Game Files and the GDL

Games are defined using the Game Definition Language, GDL. Each game is held in a plain text file.

The "keywords" of the GDL language are called attributes. There are over 50 different attributes. They either define something within the game, or define a characteristic of something that has already been defined.

There are ten groups of attributes:

  1. General Game Details Attributes
  2. Place Attributes
  3. Object Attributes
  4. Problem Attributes
  5. Alias Attributes
  6. Clue Attributes
  7. Set Dressing Attributes
  8. Detailed Description Attributes
  9. Sound Effect Attributes
  10. Image Attributes

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