Pax transhumanity
January 18, 2020โข634 words
4 spheres
3 step on each spheres
each sphere as idea, or market cards
price from 0-5
current regime
splay (color=dicipline = patents)
draw deck, idea + 4 tipping point card + one last card
Player mat (player aid, track order, money)
- finance agents (capital, wealth and dept), one meney per step
- think tank stack (research department, current idea is on top)
- circled are potential companies
- agents can be moved to employee, patents and syndication
Points
May get points on:
- companies on barrier
- problem solve idea chits
- agent in the splay (future shoks)
How to pay
- Put one cube down
- Spend patent, each cube on patent worth numbert of card in the splay of the same color, divest the cube in wealth, no change.
Actions (2 per turn)
- fund raising
- divest, return any agent on idea, on sphere or on patent to the wealth box (all except black and white heat)
- capital to wealth = dept to wealth
- all wealth to capital
- import, move one card anywhere (free spot) whithout oponent cube.
- hire
- free action on your company (still cost money)
- Move agent (top box) as an employee in a sphere
- any barrier or square (utility) or any company
- cost 3
- syndicate (get special ability of the box)
- pay market cost (double if already syndicated)
- take agent from upper most box and place on the card
- if white heat, must cover with agent
- if black heat, may cover with agent
- if surge icon, can syndicate in same column above with surge color for free (free action and money)
- placading heat
- divest a sigle heat to wealth box
- research (lowest card of a sphere, does not need to be syndicated)
- must have employee on thinker side of the sphere (column)
- cost is the number of visible barrier or double if not subsidize (subvention)
- subsidize
- if current regime tell
- if employee in any player company
- come from utility (square) box
- subsidize
- put worker (thinker) one arrow down (free box)
- take bottom most card, divest all workers on it
- remove card, lower all cards and refill all sapce in the sphere (only way to refill idea)
- do one of 3 options
- if no other player on it, can think tank (have hability of latest in tt)
- if not come from utility, can patent, 0,1 or 2 of the color(s)
- else, discard
- think tank make color pair viable for commercialization and keep hability
- commercialize (must have syndicated the idea, idea must be viable)
- viable (or)
- colors is in the splay (no payment)
- top card of the think tank have same color as the card we want to comm (replace the card as a payment)
- patents of each color (pay 2 patents cubes to wealth)
- pay the barier cost or double if not subsidize
- worker (maker) down one arrow
- trigger the impacts top to bottom
- put the card in the splay in any color of the card, black & white heat stay on the card (future shock, there for the rest of the game (only impact can remove them))
- if worker not come from utility, put syndicated as patents of the choosen color
- viable (or)
Splay
- 2 same color in last 3, change regime
Game end
- One of the tipping card is comm before the card goes in the splay
- phase regime score
- 2 points for each company in the dominant sphere
- one point per problem and company of the choosen colot at the end of the game
- singularity