Keith

Now that you know about the world, let's meet the main character.

A word of warning just off the bat: all my characters are named after various people in other media I've watched and read. It's Voltron right now, but that's going to change as we go along. They share minimal to no resemblance to their media namesakes. I just hate picking names and wasn't a huge fan of the names in the oracle, so I went with whatever I saw at any given moment.

At the start of this adventure, Keith Nightwolf is basically just hiding. He escaped from a deployment facility, absconded with a weird ship, chose the last name that means something to him, and made a run for it.

Our protagonist is heavily augmented, but most of those augments don't work for reasons we'll learn about later. He is identifiably different from other humans if he doesn't go out of his way to hide those differences. He's also stronger and faster in comparison to non-augmented humans because he was crafted into a supersoldier while still a child. That said, most of those skills and abilities are tied to his no-longer functioning augments, so for all practical purposes, he's basically just above average and armed with a skill set that makes him good at killing and bad at diplomacy.

This is going to come into play later. 

He also doesn't have the shiniest of personalities and he's also seen some shit, so he has some trauma to work through before we've even started.

Some other things that might be noteworthy:

  • He was kidnapped as a child and has minimal memories of his family, if any.
  • His background iron vow is to save the other soldiers he had to leave behind when he escaped, a daunting task given that he's one person against an army of enslaved half-machine people whose augments aren't fucked up.
  • The Biomech Guild came from the Old World to the Forge as part of the Exodus, and they hoard augmentation technology.
  • They take unwanted children like Keith, forge them into weapons of war (think Dorsai, if you've read the books), and then send them off to fight for the highest bidder.
  • They also helped write the laws that classify their creations as weapons rather than people.
  • Keith's ship, Sanctuary, is in good condition but weird... very weird.
  • Its navigation logs contain coordinates to locations that do not—or should not—exist, strange symbols are scrawled on the deck and bulkheads in the main corridor, and things tend to go missing or become upgraded for no logical reason aboard.

And that's pretty much that. So, that's where we'll start.


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