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HOI4 Mythic Nomenclature

United States Mythic Materiel Nomenclature — Prefix System

Design principle

The creature name is the primary and unmodified name. The designation is only a compact prefix that tells you what the equipment is, its role, and its generation.

<service>.<class>.<tier> <Creature Name>

Optional role suffixes may be inserted only when two live designs of the same class and tier must be distinguished:

<service>.<class>.<tier>.<role> <Creature Name>

The system therefore favors names exactly as written in HOI4-mythic-nomenclature.md—including spaces, hyphens, and established wording. Do not alter a creature name into a compound or append a descriptor merely to make it unique. The prefix already provides the practical identification.

Examples:

Ar.MT.I Lion
Ar.MT.II Tiger
Ar.MTD.III Peryton
AAF.FTR.III Giant Eagle
N.DD.II Barracuda
N.CF.III Gargoyle
J.SP.IV Iron Golem

Prefix key

Service codes

Prefix Service / authority
Ar U.S. Army
AAF U.S. Army Air Forces
N U.S. Navy
MC U.S. Marine Corps; use for Marine-priority amphibious designs if you want them visibly separate
J Joint / special project

Class codes

Group Codes
Tanks LT light tank; MT medium tank; HT heavy tank; MODT modern tank; SHT super-heavy tank
Tank destroyers LTD; MTD; HTD; MODTD; SHTD
Self-propelled artillery LSPA; MSPA; HSPA; MODSPA; SHSPA
Self-propelled anti-air LSPAA; MSPAA; HSPAA; MODSPAA; SHSPAA
Specialist armor LFT, MFT, HFT flame tanks; LAT, MAT, HAT amphibious tanks; AC armored car
Aircraft FTR fighter; CAS close air support; NAV naval bomber; TAC tactical bomber; STR strategic bomber; REC scout plane; TRP transport plane
Carrier aircraft CF carrier fighter; CCAS carrier CAS; CNAV carrier naval bomber
Navy DD destroyer; DDE escort destroyer; CT torpedo/light escort cruiser; CL light cruiser; CA heavy cruiser; BC battlecruiser; BB battleship; SBB super-heavy battleship; CV fleet carrier; CVE escort carrier; SS submarine; CSS cruiser submarine
Reserves RAIL railway/special rail project; SP unique special project

Tier codes

Land, armor, and aircraft Ship hulls
I, II, III, IV, V I, II, III, IV; the fifth mythic name is a reserve/refit/post-war slot

A Roman numeral is intentionally preferable to a presumed calendar year. It keeps the designation valid whether you use historical research timing, rush technology, design a variant, or play with a technology-altering mod.

Optional role codes

Code Meaning
Gun General direct-fire / gun tank
Atk Tank-destroyer or anti-armor priority
Sie High-explosive / artillery / siege-fire priority
Air Anti-aircraft priority
Flm Flame equipment
Amph Amphibious equipment
Int Interception / air superiority
CAS Battlefield support
Nav Naval strike
Tac Tactical bombing
Str Strategic bombing or strategic range
Rec Reconnaissance
Esc Escort / screening
ASW Anti-submarine warfare
Surf Surface combat
Raid Commerce raiding
Car Carrier-associated system
Uni Exceptional or one-off system

Complete primary-name roster

Use every mythic name below unchanged. The prefix is the only systematic identifier normally needed.

