Thurnul "Flouncer" Radford
May 4, 2025•3,864 words
https://docs.google.com/spreadsheets/d/e/2PACX-1vScn4-ZDisvlpnqiiyUEowIxE8wYf9SMP_6gwk4bXlQLbNRWg0KraYnxq5uSrSC9wIEUE50y2Siyiuc/pubhtml
^ Updated logs
Thurnul "Flouncer" Radford
Dragonborn - Bard 7
https://www.dndbeyond.com/characters/140046225
Current Stats
Gold: 1849
Downtime Days: 90
Magical Items with Charges:
Wand of Magic Missiles: (7/7 charges remaining)
Trident of Fish Command: (3/3 charges remaining)
Keoghtom's Ointment: (4/5 charges remaining)
Necklace of Prayer Beads w/ Conscientious Minor property
This necklace has 1d4+2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Hanging from a chain of blessed silver, 3 pairs of feathers, 2 gold, 2 silver, and 2 bronze, plucked from a Solar's back hang on it. It pulses with divine energy, urging the wearer to do good. 2 greater resto, 2 healing, and 2 guardian of faith.
Spellwrought Tattoo of Revivify
Spellwrought Tattoo of Beacon of Hope
Spellwrought Tattoo of Mass Healing Word
5k GP (1k each)
Author run
CONSUMABLES:
Oil of Sharpness (2)
Arrows +1 (8)
Necklace of Fireballs (5 charges)
MAGIC ITEM:
Battleaxe +1
Shield +1
Flame Tongue Longsword
Red Dragon Scale Mail
GOLDEN VAULT RARE MAGIC ITEM:
Merrick - Ring of Force Resistance
Thurnul - Ring of Force Resistance
Jack - Cube of Force
Theta - Planecaller's Codex
Aaron - Bloodwell Vial,+2
🧾 Transaction Log
Date: 23/05/2025
Type: Buy - PHB24
Player: -
Character: -
Milestone Info:
Gold: -43 gp (Total: 1849 gp)
Downtime Days: N/A (Total: 90 days)
Removed (-):
- 43 GP
Added (+):
Climber's Kit [25 GP]
Grappling Hook [2 GP]
Burglar's Pack: [16 GP]
- Backpack
- Ball Bearings x 1000
- Bell
- Candles x 10
- Crowbar
- Hooded Lantern
- Oil x 7
- Rations x 5
- Rope
- Tinderbox
- Waterskin
🎲 Game 09
WBW-DC-DEATH-01 In Defence of Dairy
Date: 19/05/2025
DM: Hao Lun (The Legitimate Business, DCI: 8319049261)
Location: Dueller's Point
Milestone Info:
Level Up: Accepted (leveled up to Level 6)
Gold: +1000 gp (Total: 1892 gp)
Downtime Days: +10 days (Total: 90 days)
Loot:
Ioun Stone of Protection (Strange Material: Scoop of Ice-cream)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each a distinct combination of shape and colour.
When you use an action to toss this stone into the air, it orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you—either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
The stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Protection. While this dusty rose prism orbits your head, you gain a +1 bonus to AC.
This item is found in the *Dungeon Masters Guide*.
This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. This cosmetic trait does not affect the item's durability.
Staff of Birdcalls (Temperate)
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge and cause it to create one of the following sounds (audible out to 120 feet): a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a roll of 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Temperate. The bearer suffers no harm in temperatures as cold as −20°F or as warm as 120°F.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC = 8 + your spellcasting ability modifier + your proficiency bonus). On a failed save, the creature falls Prone.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Ice Cream of Greater Healing (Potion of Greater Healing)
You regain 4d4 + 4 hit points when you drink this potion. The ice cream is "World Class Chocolate" flavoured.
Pink Perfume of Slipperiness (Oil of Slipperiness)
One vial of this oil can cover one Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the Freedom of Movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as a Magic action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours.
This sticky, black unguent is thick and heavy, but it flows quickly when poured.
Snowglobe of Snilloc’s Snowball Swarm (Spell Scroll: Snilloc’s Snowball Swarm)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast the spell without material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll uses the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your spell list but is of a higher level than you can normally cast, you must make a DC 12 ability check using your spellcasting ability. On a failed check, the spell disappears from the scroll with no effect.
If the spell requires a saving throw or attack roll, use Spell Save DC 13 and +5 to hit.
Story Awards:
Greater Fey Pact: A Pact of Ice and Cream
I have entered into a fey pact with the Archfey of Tiry Dewin Hyfeniâ, Terry Balando. He has revealed to me that the name roughly translates to “The Land of the Ice Wizard”. He has granted the characters a Wish or a copy of his spell book, if the characters choose the book they gain the following item or wish:
Wish - Resistance (Necrotic)\
The characters gain resistance to Necrotic damage, should they break the pact the resistance is removed from the character.Breaking the Pact In the event that a character fails to eat ice-cream as part of their morning meal for three days in a row, these benefits are lost, in the case of the Wish it is removed from the character, in the case of the tome, the book is rendered blank, and all knowledge gained is forgotten.
