Hearts of Iron 4 mythical nomenclature
September 9, 2026•7,997 words
Hearts of Iron 4 mythical nomenclature
I recommend replacing the loosely historical M/P/B/C system with a unified Joint Materiel Designation System: every HOI4 production design begins with a compact operational code, then ends with the D&D creature flavor name.
The result is immediately readable in a production queue: who uses it, what it is, what it does, its generation, and its principal fit all appear before the name—e.g., USA-ARM/MT-G2-KIN-BR “Minotaur”.
Standard designation
Use this master format:
[Service]-[Family]/[Role]-[Generation]-[Loadout]-[Employment] “Creature”
Not every item needs every field. For ordinary infantry equipment, omit irrelevant platform or employment fields; for designed tanks, aircraft, and ships, use the full form.
| Field | Meaning | Example values |
|---|---|---|
| Service | Owning or primary service | USA, USAAF, USN, USMC, JNT |
| Family | Broad equipment family | INF, SUP, LOG, ARM, AIR, SEA, RAIL, MSL |
| Role | Tactical role within that family | MT, TD, FTR, CAS, DD, CV, etc. |
| Generation | Relative technological generation | G0 through G5 |
| Loadout | Principal weapon or equipment fit | KIN, CAN, BMB, TOR, RKT, ASW, etc. |
| Employment | Intended operational specialization | BR, LR, ESC, NAV, AA, REC, etc. |
| Creature | Flavor identity and program lineage | “Minotaur”, “Griffon”, “Phoenix” |
Full examples
| Designation | Read as |
|---|---|
USA-ARM/MT-G2-KIN-BR “Minotaur” |
U.S. Army, armored vehicle, medium tank, second generation, gun-armed, breakthrough role |
USA-ARM/TD-G2-ATK-DEF “Basilisk” |
U.S. Army tank destroyer, second generation, anti-tank fit, defensive/anti-armor employment |
USAAF-AIR/FTR-G2-CAN-LR “Griffon” |
U.S. Army Air Forces fighter, second generation, cannon armament, long-range escort fit |
USAAF-AIR/CAS-G2-BMB-DV “Peryton” |
U.S. Army Air Forces close-support aircraft, second generation, bomb fit, dive-attack employment |
USN-SEA/DD-G2-ASW-ESC “Merrow” |
U.S. Navy destroyer, second generation, anti-submarine suite, escort employment |
USN-SEA/CV-G2-AIR-FLT “Phoenix” |
U.S. Navy fleet carrier, second generation, air-group-centered fit, fleet-operation employment |
USMC-ARM/AMP-G1-CAN-SH “Dragon Turtle” |
U.S. Marine Corps amphibious armored vehicle, first generation, cannon fit, shore-assault employment |
JNT-MSL/SRB-G1-RKT-STR “Balor” |
Joint strategic rocket / ballistic missile, first generation, rocket payload, strategic-strike role |
The code is deliberately left-to-right operational: organizational ownership first, physical type second, battlefield purpose third, and only then loadout and specialty. You can understand the design before reaching the creature name.
Service and family codes
Service prefix
| Prefix | Meaning | Use it for |
|---|---|---|
USA |
United States Army | Infantry, artillery, armor, trucks, rail equipment, ground AA, ground AT |
USAAF |
United States Army Air Forces | Land-based fighters, bombers, transports, reconnaissance aircraft, rockets if controlled by the air arm |
USN |
United States Navy | Warships, submarines, naval aviation, naval logistics, fleet-controlled amphibious designs |
USMC |
United States Marine Corps | Amphibious armor, dedicated landing-support equipment, Marine-specific aircraft or transport designs |
JNT |
Joint United States command | Strategic rockets, extraordinary end-game projects, equipment intentionally shared across service branches |
USAUX |
U.S. Auxiliary Service | Trains, armored trains, transport systems, logistics-only designs if you want to separate them from the Army |
For a standard historical-style United States run, use USA, USAAF, USN, and USMC almost exclusively. Reserve JNT for truly strategic or cross-service systems, particularly ballistic missiles, nuclear delivery projects, and experimental late-game equipment.
Equipment-family prefix
| Prefix | Equipment family | Typical HOI4 use |
|---|---|---|
INF |
Individual infantry arms and crew-served weapons | Infantry Equipment I–III and modern infantry equipment |
SUP |
Support and field equipment | Support Equipment, engineer/signal/logistics-style material |
LOG |
Motor transport and sustainment | Trucks, supply vehicles, recovery equipment |
REC |
Reconnaissance and security | Armored cars, scout vehicles |
ARM |
Armored fighting vehicles | Tanks, tank destroyers, SPGs, SPAA, amphibious armor |
ART |
Towed artillery | Field artillery and heavy artillery |
AT |
Towed anti-tank weaponry | Anti-tank guns |
ADA |
Air-defense artillery | Towed AA and ground-based air defense |
RKT |
Rocket artillery | Towed or truck-borne rocket systems |
RAIL |
Rail systems | Armored trains, railway guns, rail support |
AIR |
Aircraft | All land- and carrier-based aircraft |
SEA |
Naval vessels | Surface combatants, carriers, submarines |
MSL |
Guided weapons and strategic rockets | Flying bombs, ballistic missiles, strategic rockets |
This avoids a common nomenclature problem: a term such as “Basilisk” no longer has to carry all the information by itself. USA-ARM/TD tells you that it is a tank destroyer before you ever read the flavor name.
