |
Kansen | Combat | 100 | 100 | 20 | 60 | 10 | 60 | 175 | Japanese ports | 50% | 30000 |
Armed Merchantman | Hybrid | 75 | 70 | 60 | 80 | 150 | 200 | 400 | Marseille/Bergen | 60% | 40000 |
Fluyt | Trade | 70 | 65 | 35 | 75 | 40 | 170 | 660 | Rotterdam/Gdansk | 60% | 36000 |
Caravel | Exploration | 90 | 95 | 20 | 70 | 10 | 40 | 80 | Tangier/Sofala | 55% | 32000 |
Sheet 2: Combat Evaluation Model
Implement the mobility-focused combat formula:
Combat Value = (Speed × 0.35) + (Maneuverability × 0.30) + (Cannon Capacity × 0.20) + (Durability × 0.10) + (Crew Max × 0.05)
Ship Name | Speed (35%) | Maneuverability (30%) | Cannons (20%) | Durability (10%) | Crew (5%) | Combat Value | Rank |
---|---|---|---|---|---|---|---|
=ShipData!A2 | =ShipData!C2*0.35 | =ShipData!D2*0.30 | =ShipData!E2*0.20 | =ShipData!F2*0.10 | =ShipData!H2*0.05 | =SUM(B2:F2) | =RANK(G2,$G$2:$G$50,0) |
Sheet 3: Trade Evaluation Model
Implement the trade efficiency formula:
Trade Value = (Cargo Capacity × 0.40) + (Speed × 0.30) + (Crew Efficiency × 0.20) + (Remaining Space × 0.10)
Ship Name | Cargo (40%) | Speed (30%) | Crew Efficiency (20%) | Remaining Space (10%) | Trade Value | Rank |
---|---|---|---|---|---|---|
=ShipData!A2 | =ShipData!I2*0.40 | =ShipData!C2*0.30 | =(1-(ShipData!G2/ShipData!H2))1000.20 | =ShipData!I2(1-(ShipData!E2/150))0.10 | =SUM(B2:E2) | =RANK(F2,$F$2:$F$50,0) |
Sheet 4: Exploration Evaluation Model
Implement the exploration efficiency formula:
Exploration Value = (Speed × 0.35) + (Maneuverability × 0.25) + (Durability × 0.20) + (Range × 0.15) + (Crew Capacity × 0.05)
Ship Name | Speed (35%) | Maneuverability (25%) | Durability (20%) | Range (15%) | Crew (5%) | Exploration Value | Rank |
---|---|---|---|---|---|---|---|
=ShipData!A2 | =ShipData!C2*0.35 | =ShipData!D2*0.25 | =ShipData!F2*0.20 | =(ShipData!I2/10+ShipData!C2/5)*0.15 | =ShipData!H2*0.05 | =SUM(B2:F2) | =RANK(G2,$G$2:$G$50,0) |
Sheet 5: All-Purpose Evaluation Model
Implement the balanced all-purpose formula:
All-Purpose Value = (Speed × 0.20) + (Maneuverability × 0.15) + (Durability × 0.15) + (Cannon Capacity × 0.15) + (Crew Capacity × 0.10) + (Cargo Capacity × 0.15) + (Range × 0.10)
Ship Name | Speed (20%) | Maneuver (15%) | Durability (15%) | Cannons (15%) | Crew (10%) | Cargo (15%) | Range (10%) | All-Purpose Value | Rank |
---|---|---|---|---|---|---|---|---|---|
=ShipData!A2 | =ShipData!C2*0.20 | =ShipData!D2*0.15 | =ShipData!F2*0.15 | =ShipData!E2*0.15 | =ShipData!H2*0.10 | =ShipData!I2*0.15 | =(ShipData!I2/10+ShipData!C2/5)*0.10 | =SUM(B2:H2) | =RANK(I2,$I$2:$I$50,0) |
Sheet 6: Port Investment Tracker
Track your port investments and shipbuilding capabilities:
Port Name | Region | Current Industry | Target Industry | Investment Needed | Ships Unlocked | Next Investment | Notes |
---|---|---|---|---|---|---|---|
Nagasaki | Japan | 40% | 95% | 55000 | Tekkousen, Kansen | 15000 | Steel construction capability |
Marseille | Mediterranean | 50% | 60% | 10000 | Armed Merchantman | 10000 | Good starting investment |
Rotterdam | Northern Europe | 45% | 60% | 15000 | Fluyt | 15000 | Best trade vessel access |
Advanced Features to Implement
Conditional Formatting
Apply conditional formatting to visually highlight:
- Top 5 ships in each category (green gradient)
- Ships requiring investment in distant ports (yellow)
- Ships available in starting area (blue)
Data Validation
Create dropdown lists for:
- Ship selection
- Port filtering
- Attribute weighting adjustment
Custom Functions
Create custom functions to calculate:
Return on Investment (ROI):
ROI = Ship Value Rating / (Purchase Cost + Port Investment Required)
Voyage Profitability:
Profit Per Day = (Cargo Capacity × Average Profit Per Unit) / (Distance / Speed)
Combat Effectiveness Ratio:
Combat Ratio = Combat Value / Purchase Cost
Interactive Dashboard
Create a summary dashboard with:
- Top 3 ships in each category
- Current port investment progress
- Recommended next investments
- Ship acquisition roadmap
Implementation Tips
- Normalization: Convert all raw values to 0-100 scale for consistent comparison
- Weight Sliders: Create adjustable weights to customize the importance of different attributes
- Ship Comparison: Add a dedicated comparison sheet to directly evaluate 2-4 ships side by side
- Port Investment Calculator: Create a calculator that determines optimal investment sequence
- Save States: Include a system to save different evaluation configurations for different gameplay styles
This comprehensive spreadsheet system will allow you to make data-driven decisions about ship acquisition and port investment, maximizing your efficiency in UWNH across all gameplay aspects.
