Making a 3D Landscape in Godot (Part 2)

This is a continuation of Part 1 of this series, check that out if you haven't already I didn't have a lot of time to work on the landscape today, meaning I couldn't add 3D cliffs and use the Scatter plugin as I said I wanted to. However, I did add a few small adjustments. Obligatory Image Problems Existing textures looked very spread out and low resolution When I stood over some stony snow, it was so low res that I could count the number of pixels in an area. It, obviously, looked reall...
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Making a 3D Landscape in Godot (Part 1)

This is a multi-day process, this post is the 1st day. Check out the other posts for more. Side note: I bolded text in paragraphs to signify new stuff I learned or which others can take take away What it had Water lake Sand surrounding water Plains Snowcapped mountains Images Tools/Resources Godot game engine (duh) Heightmap plugin by Zylann Quixel Megascans and Bridge for textures https://github.com/godot-extended-libraries/godot-realistic-water Making it 1 - Making the raw lands...
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