Armored vehicles

Equipment type Tier I Tier II Tier III Tier IV Tier V
Light Tank (Ar.LT) Ar.LT.I Badger Ar.LT.II Wolverine Ar.LT.III Boar Ar.LT.IV Aurochs Ar.LT.V Rhinoceros
Medium Tank (Ar.MT) Ar.MT.I Lion Ar.MT.II Tiger Ar.MT.III Saber-Toothed Tiger Ar.MT.IV Triceratops Ar.MT.V Tyrannosaurus
Heavy Tank (Ar.HT) Ar.HT.I Bulette Ar.HT.II Gorgon Ar.HT.III Umber Hulk Ar.HT.IV Behir Ar.HT.V Purple Worm
Modern Tank (Ar.MODT) Ar.MODT.I Manticore Ar.MODT.II Chimera Ar.MODT.III Hydra Ar.MODT.IV Sphinx Ar.MODT.V Tarrasque
Super-Heavy Tank (Ar.SHT) Ar.SHT.I Ogre Ar.SHT.II Ettin Ar.SHT.III Cyclops Ar.SHT.IV Hill Giant Ar.SHT.V Storm Giant
Light TD (Ar.LTD) Ar.LTD.I Jackal Ar.LTD.II Hyena Ar.LTD.III Worg Ar.LTD.IV Winter Wolf Ar.LTD.V Dire Wolf
Medium TD (Ar.MTD) Ar.MTD.I Panther Ar.MTD.II Displacer Beast Ar.MTD.III Peryton Ar.MTD.IV Owlbear Ar.MTD.V Catoblepas
Heavy TD (Ar.HTD) Ar.HTD.I Basilisk Ar.HTD.II Cockatrice Ar.HTD.III Medusa Ar.HTD.IV Naga Ar.HTD.V Gorgonopsid
Modern TD (Ar.MODTD) Ar.MODTD.I Ankheg Ar.MODTD.II Roper Ar.MODTD.III Xorn Ar.MODTD.IV Remorhaz Ar.MODTD.V Ankylosaurus
Super-Heavy TD (Ar.SHTD) Ar.SHTD.I Minotaur Ar.SHTD.II Drider Ar.SHTD.III Lamia Ar.SHTD.IV Rakshasa Ar.SHTD.V Androsphinx
Light SP Artillery (Ar.LSPA) Ar.LSPA.I Goblin Ar.LSPA.II Hobgoblin Ar.LSPA.III Bugbear Ar.LSPA.IV Gnoll Ar.LSPA.V Orc
Medium SP Artillery (Ar.MSPA) Ar.MSPA.I Kobold Ar.MSPA.II Troglodyte Ar.MSPA.III Lizardfolk Ar.MSPA.IV Bullywug Ar.MSPA.V Kuo-toa
Heavy SP Artillery (Ar.HSPA) Ar.HSPA.I Grick Ar.HSPA.II Grell Ar.HSPA.III Hook Horror Ar.HSPA.IV Cloaker Ar.HSPA.V Destrachan
Modern SP Artillery (Ar.MODSPA) Ar.MODSPA.I Magmin Ar.MODSPA.II Azer Ar.MODSPA.III Salamander Ar.MODSPA.IV Efreeti Ar.MODSPA.V Balor
Super-Heavy SP Artillery (Ar.SHSPA) Ar.SHSPA.I Skeleton Ar.SHSPA.II Ghoul Ar.SHSPA.III Wight Ar.SHSPA.IV Mummy Ar.SHSPA.V Lich
Light SPAA (Ar.LSPAA) Ar.LSPAA.I Bat Ar.LSPAA.II Hawk Ar.LSPAA.III Eagle Ar.LSPAA.IV Vulture Ar.LSPAA.V Roc
Medium SPAA (Ar.MSPAA) Ar.MSPAA.I Stirge Ar.MSPAA.II Harpy Ar.MSPAA.III Griffon Ar.MSPAA.IV Hippogriff Ar.MSPAA.V Pegasus
Heavy SPAA (Ar.HSPAA) Ar.HSPAA.I Quasit Ar.HSPAA.II Imp Ar.HSPAA.III Bearded Devil Ar.HSPAA.IV Barbed Devil Ar.HSPAA.V Horned Devil
Modern SPAA (Ar.MODSPAA) Ar.MODSPAA.I Smoke Mephit Ar.MODSPAA.II Dust Mephit Ar.MODSPAA.III Magma Mephit Ar.MODSPAA.IV Ice Mephit Ar.MODSPAA.V Steam Mephit
Super-Heavy SPAA (Ar.SHSPAA) Ar.SHSPAA.I Sprite Ar.SHSPAA.II Dryad Ar.SHSPAA.III Satyr Ar.SHSPAA.IV Unicorn Ar.SHSPAA.V Treant
Light Flame Tank (Ar.LFT) Ar.LFT.I Fire Beetle Ar.LFT.II Fire Snake Ar.LFT.III Hell Hound Ar.LFT.IV Fire Elemental Ar.LFT.V Phoenix
Medium Flame Tank (Ar.MFT) Ar.MFT.I Dretch Ar.MFT.II Shadow Demon Ar.MFT.III Vrock Ar.MFT.IV Hezrou Ar.MFT.V Glabrezu
Heavy Flame Tank (Ar.HFT) Ar.HFT.I Lemure Ar.HFT.II Mezzoloth Ar.HFT.III Nycaloth Ar.HFT.IV Nalfeshnee Ar.HFT.V Pit Fiend
Light Amphibious Tank (MC.LAT) MC.LAT.I Crab MC.LAT.II Giant Crab MC.LAT.III Crocodile MC.LAT.IV Giant Crocodile MC.LAT.V Dragon Turtle
Medium Amphibious Tank (MC.MAT) MC.MAT.I Frog MC.MAT.II Giant Frog MC.MAT.III Toad MC.MAT.IV Giant Toad MC.MAT.V Chuul
Heavy Amphibious Tank (MC.HAT) MC.HAT.I Octopus MC.HAT.II Giant Octopus MC.HAT.III Plesiosaurus MC.HAT.IV Sea Serpent MC.HAT.V Kraken
Armored-car/special land reserve (Ar.AC) Ar.AC.I Rat Ar.AC.II Giant Rat Ar.AC.III Wererat Ar.AC.IV Werewolf Ar.AC.V Werebear
Rail/special-project reserve (J.RAIL) J.RAIL.I Animated Armor J.RAIL.II Helmed Horror J.RAIL.III Shield Guardian J.RAIL.IV Clay Golem J.RAIL.V Iron Golem

