SceneRef - Unity

Unity SceneRef Welcome to this article, where I will present a simple way to have scene references directly as a property in Unity. The GitLab snippet with the code is right here. SceneRef is a struct that contains the build index Unity uses to load a scene, which is more optimized at runtime. The GUID is kept as a string only for the editor, to keep track of the scene asset. Using a GUID allows the reference to persist even if the asset is renamed, moved, or deleted. Keeping the index of a...
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Echoes of Seasons – Post‑mortem

Overview Echoes of Seasons is a final‑year project developed at Bellecour École. I began the project as the sole programmer; later a second programmer joined after his own project was cancelled. The concept—advancing the game by changing seasons—was approved during the second‑year design review. Our only technical constraint was that the game had to be built with Unreal Engine 5. Although UE5 offers impressive visual quality, we were forced to disable Lumen because no 4 GB graphics card could...
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