Role codes
Ground systems
| Role code | Meaning | Appropriate creature families |
|---|---|---|
RFL |
Standard rifle / infantry weapons package | Kobold, Hobgoblin, Bugbear |
SUP |
General support equipment | Tressym, Brownie, Kenku |
TRK |
Cargo or troop truck | Mule, Bulette |
APC |
Armored personnel carrier / mechanized carrier | Ankheg, Umber Hulk, Gorgon |
ACR |
Armored car / reconnaissance vehicle | Griffon, Displacer Beast, Peryton |
LT |
Light tank | Worg, Hell Hound, Winter Wolf |
MT |
Medium tank | Chimera, Minotaur, Gorgon |
HT |
Heavy tank | Bulette, Behemoth, Tarrasque |
SHT |
Super-heavy tank | Empyrean, Colossus, Tarrasque |
MBT |
Modern tank | Iron Golem, Adamantine Golem |
AMP |
Amphibious armored vehicle | Dragon Turtle, Kappa, Plesiosaurus |
TD |
Tank destroyer | Basilisk, Medusa, Cockatrice |
SPG |
Self-propelled artillery | Salamander, Hydra, Behir |
SPAA |
Self-propelled anti-aircraft gun | Amphisbaena, Cockatrice, Chimera |
HOW |
Towed howitzer / field artillery | Ogre, Ettin, Cyclops |
ATG |
Towed anti-tank gun | Basilisk, Medusa, Gorgon |
AAG |
Towed anti-aircraft gun | Cockatrice, Harpy, Chimera |
MRL |
Multiple rocket launcher | Salamander, Hydra, Pyrohydra |
RGN |
Railway gun | Colossus, Titan, Mountain Giant |
ATR |
Armored train | Iron Golem, Stone Golem, Shield Guardian |
Air systems
| Role code | Meaning | Default creature family |
|---|---|---|
FTR |
General fighter | Pegasus, Griffon |
INT |
Interceptor / heavy fighter | Wyvern, Nightgaunt, Sphinx |
CFTR |
Carrier fighter | Harpy, Hippogriff, Aarakocra |
CAS |
Close air support / attack aircraft | Manticore, Peryton, Vrock |
CCAS |
Carrier close-support aircraft | Stirge, Manticore |
NAV |
Land-based naval bomber / maritime strike | Sea Serpent, Leviathan, Kraken |
CNAV |
Carrier naval bomber / torpedo bomber | Merrow, Kuo-toa, Sea Hag |
TAC |
Tactical bomber | Chimera, Sphinx, Androsphinx |
STR |
Strategic bomber | Roc, Ancient Roc, Phoenix |
REC |
Reconnaissance aircraft | Owl, Tressym, Couatl |
CREC |
Carrier reconnaissance aircraft | Tressym, Pseudodragon, Couatl |
TRN |
Transport aircraft | Hippogriff, Pegasus, Cloud Giant |
PAT |
Flying boat / long-range patrol aircraft | Plesiosaurus, Dragon Turtle, Leviathan |
JFT |
Jet fighter | Air Elemental, Djinni |
JTB |
Jet tactical bomber | Storm Giant, Tempest |
JSB |
Jet strategic bomber | Nightwalker, Astral Dreadnought |
Naval systems
| Role code | Meaning | Default creature family |
|---|---|---|
DD |
General destroyer | Sea Serpent, Merrow, Hydra |
DDE |
Destroyer escort / anti-submarine destroyer | Kuo-toa, Sahuagin, Aboleth Hunter |
DDT |
Torpedo-focused destroyer | Sea Drake, Morkoth |
CL |
Light cruiser | Kraken, Dragon Turtle, Leviathan |
CAA |
Anti-air light cruiser | Harpy, Storm Giant, Couatl |
CA |
Heavy cruiser | Megalodon, Giant Squid, Elder Kraken |
CB |
Large cruiser / battlecruiser-type cruiser | Maelstrom, World Serpent |
BC |
Battlecruiser | Sea Dragon, Storm Giant |
BB |
Battleship | Leviathan, Behemoth, Tarrasque |
SHB |
Super-heavy battleship | World Serpent, Astral Dreadnought |
CV |
Fleet carrier | Phoenix, Empyrean, Solar |
CVE |
Escort carrier | Hippogriff, Griffon, Pegasus |
SS |
Fleet submarine | Chuul, Morkoth, Aboleth |
SSC |
Coastal submarine | Deep Chuul, Sea Hag |
SC |
Cruiser submarine | Plesiosaurus, Kraken Spawn |
SSN |
Nuclear submarine | Deep Leviathan, Aboleth Sovereign |
SSM |
Minelaying submarine | Sea Hag, Sahuagin |
Generation coding
Use a unified generation marker rather than equipment-specific model numbers. It works across every branch and maps cleanly to HOI4’s progression without pretending that a 1940 destroyer, improved medium tank, and advanced fighter share the same literal procurement history.
| Code | Meaning | Typical HOI4 equivalent |
|---|---|---|
G0 |
Interwar / legacy | Interwar chassis, obsolete stockpile, early conversion |
G1 |
Basic wartime design | 1936 equipment, basic chassis, basic airframe or hull |
G2 |
Improved wartime design | 1940 equipment, improved chassis, improved airframe or hull |
G3 |
Advanced late-war design | 1944 equipment, advanced chassis, advanced airframe or hull |
G4 |
Modern / early postwar design | Modern tank, jet, advanced postwar design |
G5 |
Experimental / strategic future system | Nuclear propulsion, advanced guided weapons, exceptional prototypes |
Example progression
| Equipment line | G1 | G2 | G3 | G4 |
|---|---|---|---|---|
| Medium tanks | USA-ARM/MT-G1-KIN-BR “Chimera” |
USA-ARM/MT-G2-KIN-BR “Minotaur” |
USA-ARM/MT-G3-KIN-BR “Gorgon” |
USA-ARM/MBT-G4-KIN-BR “Iron Golem” |
| Fighters | USAAF-AIR/FTR-G1-GUN-AS “Pegasus” |
USAAF-AIR/FTR-G2-CAN-LR “Griffon” |
USAAF-AIR/FTR-G3-CAN-AS “Solar” |
USAAF-AIR/JFT-G4-CAN-AS “Djinni” |
| Fleet carriers | USN-SEA/CV-G1-AIR-FLT “Phoenix” |
USN-SEA/CV-G2-AIR-FLT “Empyrean” |
USN-SEA/CV-G3-AIR-FLT “Solar” |
USN-SEA/CV-G4-AIR-FLT “Celestial” |
| Destroyers | USN-SEA/DD-G1-GUN-SCR “Sea Serpent” |
USN-SEA/DD-G2-ASW-ESC “Merrow” |
USN-SEA/DD-G3-GUN-SCR “Hydra” |
USN-SEA/DD-G4-MSL-SCR “Sea Drake” |
A generation change signifies a fundamentally new production model, usually because you changed the chassis, airframe, hull, or the central research tier. A minor refit should not become a new generation.
Loadout codes
The loadout field identifies the primary physical armament or defining systems fit. It should tell you what the design is built to kill or support.
Ground loadouts
| Code | Meaning | Use for |
|---|---|---|
SMW |
Small arms / infantry weapons | Infantry Equipment |
SUP |
Field-support systems | Support equipment |
LOG |
Cargo, fuel, recovery, transport | Trucks and logistics equipment |
KIN |
Conventional direct-fire main gun | Standard tanks and assault guns |
ATK |
Dedicated anti-tank main armament | Tank destroyers and anti-tank guns |
HOW |
Howitzer / high-explosive artillery armament | SPGs and towed artillery |
AAA |
Anti-aircraft artillery armament | Towed AA and SPAA |
RKT |
Rocket launcher armament | Rocket artillery |
AMP |
Amphibious propulsion and landing fit | Amphibious tanks and tracked landing vehicles |
RLY |
Rail-mounted artillery or rail-protection fit | Railway guns and armored trains |
Aircraft loadouts
| Code | Meaning | Use for |
|---|---|---|
GUN |
Machine-gun-oriented fighter armament | Early fighters, lower-cost interceptors |
CAN |
Cannon-oriented fighter armament | Advanced fighters, heavy fighters |
BMB |
Bomb payload | CAS, tactical bombers, strategic bombers |
DBM |
Dive-bombing-focused bomb fit | CAS optimized for direct ground attack |
TOR |
Torpedo fit | Naval bombers and carrier torpedo aircraft |
RKT |
Air-to-ground rocket fit | CAS and strike aircraft |
CAM |
Camera / reconnaissance suite | Scouts and patrol aircraft |
TRP |
Transport payload | Paratrooper or supply transports |
RDR |
Radar-heavy detection fit | Night fighters, patrol aircraft |
JET |
Jet propulsion as the defining design trait | Optional; mainly useful on early jet prototypes |
Naval loadouts
| Code | Meaning | Use for |
|---|---|---|
GUN |
General surface-gun battery fit | Gun destroyers, cruisers, battleships |
TOR |
Torpedo-centered surface combatant | Destroyers and light cruisers |
ASW |
Sonar, depth charges, anti-submarine equipment | Escort destroyers, ASW cruisers |
AAA |
Dense anti-aircraft fit | AA cruisers, carrier escorts |
AIR |
Air-group capacity and aviation systems | Carriers and escort carriers |
BAT |
Heavy battle-line battery fit | Battleships and battlecruisers |
RDR |
Radar/picket/scouting system emphasis | Radar destroyers or scout cruisers |
MNE |
Mine warfare fit | Minelayers and mine-focused submarines |
SUB |
Submarine torpedo / stealth package | Submarines |
MSL |
Guided-missile armament | Late-game missile vessels, if you create them |
Employment codes
The final short code describes how the equipment is meant to be used operationally. It prevents two designs with similar roles and weapons from becoming indistinguishable.