Land-based aircraft

Equipment type Tier I Tier II Tier III Tier IV Tier V
Fighter (AAF.FTR) AAF.FTR.I Raven AAF.FTR.II Blood Hawk AAF.FTR.III Giant Eagle AAF.FTR.IV Wyvern AAF.FTR.V Dragon
Close Air Support (AAF.CAS) AAF.CAS.I Flying Snake AAF.CAS.II Pteranodon AAF.CAS.III Wyvern AAF.CAS.IV Chimera AAF.CAS.V Behir
Naval Bomber (AAF.NAV) AAF.NAV.I Quipper AAF.NAV.II Swarm of Quippers AAF.NAV.III Reef Shark AAF.NAV.IV Hunter Shark AAF.NAV.V Giant Shark
Tactical Bomber (AAF.TAC) AAF.TAC.I Gargoyle AAF.TAC.II Harpy AAF.TAC.III Manticore AAF.TAC.IV Sphinx AAF.TAC.V Roc
Strategic Bomber (AAF.STR) AAF.STR.I Brass Dragon AAF.STR.II Bronze Dragon AAF.STR.III Blue Dragon AAF.STR.IV Gold Dragon AAF.STR.V Red Dragon
Scout Plane (AAF.REC) AAF.REC.I Owl AAF.REC.II Pseudodragon AAF.REC.III Blink Dog AAF.REC.IV Phase Spider AAF.REC.V Invisible Stalker
Transport Plane (AAF.TRP) AAF.TRP.I Mule AAF.TRP.II Draft Horse AAF.TRP.III Warhorse AAF.TRP.IV Mammoth AAF.TRP.V Elephant