🎲 Game 08
FR-DC-GOBLIN-01 Goblin's Gambit
Date: 18/05/2025 DM: Watson (The Mind Palace, DCI: 6320818368)
Location: Online via Roll20 (The Mind Palace Discord)
Milestone Info:
Level Up: Accepted (leveled up to Level 5)
Gold: +62 gp (Total: 892 gp)
Downtime Days: +10 days (Total: 80 days)
Loot:
Keoghtom's Ointment
This glass jar, 3 inches in diameter, contains 4 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
The vial’s liquid has tinges of green, and the glass is covered in moss and fungi.
As a Utilize action, you can swallow one dose of the ointment or apply it to a creature within 5 feet of yourself. The creature that receives it regains 2d8 + 2 Hit Points and ceases to have the Poisoned condition.
Wraps of Unarmed Prowess +1 (Guardian) (Mark of Maglubiyet)
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes.
“The mark of Maglubiyet: A dark battle axe lies upon a new moon.”
Guardian. The item whispers a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Story Awards:
The Foundling
You or your party have adopted the nilbog child. The child follows you as a non-combatant character in any adventure. Once you ascend to Tier 3, the nilbog child will return to the feywild and mature into a full adult nilbog, leaving your guardianship to pursue their own chaotic goals, but recognising eternally you or your party as family.
🎲 Game 07
SJ-DC-PHP-BORK The Borkfather
Date: 17/05/2025
DM: Maricris Ricana (DCI: 1320847951)
Location: Online via Roll20 (TLB Discord)
Milestone Info:
Level Up: Declined (remained at Level 4)
Gold: +100 gp (Total: 830 gp)
Downtime Days: +10 days (Total: 70 days)
Loot:
Canis Idolum (Eldritch Claw Tattoo with Guardian property):
Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Whenever the bearer’s loyalty and principles are tested or questioned, Canis Idolum glows faintly with celestial starlight and bolsters the bearer’s resolve.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can’t be used again until the next dawn.
Guardian. Canis Idolum can warn its bearer of trouble by letting out a sharp bark in their head, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Fetch (Pole of Collapsing):
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole's weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Muzzleloader (Musket):
An old piece of hunting gear, the Muzzleloader got its name because it has to be loaded from the muzzle end. This item may only be awarded to one character in the adventure.
This item is found in the Dungeon Masters Guide.
Story Awards:
Rehomed Shadow Mastiff
You bonded with a shadow mastiff, taming it. The mastiff follows you home, keeping its distance and blending into the shadows if it is spooked. You can win it over by offering it food and head pats, and calling it a good boi frequently.
The creature takes the shape of your favorite type of dog in shadow form, but a speck of star light sits on its brow. If you pet its head, the star light spreads all over its body. The gentle glow calms the mind and helps you think more clearly.
(This story award has no mechanical benefit and is strictly for roleplaying purposes.)
🎲 Game 06
CCC-GSP01-01 A Dragon's Breath
Date: 11/05/2025
DM: Watson (The Mind Palace, DCI: 6320818368)
Location: Online via Roll20 (The Mind Palace Discord)
Milestone Info:
Level Up: Declined (remained at Level 4)
Gold: +166.67 gp (Total: 730 gp)
Downtime Days: +10 days (Total: 60 days)
Loot:
Dragon’s Lullaby (Mac-Fuirmidh Cittern):
This instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.
Spells: fly, invisibility, levitate, protection from evil and good, barkskin, cure wounds, fog cloud
In addition, the cittern is pure white in color, making it look like its components are made from pearls. A cloud-like design of Shou origin is engraved on the instrument’s body, filled in light blue color, and outlined in black. When the instrument is used to cast a spell, tiny pink flower petals swirl around the caster’s body as it gets blown away by a harmless gust of wind. The petals' movement matches the tempo of the music being played from the Cittern.
This item can be found in the Dungeon Master's Guide.
Story Awards:
Five-Leaf Clover Initiate
A senior member of the Five-Leaf Clover has taken a liking to you and offered you junior membership in their adventuring group. A magical tattoo of a five-leaf clover would have been permanently placed on the back of your right hand. When willed, harmless green flame would erupt from the tattoo, shedding dim light within 5 feet.
🎲 Game 05
CCC-WWC-03 Tyrant of the Forgotten Forge
Date: 05/05/2025
DM: Hao Lun (The Legitimate Business, DCI: 8319049261)
Location: Dueller's Point
Milestone Info:
Level Up: Declined (remained at Level 4)
Gold: +125 gp (Total: 563.33 gp)
Downtime Days: +10 days (Total: 50 days)
Loot:
Bag of Holding:
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Story Awards:
Worthy Sacrifice
You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.