| Code | Meaning | Typical application |
|---|---|---|
AS |
Air superiority | Fighters optimized for winning the air battle |
INT |
Interception | Fighters built around climb, radar, and destroying bombers |
LR |
Long range / escort | Escort fighters, patrol aircraft, long-range submarines |
BR |
Breakthrough | Main tanks and assault armor |
MAN |
Maneuver / exploitation | Light armor and fast mechanized formations |
DEF |
Defensive anti-armor or positional employment | Tank destroyers, anti-tank guns |
SH |
Shore assault | Marine armor, naval gunfire-support-oriented equipment |
DV |
Dive attack | CAS with dive brakes and bomb locks |
GS |
Ground support | General CAS, often rocket or bomb focused |
NAV |
Naval strike | Torpedo aircraft and maritime bombers |
REC |
Reconnaissance | Scout aircraft, armored cars, radar ships |
ESC |
Convoy escort | ASW destroyers and escort carriers |
SCR |
Fleet screening | General destroyers and light cruisers |
FLT |
Fleet action | Carriers, battlecruisers, battleships, fleet submarines |
RAI |
Commerce raiding | Raider submarines, long-range patrol designs |
AA |
Air-defense focus | SPAA, AA cruisers, interceptor aircraft |
STR |
Strategic strike | Strategic bombers, ballistic missiles |
SIE |
Siege / fortified-position reduction | Railway guns, super-heavy tanks, heavy artillery |
AMP |
Amphibious operation | Amphibious tanks, landing-support systems |
Recommended final names
These are the clearest standardized designations for a U.S. WWII-style campaign using the creature system.
| HOI4 production item | Final designation |
|---|---|
| Basic infantry equipment | USA-INF/RFL-G1-SMW-LIN “Kobold” |
| Improved infantry equipment | USA-INF/RFL-G2-SMW-LIN “Hobgoblin” |
| Late-war infantry equipment | USA-INF/RFL-G3-SMW-LIN “Bugbear” |
| Support equipment | USA-SUP/SUP-G1-SUP-FLD “Tressym” |
| Standard motor transport | USA-LOG/TRK-G1-LOG-SUS “Mule” |
| Improved truck line | USA-LOG/TRK-G2-LOG-SUS “Bulette” |
| Armored car | USA-REC/ACR-G2-KIN-REC “Displacer Beast” |
| Improved medium tank | USA-ARM/MT-G2-KIN-BR “Minotaur” |
| Medium tank destroyer | USA-ARM/TD-G2-ATK-DEF “Basilisk” |
| Medium SP artillery | USA-ARM/SPG-G2-HOW-GS “Salamander” |
| Medium SPAA | USA-ARM/SPAA-G2-AAA-AA “Cockatrice” |
| Amphibious armor | USMC-ARM/AMP-G1-AMP-SH “Dragon Turtle” |
| Towed 105-mm artillery | USA-ART/HOW-G2-HOW-GS “Ettin” |
| Rocket artillery | USA-RKT/MRL-G2-RKT-GS “Hydra” |
| Late anti-tank gun | USA-AT/ATG-G3-ATK-DEF “Gorgon” |
| Long-range escort fighter | USAAF-AIR/FTR-G2-CAN-LR “Griffon” |
| Heavy night interceptor | USAAF-AIR/INT-G2-RDR-INT “Nightgaunt” |
| Dive-support aircraft | USAAF-AIR/CAS-G2-DBM-DV “Peryton” |
| Tactical bomber | USAAF-AIR/TAC-G2-BMB-OPS “Sphinx” |
| Strategic bomber | USAAF-AIR/STR-G2-BMB-STR “Ancient Roc” |
| Carrier fighter | USN-AIR/CFTR-G2-CAN-AS “Hippogriff” |
| Carrier torpedo bomber | USN-AIR/CNAV-G2-TOR-NAV “Kuo-toa” |
| Fleet destroyer | USN-SEA/DD-G2-GUN-SCR “Hydra” |
| Escort destroyer | USN-SEA/DDE-G2-ASW-ESC “Merrow” |
| Anti-air light cruiser | USN-SEA/CAA-G2-AAA-SCR “Storm Giant” |
| Fleet carrier | USN-SEA/CV-G2-AIR-FLT “Phoenix” |
| Escort carrier | USN-SEA/CVE-G2-AIR-ESC “Hippogriff” |
| Fleet submarine | USN-SEA/SS-G2-SUB-RAI “Chuul” |
| Long-range cruiser submarine | USN-SEA/SC-G2-SUB-RAI “Morkoth” |
| Railway gun | USA-RAIL/RGN-G2-RLY-SIE “Colossus” |
| Flying bomb | JNT-MSL/FMB-G1-RKT-STR “Balor” |
| Ballistic missile | JNT-MSL/SRB-G2-RKT-STR “Meteor Dragon” |
| Advanced strategic missile | JNT-MSL/SRB-G3-RKT-STR “Nightwalker” |
Variant rules
Use a final slash suffix only for a materially distinct production design built on the same underlying platform.
Base designation
/[Variant]
| Suffix | Meaning | Example |
|---|---|---|
/A |
Standard production configuration | USA-ARM/MT-G2-KIN-BR/A “Minotaur” |
/B |
Reliability, engine, or mobility emphasis | USA-ARM/MT-G2-KIN-MAN/B “Minotaur” |
/C |
Armor or survivability emphasis | USA-ARM/MT-G2-KIN-BR/C “Minotaur” |
/D |
Direct-fire / assault emphasis | USA-ARM/SPG-G2-HOW-SIE/D “Salamander” |
/E |
Escort, anti-submarine, or protective specialization | USN-SEA/DD-G2-ASW-ESC/E “Merrow” |
/N |
Night operations | USAAF-AIR/INT-G2-RDR-INT/N “Nightgaunt” |
/R |
Reconnaissance or radar specialization | USAAF-AIR/FTR-G2-GUN-REC/R “Tressym” |
/T |
Torpedo or naval-strike specialization | USN-AIR/CNAV-G2-TOR-NAV/T “Kuo-toa” |
Do not create a suffix for a trivial module swap. Use it when the altered design would be assigned to a different wing, task force, battalion type, or operational mission.
The key principle is simple: the code tells you the military reality; the creature name tells you the program’s identity. USN-SEA/DDE-G2-ASW-ESC “Merrow” is much more useful in a crowded production screen than “Merrow II,” but it still preserves the thematic character you wanted.
A dot-delimited system is much more readable than one continuous PascalCase string. I would use a short three-to-five block code, followed by one space and the full D&D creature name:
Branch.Role.Generation.Fit.Employment CreatureName
For example:
Ar.Md.2.Gn.Br Minotaur
Army · Medium tank · Generation 2 · Main gun · Breakthrough · Minotaur
The dots divide the functional elements into visual “words,” while the single space cleanly separates the technical designation from the flavor name.
