November 14, 2023•318 words
RoboCop: Rogue City is a first-person shooter that got released right on time - in 2023, when the first-person shooter genre is coming through hard times. This game doesn't have hit boxes and "sponge" enemies, doesn't have loot boxes and grinding, and, being a game released in 2023, it doesn't have bugs. It's a true and well-made first-person shooting game.
In a nutshell, its formula includes a linear shooter, big explorable locations and progression system based on skill points and weapon upgrades. The shooting part is a well designed "corridor" shooter like the Wolfenstein games. Locations are somewhat like Metro Exodus or Vampire: The Masquerade-Bloodlines. They aren't huge (the game doesn't have "open world"), but they are nice to explore and offer enough side actives to entertain you. Side quests are optional, and though side quests and choices made in the main and side storylines do some impact on the game ending, this impact is quite minor.
The game doesn't feature too many ideas and mechanics, but what it has is done well, and the game is not poisoned by hit boxes and extremely high TTK and other trendy crap of AAA games. For example, enemies aren't "sponges" here. Basic enemies die pretty much instantly as they get shot (in case of a head shot). Armored enemies are much harder too kill, but not due to their HP level (hello, the Division), they are harder to kill because the Auto 9 (robocop's pistol) in its default setup doesn't do armor piercing (or because you haven't found their weaknesses).
Upgrades to the Auto 9 change gameplay, you can go from single heavy shot to full auto mode. Skills are helpful, but unless you play on high difficulty, mindful use of skills isn't really crucial.
Honestly, it's one of the best games that I have played recently. And it's definitely the best first-person shooter I have played in last ~2-3 years.