Shadowdark Session 1

5/11/26, 7-9:05pm

the Party

Arda, lvl1 halfling wizard apprentice, banished, lawful follower of Madeera (Kim)

Hiralia, lvl1 elvish seeker-priest of the Lost, neutral, wanted (Sophia)

Zeb, lvl1 goblin initiate-priest of Memnon, chaotic churgeon (Dan)

Yuri, lvl1 human wizard apprentice, noble, lawful follower of Ord (Stuart)

TL;DR

  • finalized gear, reviewed characters, toured Owlbear Rodeo extensions
  • refreshed premise (delivered 5/10/26 on Discord)
    • Torin: common friend, died from injuries sustained in nearby caves
    • find the Keep of the Immortal Horde
  • described town (neighborhoods and available resources) and surroundings
    • Corvin's Crest: swamp town on tree stump, lizardfolk and humanoids; poor
      • the Mulch: soggy "ground", rough part of town
      • Market Ring: nicest part of town, shops, private access for goods
      • High Sprouting: ok part of town where vegetation still sprouts from the trunk
      • the Grove: limited subsistence farming, central stump
    • POIs
      • dragon's cairn (long-slumbering, trickles smoke)
      • ruined tower

overland travel

  • to caves (path randomly selected!)
  • goblin wizard looking for slugs and toadstools, congenial and will teach Yuri "everything he knows" in exchange for rare specimens

caves

  • entrance chamber: (torch - Arda) unstable ceiling noted on the way in; bubbling spring fills pool on one side and overflows down corridor; clear, fresh water.
    • falling rubble
    • Zeb brained by rock, healed by Hiralia
  • main corridor: shallow water, smooth floor worn by flow; short corridor to rubble-strewn entrance to a chamber on right; extends further, sloping down; narrow pinch-point
    • Yuri gets stuck and freed with the help of Zeb and "lucky" rocks salvaged from falling rubble
  • watery chamber: slippery 15-foot drop down to pool with unsaturated ground on far side of chamber
    • Yuri dove in, found the pool shallow, became floater briefly; healed by Hiralia
    • Zeb joined to explore while Arda (on ledge above) protected the light source
  • walked back to intersection in main corridor

END

  • torch began to sputter (~3mins on timer)

Proper Nouns

  • Corvin's Crest (the Mulch, Market Ring, High Sprouting, the Grove)
  • Keep of the Immortal Horde
  • Torin
  • foraging Goblin Wizard whose name you don't know

Reflections & Observations

Players

  • Kim
    • instinct to protect the torch was spot-on
    • lack of map was burdensome (for others too probably)
    • liked OB character sheet a lot (helpful aid)
  • Stuart
    • "I didn't know why I thought the pool would be deep enough" - AH-HA moment about what this game asks of you; try and learn!
  • Dan
    • embraced the chaos--suggested random roll for which hex to travel across
  • Sophia
    • richly developed character
    • weaves in character description with describing actions extremely well

GM

  • felt good about pacing overall; crawling rounds feel cumbersome but I think will smooth out with time and familiarity
  • trying to be conscious of not elaborating too much on description since real time = game resource
  • players can have advance warning of hex safety (safe - unsafe - risky - deadly) through exploration or investigation
  • ah-HAH
    • cast till you fail
    • "roll when there is a consequence" - since crawling rounds are always time-sensitive, choosing to spend an action on searching, etc., uses resources (light) and racks up encounter rolls

Action Items

  • slug search: figure out how to make that more engaging, add into random encounter table; find the slugs, roll for slug rarity, treat as treasure
  • explicit maps: hand draw on onyx, export and make transparent background for upload to Owlbear

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