Final standard
Core form
Br.Rl.Gn.Ft.Em CreatureName
| Block | Meaning | Required? | Example |
|---|---|---|---|
Br |
Service branch | Yes | Ar, Af, Nv, Na |
Rl |
Equipment role | Yes | Md, Fi, Dd, Cv |
Gn |
Technology generation | Yes | 0, 1, 2, 3, 4, 5 |
Ft |
Main armament or equipment fit | When meaningful | Gn, To, As, Bm |
Em |
Operational employment | When meaningful | Br, Lr, Es, Ra |
CreatureName |
D&D flavor name | Yes | Minotaur, Griffon, Phoenix |
The first three elements are the minimum name:
Ar.Md.2 Minotaur
The complete five-element version is used for customized chassis, airframe, and hull designs:
Ar.Md.2.Gn.Br Minotaur
This avoids adding codes that do not meaningfully distinguish a simple rifle or a generic support-equipment line, but preserves all relevant information for designed equipment.
Formatting rules
- Use dots only between technical fields.
- Use exactly one space before the creature flavor name.
- Use two letters or fewer for every alphabetic code.
- Use a single digit for generation; it is clearer and shorter than
G2. - Use PascalCase for compound creature names:
DragonTurtle,AncientRoc,DisplacerBeast,StormGiant. - Do not use punctuation after the creature name.
- Omit
FitandEmploymentonly when they add no useful distinction.
Branch codes
| Code | Service / organization | Use |
|---|---|---|
Ar |
Army | Infantry, artillery, tanks, trucks, ground AA, anti-tank weapons, rail equipment |
Af |
Army Air Forces | Land-based fighters, CAS, bombers, patrol aircraft, transports, reconnaissance |
Nv |
Navy | Surface vessels, carriers, submarines, naval escorts |
Na |
Naval Aviation | Carrier fighters, carrier CAS, carrier torpedo bombers, carrier reconnaissance |
Mc |
Marine Corps | Amphibious armor, Marine landing support, specialized shore-assault equipment |
Jn |
Joint Command | Strategic rockets, missiles, nuclear-delivery projects, exceptional interservice systems |
Lg |
Logistics Command | Optional designation for pure transport, recovery, and rail-support equipment |
The useful distinction for HOI4 air power is therefore straightforward:
| Design | Meaning |
|---|---|
Af.Fi.2.Cn.Lr Griffon |
Land-based Army Air Forces escort fighter |
Na.Cf.2.Cn.As Hippogriff |
Navy carrier fighter |
Af.Nb.2.To.Ns Leviathan |
Land-based naval bomber / maritime striker |
Na.Cn.2.To.Ns KuoToa |
Carrier torpedo bomber |
Role codes
Army and Marine equipment
| Code | Role | Example |
|---|---|---|
If |
Infantry equipment | Ar.If.2.Sa.Ln Hobgoblin |
Sp |
General support equipment | Ar.Sp.1.Su.Ln Tressym |
Tr |
Truck / motor transport | Lg.Tr.1.Lo.Su Mule |
Ac |
Armored car | Ar.Ac.2.Gn.Rc DisplacerBeast |
Ap |
Armored personnel carrier | Ar.Ap.2.Gn.Mn UmberHulk |
Lt |
Light tank | Ar.Lt.2.Gn.Mn WinterWolf |
Md |
Medium tank | Ar.Md.2.Gn.Br Minotaur |
Hv |
Heavy tank | Ar.Hv.2.Gn.Br Behemoth |
Sh |
Super-heavy tank | Ar.Sh.3.Gn.Si Tarrasque |
Mb |
Modern battle tank | Ar.Mb.4.Gn.Br IronGolem |
Am |
Amphibious armor | Mc.Am.1.Ap.Sh DragonTurtle |
Td |
Tank destroyer | Ar.Td.2.At.Df Basilisk |
Sg |
Self-propelled gun | Ar.Sg.2.Hw.Gs Salamander |
Sa |
Self-propelled AA | Ar.Sa.2.Aa.Ad Cockatrice |
Ho |
Towed howitzer / field artillery | Ar.Ho.2.Hw.Gs Ettin |
At |
Towed anti-tank gun | Ar.At.3.At.Df Medusa |
Aa |
Towed anti-aircraft gun | Ar.Aa.2.Aa.Ad Harpy |
Mr |
Multiple rocket launcher | Ar.Mr.2.Rk.Gs Hydra |
Rg |
Railway gun | Ar.Rg.2.Gn.Si Colossus |
Rt |
Armored train | Lg.Rt.2.Ar.Su IronGolem |
Land-based aircraft
| Code | Role | Example |
|---|---|---|
Fi |
Fighter | Af.Fi.2.Cn.Lr Griffon |
In |
Interceptor / heavy fighter | Af.In.2.Rd.It Nightgaunt |
Cs |
Close-support aircraft | Af.Cs.2.Db.Gs Peryton |
Tb |
Tactical bomber | Af.Tb.2.Bm.Op Sphinx |
Sb |
Strategic bomber | Af.Sb.2.Bm.St AncientRoc |
Nb |
Land-based naval bomber | Af.Nb.2.To.Ns Leviathan |
Sc |
Reconnaissance aircraft | Af.Sc.2.Rd.Rc Couatl |
Pt |
Flying boat / patrol aircraft | Af.Pt.2.To.Lr Plesiosaurus |
Ct |
Transport aircraft | Af.Ct.2.Tr.Su Hippogriff |
Jf |
Jet fighter | Af.Jf.4.Cn.As Djinni |
Jb |
Jet bomber | Af.Jb.4.Bm.St Nightwalker |
Carrier aircraft
| Code | Role | Example |
|---|---|---|
Cf |
Carrier fighter | Na.Cf.2.Cn.As Hippogriff |
Cc |
Carrier CAS / dive bomber | Na.Cc.2.Db.Gs Manticore |
Cn |
Carrier naval bomber / torpedo bomber | Na.Cn.2.To.Ns KuoToa |
Cr |
Carrier reconnaissance aircraft | Na.Cr.2.Rd.Rc Tressym |
Naval vessels
| Code | Role | Example |
|---|---|---|
Dd |
Fleet destroyer | Nv.Dd.2.Gn.Fs Hydra |
De |
Escort destroyer | Nv.De.2.As.Es Merrow |
Dt |
Torpedo destroyer | Nv.Dt.2.To.Fs SeaDrake |
Cl |
Light cruiser | Nv.Cl.2.Gn.Fs Kraken |
Ca |
Heavy cruiser | Nv.Ca.2.Gn.Fl Megalodon |
Cb |
Large cruiser | Nv.Cb.2.Gn.Fl Maelstrom |
Bc |
Battlecruiser | Nv.Bc.2.Gn.Fl SeaDragon |
Bb |
Battleship | Nv.Bb.2.Gn.Fl Leviathan |
Sh |
Super-heavy battleship | Nv.Sh.3.Gn.Fl WorldSerpent |
Cv |
Fleet carrier | Nv.Cv.2.Ai.Fl Phoenix |
Ce |
Escort carrier | Nv.Ce.2.Ai.Es Pegasus |
Ss |
Fleet submarine | Nv.Ss.2.Sb.Ra Chuul |
Co |
Coastal submarine | Nv.Co.1.Sb.Ra SeaHag |
Cs |
Cruiser submarine | Nv.Cs.2.Sb.Ra Morkoth |
Sn |
Nuclear submarine | Nv.Sn.4.Sb.Ra DeepLeviathan |
Sm |
Minelaying submarine | Nv.Sm.2.Mn.Ra Sahuagin |
The same role code can safely mean something different across branches when the branch itself removes ambiguity. For example, Cs means close-support aircraft under Af, but cruiser submarine under Nv.
