My Bad Indie Game Business Idea
July 30, 2025•178 words
I've always wanted to try my hand at commercial indie game development, but I also never had the confidence to charge for any of my games.
I operate under the assumption that I have no idea which of my games players will like.
The ones I thought would do terrible on Itch, end up getting played and received well.
So, if I don't know what games people will like, what if I developed a business model around that assumption?
What if I release every game I make for free? If it gets a lot of engage...
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