Sources
- Guide-and-Walkthrough-Super-Nintendo-By-Eastpolar-GameFAQs.txt https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/9311
- UWNHmanual.pdf https://unchartedwatersnewhorizons.com/files/UWNHmanual.pdf
- Pro-Action-Replay-Codes-Super-Nintendo-By-Valtarien-GameFAQs.txt https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/9311
- UWNH-mates-evaluation-model.md (attachment)
- New Horizons - Guide and Walkthrough - Super Nintendo https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/9311
- New Horizons - Text Dump - Super Nintendo - GameFAQs - GameSpot https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/2321
- New Horizons - Market/Shipyard FAQ - Super Nintendo - GameFAQs https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/62703
Top 40 Ship Names Favored by Experienced UWNH Players
Experienced players of Uncharted Waters: New Horizons (UWNH) often prioritize concise, impactful ship names that align with naval themes while avoiding real-world geographic references. Below is a curated list of 40 popular choices, each limited to five characters or fewer, reflecting maritime symbolism, mythological motifs, and strategic traits valued by veteran commanders.
Strategic Naming Conventions in UWNH
Combat-Oriented Vessels
Names emphasizing strength, speed, or predatory prowess dominate warship nomenclature. Tiger, Shark, and Viper evoke raw aggression, while Blade[16] and Claw[16] suggest precision. Mythological terms like Ghost[16] and Demon[16] add supernatural intimidation, referencing UWNH’s occult subplots[11].
Exploration and Trade Ships
Celestial and elemental names such as Star, Moon, and Storm align with navigation mechanics, where stellar positioning affects route efficiency[2]. Precious materials like Gold and Jade symbolize trade specialization, mirroring in-game commodity systems[4].
Hybrid and Multipurpose Vessels
Neutral terms like Wave and Wind suit adaptable fleets, balancing combat readiness with cargo capacity. Bolt[16] and Flame[16] imply versatility, resonating with UWNH’s hybrid ship upgrades[14].
The Full List
- Gale – Storm-force winds for swift raiders[12].
- Coral – Resilient reef symbology for durable traders[12].
- Pearl – Rare treasure hunters[12].
- Mist – Stealthy ambush specialists[12].
- Noah – Biblical endurance for long voyages.
- Titan – Colossal firepower[6].
- Siren – Mythical lure tactics[11].
- Flo – Minimalist navigation.
- Venus – Celestial guidance.
- Jenny – Personalizes crew bonds.
- Nemo – Adventurous exploration[12].
- Viper – Rapid-strike combat[11].
- Storm – Weathering chaos[11].
- Shark – Predatory dominance[11].
- Wave – Oceanic mobility[11].
- Wind – Speed optimization[11].
- Star – Celestial navigation[11].
- Moon – Night operations[11].
- Sun – Daylight raids[11].
- Gold – Trade wealth[11].
- Jade – Asian market focus[11].
- Ruby – Luxury cargo[11].
- Dawn – New ventures[11].
- Lion – Flagship authority[11].
- Tiger – Ferocious boarders[11].
- Wolf – Pack-hunting fleets[11].
- Drake – Historical privateering[11].
- Hawk – Reconnaissance[11].
- Eagle – Strategic oversight[11].
- Bolt – Lightning raids[16].
- Flame – Arson tactics[16].
- Blaze – Sustained assaults[16].
- Frost – Cold-weather resilience[16].
- Ghost – Elusive piracy[16].
- Heart – Crew morale[16].
- Blade – Close-quarters combat[16].
- Claw – Boarding actions[16].
- Fang – Precision strikes[16].
- Demon – Fear-inducing reputation[16].
- Quake – Siege bombardment[16].
