J

Juan Agrón

Designer + Art Director → Empowering justice reformation via open-source tools → Caribbean native. Nashville resident.

Anarchy Canon

OverviewPeter Gelderloos - Anarchy Works | PDF, Plain Text and eBookEmma Goldman - Anarchism and Other Essays | eBook, AudiobookRuth Kinna - Anarchism: A Beginner's Guide | PDFCindy Milstein - Anarchism and Its Aspirations | PDF, Plain Text and eBook, Available for PurchaseColin Ward - Anarchy In Action | PDFNoam Chomsky & Nathan Schneider - On Anarchism | Available for PurchaseErrico Malatesta - Anarchy | PDF, Plain Text and eBook AudiobookAnti-CapitalismPierre-Joseph Proudhon - What Is Pro...
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Course Notes: Korean Economic Development

Korean Economic Development1945: Korea gains independence from Japan.Unfavorable initial conditions:Underdeveloped, low incomePoor endowment of natural resourcesAgrarian society trapped in vicious cycle of povertyDivision of the Korean peninsula1948 level of production was only 16% of the 1939 levelAchievement 1: Rapid Growth of IncomeEscaped the MIT (Middle Income Trap)1980: Half of Mexico's GDP per Capita1985: Caught up to Mexico1990: Double Mexico's GDP2014: 3x GDP compared to MexicoAchieveme...
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Course Notes: Brand Management

Skillshare Brand Management - Creating What Sets You Apart Notes –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Brand: An idea system, or network of associations and meanings Very strong brands command more sales. Concrete clear identity. Conveys purpose or mission that people want to get behind. Example: Charity : Water Today, customers have much broader to media. The ability to consume media is much more on their own terms. Have autonomy with engage with messages...
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Course Notes: Design Thinking

SkillshareDesign Thinking: How to Use Creative Problem Solving for Better Design1. What is Design Thinking?Design Thinking is using design skills and thought processes to solve problems.Benefits- Establish a framework- Break out of old thinking- Work more strategicallyElements of Design Thinking A) Abductive reasoningB) Visual ThinkingC) Design ToolsD) Design AttitudesA) Abductive ReasoningDeductive reasoningStarting with a hypothesis, then using evidence to prove (or disprove) it.Come up wit...
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Course Notes: Adoption and Appropriation

Interaction Design FoundationSection 1: An IntroductionLife goals – what does the user aspire to in their life? How might your product get them to that goal? What would motivate a user to choose your product over a competing product that achieves this objective?Completion goals – what do users expect to happen at the end of using your product? What can you measure when this takes place?Behavioral goals – when users undertake achieving the goal without using your product, how do they do it? How c...
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