Fit codes
The fit code says what the equipment is physically built around. It should describe the primary weapon, payload, or defining systems package—not every installed module.
| Code | Meaning | Best use |
|---|---|---|
Sa |
Small arms | Infantry weapons |
Su |
Field-support equipment | Support equipment |
Lo |
Logistics payload | Trucks, supply vehicles, transport equipment |
Ar |
Armor / protected rail fit | Armored trains and protected logistics systems |
Gn |
Direct-fire gun battery | Tanks, destroyers, cruisers, battleships |
At |
Dedicated anti-tank armament | Tank destroyers and towed AT |
Hw |
Howitzer / high-explosive artillery | Artillery and SPGs |
Aa |
Anti-aircraft armament | SPAA, AA guns, AA-focused cruisers |
Rk |
Rocket armament | Rocket artillery, flying bombs, strategic rockets |
Ap |
Amphibious propulsion and landing fit | Amphibious armor |
Cn |
Aircraft cannon fit | Fighters and interceptors |
Bm |
General bomb payload | Tactical and strategic bombers |
Db |
Dive-bombing fit | CAS and carrier CAS |
To |
Torpedo fit | Naval bombers, carrier strike aircraft, submarines |
Rd |
Radar / detection fit | Night fighters, reconnaissance, radar vessels |
Ai |
Air-group capacity | Fleet and escort carriers |
As |
Anti-submarine warfare fit | Escort destroyers and ASW cruisers |
Mn |
Mine warfare fit | Minelayers and mine-laying submarines |
Sb |
Submarine attack / stealth fit | General-purpose submarines |
Ms |
Guided-missile fit | Late-game missile ships or experimental systems |
Tr |
Troop or cargo transport fit | Transport aircraft |
Employment codes
The employment code identifies the mission for which the design is optimized.
| Code | Employment | Best use |
|---|---|---|
Ln |
Line service | Infantry weapons and ordinary support equipment |
Br |
Breakthrough | Medium, heavy, and modern tanks |
Mn |
Maneuver / exploitation | Light armor, mechanized vehicles |
Df |
Defensive anti-armor | Tank destroyers and anti-tank guns |
Gs |
Ground support | Artillery, SPGs, CAS |
Ad |
Air defense | SPAA, AA guns, AA cruisers |
Sh |
Shore assault | Marine armor and landing-support designs |
As |
Air superiority | Fighters and carrier fighters |
It |
Interception | Heavy fighters and night fighters |
Lr |
Long range / escort | Escort fighters, patrol aircraft, raider submarines |
Ns |
Naval strike | Naval bombers and carrier torpedo bombers |
Rc |
Reconnaissance | Scout aircraft, armored cars, radar pickets |
Es |
Escort | ASW destroyers and escort carriers |
Fs |
Fleet screening | General destroyers and light cruisers |
Fl |
Fleet action | Carriers, capital ships, fleet submarines |
Ra |
Commerce raiding | Submarines and long-range raiders |
St |
Strategic strike | Strategic bombers, flying bombs, ballistic missiles |
Si |
Siege / fortified-position attack | Railway guns, super-heavy tanks, heavy assault guns |
Op |
Operational bombing | Tactical bombers |
Su |
Sustainment | Trucks, trains, logistics systems |
Recommended production names
These are the compact forms I would actually use in your U.S. HOI4 production screen.
| Equipment | Recommended designation |
|---|---|
| Infantry Equipment I | Ar.If.1.Sa.Ln Kobold |
| Infantry Equipment II | Ar.If.2.Sa.Ln Hobgoblin |
| Infantry Equipment III | Ar.If.3.Sa.Ln Bugbear |
| Support equipment | Ar.Sp.1.Su.Ln Tressym |
| Motorized equipment | Lg.Tr.1.Lo.Su Mule |
| Improved motorized equipment | Lg.Tr.2.Lo.Su Bulette |
| Armored car | Ar.Ac.2.Gn.Rc DisplacerBeast |
| Mechanized carrier | Ar.Ap.2.Gn.Mn UmberHulk |
| Medium tank | Ar.Md.2.Gn.Br Minotaur |
| Medium tank destroyer | Ar.Td.2.At.Df Basilisk |
| Medium SP artillery | Ar.Sg.2.Hw.Gs Salamander |
| Medium SPAA | Ar.Sa.2.Aa.Ad Cockatrice |
| Amphibious armor | Mc.Am.1.Ap.Sh DragonTurtle |
| Improved artillery | Ar.Ho.2.Hw.Gs Ettin |
| Late anti-tank gun | Ar.At.3.At.Df Medusa |
| Rocket artillery | Ar.Mr.2.Rk.Gs Hydra |
| Long-range escort fighter | Af.Fi.2.Cn.Lr Griffon |
| Heavy interceptor | Af.In.2.Rd.It Nightgaunt |
| CAS dive bomber | Af.Cs.2.Db.Gs Peryton |
| Tactical bomber | Af.Tb.2.Bm.Op Sphinx |
| Strategic bomber | Af.Sb.2.Bm.St AncientRoc |
| Land-based naval bomber | Af.Nb.2.To.Ns Leviathan |
| Carrier fighter | Na.Cf.2.Cn.As Hippogriff |
| Carrier CAS | Na.Cc.2.Db.Gs Manticore |
| Carrier torpedo bomber | Na.Cn.2.To.Ns KuoToa |
| Fleet destroyer | Nv.Dd.2.Gn.Fs Hydra |
| Escort destroyer | Nv.De.2.As.Es Merrow |
| Fleet light cruiser | Nv.Cl.2.Gn.Fs Kraken |
| AA light cruiser | Nv.Cl.2.Aa.Ad StormGiant |
| Heavy cruiser | Nv.Ca.2.Gn.Fl Megalodon |
| Battleship | Nv.Bb.2.Gn.Fl Leviathan |
| Fleet carrier | Nv.Cv.2.Ai.Fl Phoenix |
| Escort carrier | Nv.Ce.2.Ai.Es Pegasus |
| Fleet submarine | Nv.Ss.2.Sb.Ra Chuul |
| Railway gun | Ar.Rg.2.Gn.Si Colossus |
| Flying bomb | Jn.Sr.1.Rk.St Balor |
| Ballistic missile | Jn.Sr.2.Rk.St MeteorDragon |
The cleanest flagship examples are:
Ar.Md.2.Gn.Br Minotaur
Af.Fi.2.Cn.Lr Griffon
Na.Cf.2.Cn.As Hippogriff
Nv.De.2.As.Es Merrow
Nv.Cv.2.Ai.Fl Phoenix
Mc.Am.1.Ap.Sh DragonTurtle
They remain short enough for HOI4’s production lines, but every dot-separated block provides useful information before you reach the creature name.
