Making a 3D Landscape in Godot (Part 2)
January 7, 2021•514 words
This is a continuation of Part 1 of this series, check that out if you haven't already
I didn't have a lot of time to work on the landscape today, meaning I couldn't add 3D cliffs and use the Scatter plugin as I said I wanted to. However, I did add a few small adjustments.
Obligatory Image
Problems
Existing textures looked very spread out and low resolution
When I stood over some stony snow, it was so low res that I could count the number of pixels in an area. It, obviously, looked reall...
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