MYTH UI: Why I Build Interfaces for Meaning, Not Motivation

I don’t build systems to make people work harder.
I build systems so truth doesn’t get lost when things move fast.

MYTH UI isn’t mythology-as-aesthetic.
It’s mythology as compression.

When decisions pile up, raw logic becomes too heavy to carry.
Myth names the weight without distorting it.

A ring is restraint.
A dragon is deferred force.
A star is alignment, not achievement.

This is not about belief.
It’s about legibility.

MYTH UI is the interface that lets me think clearly without overexplaining myself — and lets others recognize coherence without persuasion.

If it can’t be translated into action, it doesn’t belong here.
If it can’t survive scrutiny, it doesn’t ship.

That’s the rule.
Everything else is decoration.


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