Boti: Byteland Overclocked Review
July 18, 2024•599 words
Developed by Purple Ray Studio, Boti: Byteland Overclocked is a friendly cartoony 3D platformer where you play as a robot named Boti.
The platforming feels mostly how you would expect it. You've got your normal move set. You've got your jump, double jump, and attack moves; all of which are perfectly serviceable. Boti himself moves just a bit slower than I would like. If they increased his speed, even by as little as 10-20 percent, it would be a nice improvement. You are also equipped with a magnetic-telekinesis type move, which allows you to drag crates to complete simple puzzles and to swing from grapple points to traverse platforming sections.
On your adventure, you are joined by a couple little robot orb friends named Zero and One. At first, these companions are a nice addition. They are there to spice up the game, to make it a little less quiet. But you'll soon be looking for a mute button for these two. It feels like the voice actors entered a recording booth for one session and then the developers reused the same lines time and time again.
The game consists of eight different worlds, grouped in two sections of three and one section of two. In each section, you are met with your typical boss battle. I'm not a "pro gamer" by any means, but I also did not have an issue with the first and second bosses. In fact, there's not much difficulty to be found in Boti: Byteland Overclocked, until the final boss. Before the game's final boss, the most trouble I found myself in was when the game would throw a handful of monsters at you that could spawn even more little creatures. They aren't difficult to defeat, but your attack move let's you combo together three attacks before you have the tiniest little gap to reset your move. During this reset, chances are that you'll get hit by at least one of these creatures.
Losing health isn't the end of the world in Boti. As you work your way through each world, you'll pass several checkpoints. If you make it out of a fight alive, you can hit these checkpoints and it'll pop out a heart power up that fills you to full health. If you don't make it out alive? Then you just respawn at the latest checkpoint. You are never losing much progress in this game, which makes it very welcoming for newer or younger game players.
The game also likes to drop the player onto a slide section where you simply move left or right to pick up collectables, which end up playing the tune of a song. On these slides, there are a few very basic obstacles that you must dodge to avoid taking damage. These sections of the game aren't bad, per say, but they are overused and I've found myself saying "well alright, let's just get through this already".
Overall, I enjoyed my time with Boti: Byteland Overclocked. It's a pleasant experience that could be a great game if they just added a little more variety.
The Good:
- A nice vibrate art style
- Easy to pick up and play
- Secret areas with collectables
The Not So Good:
- Repetitive dialogue that'll drive you crazy
- Gameplay can be a bit simple
- Final boss is significantly harder than the rest of the game
With all of that said, I would give Boti: Byteland Overclocked a 3/5. A very decent 3D platformer that I enjoyed my time with, but probably won't be revisiting regularly.
CTLenz
https://linktr.ee/ctlenz