Echoes of Seasons – Post‑mortem
September 12, 2025•641 words
Overview
Echoes of Seasons is a final‑year project developed at Bellecour École. I began the project as the sole programmer; later a second programmer joined after his own project was cancelled. The concept—advancing the game by changing seasons—was approved during the second‑year design review. Our only technical constraint was that the game had to be built with Unreal Engine 5. Although UE5 offers impressive visual quality, we were forced to disable Lumen because no 4 GB graphics card could...
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