Carrier aviation

Equipment type Tier I Tier II Tier III Tier IV Tier V
Carrier Fighter (N.CF) N.CF.I Aarakocra N.CF.II Kenku N.CF.III Gargoyle N.CF.IV Griffon N.CF.V Pegasus
Carrier CAS (N.CCAS) N.CCAS.I Winged Kobold N.CCAS.II Harpy N.CCAS.III Hippogriff N.CCAS.IV Peryton N.CCAS.V Manticore
Carrier Naval Bomber (N.CNAV) N.CNAV.I Seahorse N.CNAV.II Giant Seahorse N.CNAV.III Merfolk N.CNAV.IV Sahuagin N.CNAV.V Merrow

Naval vessels

For ships, assign the first four names to standard hull generations. Preserve the fifth as a reserved designation for an extraordinary refit, special-project hull, post-war continuation, or a mod-added fifth hull.

Equipment type Hull I Hull II Hull III Hull IV Reserve / V
Destroyer (N.DD) N.DD.I Eel N.DD.II Barracuda N.DD.III Reef Shark N.DD.IV Killer Whale N.DD.V Giant Shark
Light Cruiser (N.CL) N.CL.I Giant Crab N.CL.II Giant Octopus N.CL.III Giant Crocodile N.CL.IV Dragon Turtle N.CL.V Kraken
Heavy Cruiser (N.CA) N.CA.I Manta Ray N.CA.II Giant Constrictor Snake N.CA.III Plesiosaurus N.CA.IV Aboleth N.CA.V Leviathan
Battlecruiser (N.BC) N.BC.I Giant Boar N.BC.II Rhinoceros N.BC.III Mammoth N.BC.IV Triceratops N.BC.V Tyrannosaurus
Battleship (N.BB) N.BB.I Stone Giant N.BB.II Frost Giant N.BB.III Fire Giant N.BB.IV Cloud Giant N.BB.V Storm Giant
Super-Heavy Battleship (N.SBB) N.SBB.I Earth Elemental N.SBB.II Water Elemental N.SBB.III Air Elemental N.SBB.IV Fire Elemental N.SBB.V Elder Tempest
Aircraft Carrier (N.CV) N.CV.I Sea Hag N.CV.II Night Hag N.CV.III Green Hag N.CV.IV Annis Hag N.CV.V Bheur Hag
Submarine (N.SS) N.SS.I Crab N.SS.II Octopus N.SS.III Giant Octopus N.SS.IV Giant Squid N.SS.V Kraken
Cruiser Submarine (N.CSS) N.CSS.I Sahuagin N.CSS.II Kuo-toa N.CSS.III Merrow N.CSS.IV Aboleth N.CSS.V Dragon Turtle

Special project reserve

Equipment type Tier I Tier II Tier III Tier IV Tier V
Unique system (J.SP) J.SP.I Homunculus J.SP.II Flesh Golem J.SP.III Stone Golem J.SP.IV Iron Golem J.SP.V Colossus

Applying the system in-game

  • Enter the displayed string directly as the design name whenever the equipment designer allows it.
  • Use the class prefix to identify the item instantly in production, logistics, stockpile, and division-equipment lists; the mythic name remains visually dominant and flavorful.
  • For an alternate design using the same role and tier, add a short, technical role code without changing the creature name. For example: Ar.MT.III.Gun Saber-Toothed Tiger and Ar.MT.III.Atk Saber-Toothed Tiger.
  • If two otherwise identical production variants must coexist, use a final letter only: Ar.MT.III.A Tiger-A and Ar.MT.III.B Tiger-B. This is preferable to altering the source creature name.
  • Where the same raw creature occurs in two source rows, keep it unchanged. Context is supplied by the systematic prefix: AAF.FTR.IV Wyvern and AAF.CAS.III Wyvern are immediately distinguishable.

Scope boundary

This is intentionally a naming standard rather than a claim that every listed role has a separate, five-generation vanilla HOI4 technology line. The source framework itself defines its five tiers as a sequence of names rather than a literal historical generation or a creature combat-rating scale. The prefix system preserves that approach while making each name legible at a glance in a full-DLC campaign.


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