Revised designations in nomenclature
Use a two-layer, U.S.-style system: a formal designation that communicates equipment family and generation, followed by a memorable D&D creature codename that denotes its doctrinal role. This produces names that feel like American wartime materiel—e.g., Medium Tank, M4 “Minotaur” or P-51 “Pegasus”—while staying scalable through late-game chassis, airframe, and ship designs.
HOI4’s present designers make this particularly suitable: tank chassis, aircraft airframes, and ship hulls are foundations on which you create many module-defined variants, rather than a fixed one-name-per-research-item catalogue. The convention below therefore names every relevant production-equipment family and technology generation, then gives deterministic rules for every custom variant you create.[1][2][3]
Core format
Ground equipment
Use:
[Official type], M[family]-[generation] “[Creature]”
Examples:
- Rifle, Cal. .30, M1 “Kobold”
- Medium Tank, M4 “Minotaur”
- Tank Destroyer, M10 “Basilisk”
- Self-Propelled Gun, M7 “Chimera”
- Armored Car, M8 “Griffon”
Use the base M number for the underlying equipment/chassis family; append a dash plus generation when you replace it with a materially new design. A revised module layout that retains the same operational job can be a letter suffix—e.g., M4A1 “Minotaur”, M4A2 “Minotaur II”.
Aircraft
Use real-world U.S. mission prefixes plus a manufacturer-neutral type number:
[Mission prefix]-[number][variant] “[Creature]”
Examples:
- P-40 “Wyvern” — fighter
- A-24 “Manticore” — close-support / attack aircraft
- B-17 “Roc” — strategic bomber
- C-47 “Hippogriff” — transport
- PB-1 “Leviathan” — land-based naval patrol-bomber
- F4F “Harpy” — carrier fighter
This is deliberately more immersive than calling all small-airframe designs “fighters,” since HOI4 roles derive from armament/modules on the same airframe family.[1][4]
Ships
Use:
[Hull/type] class “[Creature]”
Individual vessel: USS [Creature]-class name or related creature
Examples:
- Destroyer class “Sea Serpent”
- Light Cruiser class “Kraken”
- Fleet Carrier class “Phoenix”
- Submarine class “Chuul”
Do not recycle an existing class codename for a new hull generation. A 1936 destroyer and a 1940 destroyer should be different classes even if their modules look similar. This matters because HOI4 ship designs are built from hulls and module slots, and their role can change significantly with armament, sensors, aircraft capacity, armor, and torpedo fit.[2][3]
Creature taxonomy
Assign creature groups by function, not merely by how intimidating they sound. That lets you recognize an item’s role instantly in the production screen or logistics ledger.
| Equipment role | Creature family | Naming logic | Examples |
|---|---|---|---|
| Personal weapons, field kit, engineers | Small humanoids and clever creatures | Mass issue, adaptability, fieldcraft | Kobold, Goblin, Kenku, Tressym |
| Trucks, trains, logistics, recovery | Beasts of burden and dependable mounts | Mobility, supply, endurance | Mule, Bulette, Hippogriff, Pegasus |
| Reconnaissance, armored cars, scouts | Fast fliers and stalking creatures | Speed, spotting, evasiveness | Griffon, Displacer Beast, Peryton |
| Light armor | Pack hunters and agile monsters | Exploitation, screening, pursuit | Worg, Hell Hound, Winter Wolf |
| Medium armor | Large, balanced mythic brutes | Main battle role, force concentration | Minotaur, Chimera, Gorgon |
| Heavy / super-heavy armor | Gargantuan monsters and titans | Breakthrough, armor, siege | Behemoth, Tarrasque, Empyrean |
| Tank destroyers / anti-tank weapons | Predators with lethal ranged or piercing attacks | Armor killing | Basilisk, Cockatrice, Manticore |
| SP artillery / rockets | Fire, storm, and destructive creatures | Area destruction | Salamander, Hydra, Behir |
| SPAA / AA | Wing-hunters and anti-flying monsters | Air denial | Cockatrice, Chimera, Dragon Turtle |
| Fighters / interceptors | Noble flying creatures | Air superiority and speed | Pegasus, Griffon, Roc |
| CAS / carrier strike | Diving and taloned predators | Direct attack | Harpy, Manticore, Peryton |
| Tactical bombers | Versatile monsters | Mixed strike and operational reach | Chimera, Sphinx |
| Strategic bombers | Huge flying creatures | Long range and destructive capacity | Roc, Dragon, Phoenix |
| Naval patrol / naval bombers | Sea monsters and diving fliers | Maritime search and anti-ship strike | Sea Serpent, Kraken, Plesiosaurus |
| Destroyers / escorts | Small or swift sea predators | Screening, ASW, convoy protection | Sea Serpent, Merrow, Kuo-toa |
| Cruisers | Dominant maritime monsters | Fleet scouting, screening, surface combat | Kraken, Dragon Turtle |
| Battleships | Legendary apex monsters | Battle-line prestige and heavy guns | Leviathan, Tarrasque |
| Carriers | Rebirth, command, and sky-associated creatures | Air-power projection | Phoenix, Empyrean |
| Submarines | Ambushers and deep-water horrors | Stealth, raiding, surprise | Chuul, Aboleth, Sea Hag |
| Missiles / rockets | Fiends, extraplanar destroyers, or draconic names | Unmanned long-range strike | Balor, Meteor Dragon, Nightwalker |
Army materiel catalogue
The entries below are a coherent full U.S. catalogue for the normal HOI4 production families. “Generation” corresponds to research progression; when a chassis designer permits a custom design, use the listed name for the first standardized production version and reserve variants for specialized module fits.