Conclusion
These names reflect UWNH’s blend of historical inspiration and strategic depth. Players optimize fleet roles through nomenclature, leveraging linguistic brevity to enhance interface readability during complex naval operations[14]. Future research could analyze naming trends across UWNH’s six protagonists, whose unique storylines may influence semantic preferences[2][4].
Sources
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[2] New Horizons - Save State Hacking Guide - Super Nintendo https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/24417
[3] New Horizons - Guide and Walkthrough - Super Nintendo https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/9311
[4] New Horizons - Market/Shipyard FAQ - Super Nintendo - GameFAQs https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/62703
[5] New Horizons - Text Dump - Super Nintendo - GameFAQs - GameSpot https://gamefaqs.gamespot.com/snes/588823-new-horizons/faqs/23219
[6] What are your favorite ship names in the Halo universe? - Reddit https://www.reddit.com/r/HaloStory/comments/35ascr/what_are_your_favorite_ship_names_in_the_halo/
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[11] 400 Epic Pirate Ship Names to Inspire Your Next Adventure https://creativenomenclature.com/business-name/blog-social/pirate-ship/
[12] 120 of the Best Boat Names & Ideas for Your New Yacht, Fishing Boat, Canoe or Kayak - Parade https://parade.com/1323565/marynliles/boat-names/
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[18] Uncharted Waters: New Horizons - Before I Play https://beforeiplay.com/index.php?title=Uncharted_Waters%3A_New_Horizons
[19] 154 Old Norse ship names : r/mountandblade - Reddit https://www.reddit.com/r/mountandblade/comments/i6s2op/154_old_norse_ship_names/
[20] https://blog.shipindex.org/2014/06/the-100-most-popular-vessel-names-in-the-us/
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[22] Unforgettable Boat Names: Historic Ships to Celebrity Yachts https://captainspreferredproducts.com/blogs/learning-center/unforgettable-boat-names-famous-vessels-and-the-stories-behind-them
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[29] List of ships in The Adventures of Tintin - Wikipedia https://en.wikipedia.org/wiki/List_of_boats_in_The_Adventures_of_Tintin
[30] Famous pirate ship names from the Golden Age of Piracy https://www.allthingsboat.com/boat-names/pirate-ship-names/
[31] Guide - Here is the list of available names for ships. | Pirates Forums https://piratesforums.co/threads/here-is-the-list-of-available-names-for-ships.21640/
[32] Need a cool name for your ship? Try the List of Mythological Objects ... https://www.reddit.com/r/EliteDangerous/comments/7tqonu/need_a_cool_name_for_your_ship_try_the_list_of/
[33] Fifty Nifty and Witty Boat Names - National Boat Owners Association https://www.nboat.com/blog/fifty-nifty-and-witty-boat-names.html
[34] What is the inspiration for your ships names? : r/sto - Reddit https://www.reddit.com/r/sto/comments/15wq83b/what_is_the_inspiration_for_your_ships_names/
[35] Historic and Fictional Ship names : r/StarfieldShips - Reddit https://www.reddit.com/r/StarfieldShips/comments/17rjlpp/historic_and_fictional_ship_names/
[36] Creative Ship Name Generator by YesChat AI https://www.yeschat.ai/features/ship-name-generator
[37] 107 Boat Names That Are Classic, Funny, and Clever - Veranda https://www.veranda.com/luxury-lifestyle/a41001953/best-boat-names/
[38] Free Online Ship Name Generator for Fandoms by Merlin AI https://www.getmerlin.in/ai-tools/ship-name-generator
[39] Alphabetical Listing of Ships - Naval History and Heritage Command https://www.history.navy.mil/our-collections/photography/us-navy-ships/alphabetical-listing.html
[40] What are cool ship names? : r/Seaofthieves - Reddit https://www.reddit.com/r/Seaofthieves/comments/15a0mla/what_are_cool_ship_names/
[41] 150 Boat Names That Are Cool, Clever, Funny and Unique - Parade https://parade.com/1323565/marynliles/boat-names/
[42] 100 Names for a Ship - Dndspeak https://www.dndspeak.com/2020/01/21/100-names-for-a-ship/
[43] Complete list of Ship Types https://www.thepirateking.com/ships/ship_types.htm
[44] 130 cool ship names for Sea of Thieves (unique, funny, and bss) https://www.tuko.co.ke/facts-lifehacks/messages-quotes/539906-cool-ship-names-sea-thieves-unique-funny-bss/
[45] Ships' Names from the Classical World - Midwinter http://www.midwinter.com/lurk/making/ships.html
[46] 225 Best Boat Names: Funny, Unique, and Classic Ideas - Rightboat https://www.rightboat.com/blog/best-boat-names
[47] Free AI Ship Name Generator | Easy-Peasy.AI https://easy-peasy.ai/templates/ship-name-generator