Game Files and the GDL
March 6, 2022•92 words
Games are defined using the Game Definition Language, GDL. Each game is held in a plain text file.
The "keywords" of the GDL language are called attributes. There are over 50 different attributes. They either define something within the game, or define a characteristic of something that has already been defined.
There are ten groups of attributes:
- General Game Details Attributes
- Place Attributes
- Object Attributes
- Problem Attributes
- Alias Attributes
- Clue Attributes
- Set Dressing Attributes
- Detailed Description Attributes
- Sound Effect Attributes
- Image Attributes