Infantry and support
| HOI4 equipment family | Proposed U.S. designation | Notes |
|---|---|---|
| Infantry Equipment I | Rifle, Cal. .30, M1 “Kobold” | Baseline mass-issued rifle and infantry weapons package |
| Infantry Equipment II | Rifle, Cal. .30, M2 “Hobgoblin” | Better-organized, more disciplined 1939 package |
| Infantry Equipment III | Rifle, Cal. .30, M3 “BugBear” | Heavier late-war infantry firepower |
| Modern Infantry Equipment | Rifle System, Cal. .30, M4 “Githyanki” | Modern-era elite and highly mobile infantry suite |
| Support Equipment I | Field Support Set, M1 “Tressym” | Radios, tools, field medical and support stores |
| Support Equipment II | Field Support Set, M2 “Brownie” | Improved late-war field-support kit |
| Motorized Equipment I | Cargo Truck, 2½-ton, M1 “Mule” | The workhorse supply vehicle |
| Motorized Equipment II | Cargo Truck, 2½-ton, M2 “Bulette” | Faster, tougher late-war motor transport |
| Mechanized Equipment I | Armored Personnel Carrier, M1 “Ankheg” | Early tracked troop carrier |
| Mechanized Equipment II | Armored Personnel Carrier, M2 “Umber Hulk” | Better protected and more capable |
| Mechanized Equipment III | Armored Personnel Carrier, M3 “Gorgon” | Advanced mechanized infantry carrier |
| Armored Car I | Armored Scout Car, M3 “Griffon” | Fast reconnaissance model |
| Armored Car II | Armored Scout Car, M8 “Displacer Beast” | Improved reconnaissance and security vehicle |
| Armored Car III | Armored Scout Car, M20 “Peryton” | Late-war long-range scout and security design |
| Railway Gun | Railway Gun, 14-inch, M1 “Colossus” | Use only for the rail-gun equipment line |
| Armored Train | Armored Train, M1 “Iron Golem” | Protected rail transport |
| Railway Gun Train / improved armored train | Armored Train, M2 “Stone Golem” | Heavier protection and late-war rail service |
| Motorized Rocket Artillery | Rocket Launcher Truck, M1 “Salamander” | Truck-mounted rocket artillery |
| Motorized Rocket Artillery II | Rocket Launcher Truck, M2 “Pyrohydra” | Advanced high-volume rocket barrage system |
Artillery and anti-armor
| HOI4 equipment family | Proposed U.S. designation | Tactical identity |
|---|---|---|
| Artillery I | Howitzer, 105 mm, M1 “Ogre” | Basic divisional field artillery |
| Artillery II | Howitzer, 105 mm, M2 “Ettin” | Improved artillery with greater sustained fire |
| Artillery III | Howitzer, 155 mm, M1 “Cyclops” | Late-war heavy divisional artillery |
| Anti-Air I | Automatic Gun, 40 mm, M1 “Cockatrice” | Low-altitude anti-aircraft gun |
| Anti-Air II | Automatic Gun, 40 mm, M2 “Chimera” | Improved dual-purpose AA defense |
| Anti-Air III | Automatic Gun, 90 mm, M1 “Amphisbaena” | Heavy late-war AA and anti-armor-capable system |
| Anti-Tank I | Anti-Tank Gun, 37 mm, M1 “Basilisk” | Early armor killer |
| Anti-Tank II | Anti-Tank Gun, 57 mm, M1 “Medusa” | Mid-war anti-tank standard |
| Anti-Tank III | Anti-Tank Gun, 76 mm, M1 “Gorgon” | Late-war heavy anti-tank weapon |
| Rocket Artillery I | Rocket Launcher, M1 “Salamander” | Towed area-fire rocket artillery |
| Rocket Artillery II | Rocket Launcher, M2 “Hydra” | Advanced rocket artillery; “Hydra” implies multi-rocket salvo capability |
Avoid duplicate identities: “Cockatrice” should remain your anti-air family, while “Basilisk” stays anti-tank/tank-destroyer. The mythology overlaps, but the in-game production screen becomes much easier to read if every creature family has one stable operational meaning.
Tank chassis and variants
Use a chassis name for the principal tank and retain that creature root across derivatives. A tank destroyer based on the Minotaur chassis therefore becomes a related “Minotaur” program rather than a wholly unrelated vehicle.
| Chassis family / tier | Tank designation | SP artillery derivative | Tank destroyer derivative | SPAA derivative |
|---|---|---|---|---|
| Interwar light chassis | Light Tank, M1 “Worg” | SPG, M1 “Worgfire” | TD, M1 “Worgfang” | SPAA, M1 “Worgwing” |
| Basic light chassis | Light Tank, M2 “Hell Hound” | SPG, M2 “Hell Hound” | TD, M2 “Hell Hound” | SPAA, M2 “Hell Hound” |
| Improved light chassis | Light Tank, M3 “Winter Wolf” | SPG, M3 “Winter Wolf” | TD, M3 “Winter Wolf” | SPAA, M3 “Winter Wolf” |
| Advanced light chassis | Light Tank, M5 “Phase Spider” | SPG, M5 “Phase Spider” | TD, M5 “Phase Spider” | SPAA, M5 “Phase Spider” |
| Interwar medium chassis | Medium Tank, M2 “Owlbear” | SPG, M2 “Owlbear” | TD, M2 “Owlbear” | SPAA, M2 “Owlbear” |
| Basic medium chassis | Medium Tank, M3 “Chimera” | SPG, M3 “Chimera” | TD, M3 “Chimera” | SPAA, M3 “Chimera” |
| Improved medium chassis | Medium Tank, M4 “Minotaur” | SPG, M7 “Minotaur” | TD, M10 “Minotaur” | SPAA, M19 “Minotaur” |
| Advanced medium chassis | Medium Tank, M26 “Gorgon” | SPG, M40 “Gorgon” | TD, M36 “Gorgon” | SPAA, M42 “Gorgon” |
| Modern tank chassis | Main Battle Tank, M48 “Iron Golem” | Assault Gun, M48A “Iron Golem” | TD, M48B “Iron Golem” | SPAA, M48C “Iron Golem” |
| Basic heavy chassis | Heavy Tank, M6 “Bulette” | SPG, M6 “Bulette” | TD, M6 “Bulette” | SPAA, M6 “Bulette” |
| Improved heavy chassis | Heavy Tank, M29 “Behemoth” | SPG, M29 “Behemoth” | TD, M29 “Behemoth” | SPAA, M29 “Behemoth” |
| Advanced heavy chassis | Heavy Tank, M103 “Tarrasque” | SPG, M103 “Tarrasque” | TD, M103 “Tarrasque” | SPAA, M103 “Tarrasque” |
| Super-heavy chassis | Super-Heavy Tank, T28 “Empyrean” | Super-Heavy SPG, T28A “Empyrean” | Super-Heavy TD, T28B “Empyrean” | Super-Heavy SPAA, T28C “Empyrean” |
| Amphibious chassis | Amphibious Tank, LVT(A)-1 “Dragon Turtle” | Amphibious SPG, LVT(A)-2 “Dragon Turtle” | Amphibious TD, LVT(A)-3 “Dragon Turtle” | Amphibious SPAA, LVT(A)-4 “Dragon Turtle” |
For your historically flavored USA campaign, I would make M4 “Minotaur” the standardized general-purpose medium, with M4A1 through M4A4 representing improved engine, armor, reliability, or gun configurations—not entirely new mythological names. The tank designer supports exactly this kind of chassis-plus-variant approach.[5][6]
Air-force catalogue
The airframe designer means you should name the aircraft design, not every module. Keep each creature root tied to one role even when you change engines, fuel tanks, armor plates, or armament.