🎲 Game 04
CCC-RPSG-05 Through the Ashes and Flames
Date: 02/05/2025
DM: Cindy (The Legitimate Business)
Location: Online via Whiteboard (TLB Discord)
Milestone Info:
Level Up: Declined (remained at Level 4)
Gold: +125 gp (Total: 438.33 gp)
Downtime Days: +10 days (Total: 40 days)
Loot:
Decanter of Endless Water:
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words. A stream of fresh or salt water (your choice) pours out of the decanter. The water stops pouring at the start of your next turn. The amount of water produced depends on the command word spoken:
“Stream” – Produces 1 gallon of water.
“Fountain” – Produces 5 gallons of water.
“Geyser” – Produces 30 gallons of water that gush forth in a 30-foot-long, 1-foot-wide line. As part of this action, you can aim the geyser in a direction you choose. One creature of your choice in the line must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an unattended object in the line that weighs 200 pounds or less. The object is knocked over.
2 x Potion of Fire Resistance:
This acorn is warm to the touch and pulses faintly with verdant energies. It is infused with the liquid of a Potion of Fire Resistance, and cracking it open causes the potion to dribble out.
When you drink this potion, you gain resistance to fire damage for 1 hour.
Story Awards:
- NIL
🎲 Game 03
CCC-WWC-02 Dark Waters of Hate
Date: 28/04/2025
DM: Hao Lun (The Legitimate Business, DCI: 8319049261)
Location: Haolun's House
Milestone Info:
Level Up: Yes (leveled up to Level 4)
Gold: +83.33 gp (Total: 313.33 gp)
Downtime Days: +10 days (Total: 30 days)
Loot:
Trident of Fish Command:
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it. [Topple]
Potion of Healing:
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points.
Potion of Water Breathing:
You can breathe underwater for 24 hours after drinking this potion. This potion’s cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Story Awards:
Mercy for the Merfolk King
You displayed kindness by helping King Garnon’s spirit find eternal rest. Malana Homwell has noted your compassion and is impressed by your actions.
🎲 Game 02
CCC-WWC-01 In the Face of Fear
Date: 14/04/2025
DM: Charles (The Legitimate Business)
Location: Dueller's Point
Milestone Info:
Level Up: Yes (leveled up to Level 3)
Gold: +125 gp (Total: 230 gp)
Downtime Days: +10 days (Total: 20 days)
Loot:
Wand of Magic Missiles:
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile. For 1 charge, you cast the level 1 version of the spell. Additional charges increase the spell's level. Regaining Charges: The wand regains 1d6 + 1 expended charges daily at dawn. If the last charge is used, a roll of 1 on a d20 destroys the wand.
Potion of Healing:
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial regains 2d4 + 2 Hit Points.
Story Awards:
Courage in the Face of Fear
You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions.
🎲 Game 01
CCC-AN-02 The Wrathful Deity of Khurovogo
Date: 14/04/2025
DM: Charles (The Legitimate Business)
Location: Dueller's Point
Milestone Info:
Level Up: Yes (leveled up to Level 2)
Gold: +75 gp (Total: 105 gp)
Downtime Days: +10 days (Total: 10 days)
Loot:
Periapt of Health:
While wearing this pendant, you can take a Magic action to regain 2d4 + 2 Hit Points. Once used, this property can’t be used again until the next dawn.
In addition, you have Advantage on saving throws to avoid or end the Poisoned condition while you wear this pendant.
Story Awards:
Goblin Folk Hero
Word of your deeds has spread. Once per adventure, roll a d6 when attempting to use your reputation as a goblin folk hero:
Odd roll: The creature hasn't heard the story.
Roll of 6: The creature knows the story, but it includes a twist. Disadvantage on persuasion rolls.
Rolls of 2 or 4: The creature is amazed, granting you Advantage on social checks with them.\
This award is valid for adventures in the Anime North 2018 CCC series.
📖 Story Origin
Date Created: 14/04/2025
Campaign/Setting: Forgotten Realms
Race: Dragonborn (Red)
Class: Bard
Ability Scores: Point Buy
Background: Entertainer
Origin Feat: Musician
Initial Hook:
Milestone Info:
Level Up: N/A
Gold: +30 gp (Total: 30 gp)
Downtime Days: N/A
Starting Equipment:
Bard Starting Equipment:
- Leather Armor
- Daggers x 2
- Flute
Entertainer's Pack:
- Backpack
- Bedroll
- Bell
- Bullseye Lantern
- Costumes x 3
- Mirror
- Oil x 8
- Rations x 9
- Tinderbox
- Waterskin
19 GP
Entertainer Starting Equipment
- Drum
- Costumes x 2
- Mirror
- Perfume
- Traveler's Clothes
- 11 GP