| HOI4 role / production design | Base / early model | Improved model | Advanced / late model |
|---|---|---|---|
| Land fighter | P-35 “Pegasus” | P-51 “Griffon” | P-72 “Solar” |
| Heavy fighter | P-38 “Wyvern” | P-61 “Nightgaunt” | P-82 “Sphinx” |
| Carrier fighter | F2F “Harpy” | F4F “Hippogriff” | F8F “Aarakocra” |
| CAS / attack | A-17 “Manticore” | A-24 “Peryton” | A-36 “Vrock” |
| Carrier CAS | SBC-3 “Stirge” | SB2C “Manticore” | BTD-1 “Vrock” |
| Tactical bomber | B-18 “Chimera” | B-25 “Sphinx” | B-45 “Androsphinx” |
| Naval bomber / maritime strike | PB-1 “Sea Serpent” | PB-2 “Leviathan” | PB-3 “Kraken” |
| Carrier naval bomber | TBD-1 “Merrow” | TBF-1 “Kuo-toa” | BTD-1 “Sea Hag” |
| Strategic bomber | B-17 “Roc” | B-29 “Ancient Roc” | B-36 “Phoenix” |
| Scout aircraft | O-52 “Owl” | O-63 “Pseudodragon” | O-71 “Couatl” |
| Carrier scout | SOC-1 “Tressym” | SC-2 “Pseudodragon” | SC-3 “Couatl” |
| Transport aircraft | C-33 “Hippogriff” | C-47 “Pegasus” | C-54 “Cloud Giant” |
| Flying boat, if fielded | PBM-1 “Plesiosaurus” | PBM-2 “Dragon Turtle” | PBM-3 “Leviathan” |
| Jet fighter | — | FJ-1 “Air Elemental” | FJ-3 “Djinni” |
| Jet tactical bomber | — | B-45J “Storm Giant” | B-57J “Tempest” |
| Jet strategic bomber | — | B-47 “Nightwalker” | B-52 “Astral Dreadnought” |
| Flying bomb | JB-1 “Balor” | JB-2 “Balor II” | — |
| Ballistic missile | PGM-1 “Meteor Dragon” | PGM-2 “Meteor Dragon II” | PGM-3 “Meteor Dragon III” |
| Strategic rocket / late missile | SM-1 “Nightwalker” | SM-2 “Nightwalker II” | SM-3 “Elder Evil” |
Airframe suffixes
Use suffixes only when the design has a distinct operational fit:
-A— standard day combat version-B— long-range / drop-tank version-C— carrier-optimized version-D— dive-bombing or direct-support version-N— night-fighter or night-bomber version-R— reconnaissance version-T— torpedo-bomber or anti-shipping version
For example:
- P-51B “Griffon” — long-range fighter with extra fuel tanks
- P-61N “Nightgaunt” — radar-equipped night interceptor
- A-24D “Peryton” — dive-bomber-optimized attack design
- PB-2T “Leviathan” — torpedo-focused maritime striker
Navy catalogue
Ship names should operate at the class level, not the individual-hull level. You can then name individual ships after related creatures, famous locations, or historical American themes without muddling what class they belong to.
| HOI4 ship type | 1936 / early class | 1940 / improved class | 1944 / advanced class |
|---|---|---|---|
| Destroyer | Sea Serpent class | Merrow class | Hydra class |
| ASW destroyer | Kuo-toa class | Sahuagin class | Aboleth Hunter class |
| Torpedo destroyer | Styx Serpent class | Sea Drake class | Morkoth class |
| Light cruiser | Kraken class | Dragon Turtle class | Leviathan class |
| Heavy cruiser | Megalodon class | Giant Squid class | Elder Kraken class |
| Large cruiser / panzerschiff-type design | Maelstrom class | Abyssal Maelstrom class | World Serpent class |
| Battlecruiser | Sea Dragon class | Storm Giant class | Elder Tempest class |
| Battleship | Leviathan class | Behemoth class | Tarrasque class |
| Super-heavy battleship | World Serpent class | Astral Dreadnought class | — |
| Fleet carrier | Phoenix class | Empyrean class | Solar class |
| Escort carrier | Hippogriff class | Griffon class | Pegasus class |
| Cruiser-conversion escort carrier | Tressym class | Aarakocra class | — |
| Coastal submarine | Chuul class | Deep Chuul class | Aboleth class |
| Fleet submarine | Plesiosaurus class | Morkoth class | Kraken Spawn class |
| Cruiser submarine | Sea Hag class | Morkoth class | Aboleth class |
| Nuclear submarine | — | — | Deep Leviathan class |
| Minelayer submarine | Sahuagin class | Sea Hag class | Morkoth class |
Ship-fit labels
Add a short capability label after the class only when it helps distinguish two otherwise similar designs:
- Merrow class (ASW) — sonar, depth charges, radar, escort focus
- Hydra class (Fleet) — gun/torpedo destroyer for main battle-force screening
- Kraken class (AA) — light cruiser with dual-purpose batteries and dense anti-air suite
- Phoenix class (Strike) — carrier designed around naval-strike wings
- Phoenix class (Air Superiority) — carrier emphasizing fighters and fleet air defense
- Chuul class (Raider) — long-range submarine with heavy torpedo armament
- Tarrasque class (Fast Battleship) — battle-line unit optimized for carrier task-force speed
This preserves one clean class identity while reflecting that HOI4 naval hulls can be configured into substantially different combat designs through batteries, torpedoes, AA, radar, sonar, engines, armor, and aircraft facilities.[2][3][7]
Practical rules
Do not use names randomly. A name should predict the equipment’s job. If you see “Basilisk,” it should always be anti-armor; “Phoenix,” always aviation-capital-ship or strategic-air power; and “Chuul,” always submarine warfare.
Keep the service branch visible. Use
Mfor Army ground equipment, U.S. air prefixes for aircraft, and “class” for ships. The creature codename adds flavor; the designation tells you what you are actually producing.Reserve the grandest names. Save Tarrasque, Empyrean, World Serpent, and Astral Dreadnought for super-heavy armor, late battleships, advanced bombers, nuclear vessels, or end-game missiles. Giving an early artillery gun the name “Tarrasque” dilutes the hierarchy.
Treat old designs as legacy materiel. When a 1936 design becomes obsolete, keep its original name rather than renaming it. In the logistics screen, “M3 ‘Chimera’” visibly communicates that it is a previous-generation medium tank.
Use actual model numbers selectively. For an immersive U.S. WWII game, assign historically plausible numbers only to designs you intend to standardize and mass-produce. It is perfectly acceptable to call a niche prototype
T23 “Gorgon”and only award it anMdesignation after you commit it to production.Name designed equipment, not every abstract modifier. Naming is meaningful for equipment that exists as a production line or chassis/airframe/ship design. Doctrine upgrades, generic special-forces stat improvements, MIO traits, and installed modules should influence the design, but normally do not need their own creature codename. This keeps the system usable rather than becoming administrative clutter. The U.S. has MIO coverage for material, armor, aircraft, and naval production families, so standardizing a small number of named core designs also pairs well with focused MIO development.[6][8]
The clearest “canonical” U.S. WWII core under this scheme would be: M2 “Hobgoblin” infantry kit, Mule truck, M4 “Minotaur” medium tank, M10 “Basilisk” tank destroyer, P-51 “Griffon” fighter, A-24 “Peryton” CAS, B-29 “Ancient Roc” strategic bomber, Hydra-class destroyer, Kraken-class light cruiser, Phoenix-class fleet carrier, and Chuul-class fleet submarine.
Sources
[1] Aircraft designer - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Aircraft_designer
[3] Naval technology - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Naval_technology
[5] Ship - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Ship
[7] Air technology - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Air_technology
[9] Variant - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/index.php?title=Variant&mobileaction=toggle_view_desktop
[10] usa-wwii-preparation-guide.pplx.md usa-wwii-preparation-guide.pplx.md
[11] Naval support technology - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Naval_support_technology
[12] Military industrial organization - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Military_industrial_organization
[13] Editing Equipment - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/index.php?title=Equipment&veaction=edit§ion=3&mobileaction=toggle_view_desktop
[14] Aircraft - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Aircraft
[15] Triggers - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Triggers
[16] Naval technology (Basic) - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Naval_technology_(Basic)
[17] Division modding - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Division_modding
[18] Equipment modding - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/Equipment_modding
[19] Naval support technology - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/index.php?title=Naval_support_technology&mobileaction=toggle_view_desktop
[20] Equipment modding - Hearts of Iron 4 Wiki https://hoi4.paradoxwikis.com/index.php?title=Equipment_modding&veaction=edit§ion=17